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chore: merge 1.12.0 into develop #3196
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generated files for release automation within Unity org
* fix This fixes the issue with NetworkLists on in-scene placed NetworkObjects causing small memory leaks when entering and exiting playmode. * update adding changelog entry * update adding PR number to log entry
* generated files for release automation within Unity org * Corrected pvp profiles check
* Update README.md Adding note about where to find the NGO v2 branch along with the examples. * chore: api documentation phase 1 [backport] (#3157) * update updating XML API documentation for ConnectionEvent and ConnectionEventData. * update Updating XML API documentation for RpcTargetUse. * Update com.unity.netcode.gameobjects/Runtime/Messaging/RpcTargets/RpcTarget.cs Co-authored-by: Emma <[email protected]> * Update com.unity.netcode.gameobjects/Runtime/Messaging/RpcTargets/RpcTarget.cs Co-authored-by: Emma <[email protected]> --------- Co-authored-by: Emma <[email protected]> --------- Co-authored-by: Emma <[email protected]>
* Updated wrench version to 0.10.30 * Corrected license file * Removed old files not conforming to pvp rules * Corrected typo in changelog * Added samples description to package.json while removing deprecated .samples.json * Inclusion of CI generation files
* Changed Samples folder name to Samples~ * Added path field in package.json for samples
* Timeout of validation jobs increased to 2h for editors below 6000
fix Removing timesouts from our integration tests: - TestSendingWithGroupOverride - TestSendingWithGroupNotOverride - WhenManyObjectsAreSpawnedAtOnce_AllAreReceived(
* update reverting the removal of the timeout. making it actually 6 minutes. * fix Using the NGO v2. version of the UniversalRpcTestSendingWithGroupNotOverride and TestSendingWithGroupOverride tests.
fix Adding extended timeout to all universal rpc tests
EmandM
approved these changes
Jan 9, 2025
miniwolf
approved these changes
Jan 10, 2025
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Merging v1.12.0 back into the develop branch
Changelog
NA
Testing and Documentation