fix: In-Scene Placed Object Parenting, Serialization Order, and Transform Parent Detection #3387
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This resolves issues with in-scene placed NetworkObject parenting where the original parent has changed. This resolves the issue where loading a scene would not order the serialization of loaded in-scene placed NetworkObjects based on their parent-child hierarchy.
This also resolves an issue where a
NetworkTransform
would think it was parented if nested under anything as well as removes the spamming error message when parenting aNetworkObject
withNetworkTransform
and using local space for synchronization (can be handled in documentation as to why this is a bad idea but there may be edge cases where a user might want to do this anyway).MTT-11883
Changelog
NetworkObjects
could fail to synchronize its transform properly (especially without aNetworkTransform
) if their parenting changes from the default when the scene is loaded and if the same scene remains loaded between network sessions while the parenting is completely different from the original hierarchy.NetworkObject
s to be based on their parent-child hierarchy.NetworkObject
withNetworkTransform
is parented and placed in local space when using rigidbody for motion.Testing and Documentation