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fix: NetworkManager ApprovalTimeout should not depend upon client synchronization #2261
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NoelStephensUnity
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fix/separate-approval-from-clientconnected
Oct 18, 2022
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ab4bc3a
fix
NoelStephensUnity 1467392
fix
NoelStephensUnity 15e3644
update
NoelStephensUnity 06eb282
test
NoelStephensUnity 10c1f1a
Merge branch 'develop' into fix/separate-approval-from-clientconnected
NoelStephensUnity 4375019
update
NoelStephensUnity 235bd04
style
NoelStephensUnity c24be59
fix
NoelStephensUnity 7fe9ab2
fix
NoelStephensUnity 35b763f
test update
NoelStephensUnity 8f94628
Merge branch 'develop' into fix/separate-approval-from-clientconnected
NoelStephensUnity b913fda
update
NoelStephensUnity f8af8e0
test
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This might get removed and placed into a really small PR, but it seems to fix the "domain backup" errors we have been seeing during serialization with the more recent versions of Unity (a known issue).