Skip to content

first commit itsybitsy keybow #1130

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
May 27, 2020
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
142 changes: 142 additions & 0 deletions ItsyBitsy_Keybow/itsybitsy_keybow.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,142 @@
# ItsyBitsy Keypad
# Uses ItsyBitsy M4/M0 plus Pimoroni Keybow
# To build a customizable USB keypad

import time
import board
from digitalio import DigitalInOut, Direction, Pull
import usb_hid
from adafruit_hid.keyboard import Keyboard
from adafruit_hid.keycode import Keycode
from adafruit_hid.consumer_control import ConsumerControl
from adafruit_hid.consumer_control_code import ConsumerControlCode
import adafruit_dotstar as dotstar

dots = dotstar.DotStar(board.SCK, board.MOSI, 12, brightness=0.4)

RED = 0xFF0000
AMBER = 0xAA9900
BLUE = 0x0066FF
MAGENTA = 0xFF00FF
PURPLE = 0x3B0F85
BLACK = 0x000000

kbd = Keyboard(usb_hid.devices)
cc = ConsumerControl(usb_hid.devices)

orientation = 1 # 0 = portrait/vertical, 1 = landscape/horizontal
if orientation == 0:
key_dots = [0, 4, 8, 1, 5, 9, 2, 6, 10, 3, 7, 11]
# 0 #4 #8
# 1 #5 #9
# 2 #6 #10
# 3 #7 #11
if orientation == 1:
key_dots = [3, 2, 1, 0, 7, 6, 5, 4, 11, 10, 9, 8]
# 3 #2 #1 #0
# 7 #6 #5 #4
# 11 #10 #9 #8


def dot_on(dot, color):
dots[dot] = color


def dot_off(dot):
dots[dot] = BLACK


# Pin definitions
if orientation == 0: # 0 = portrait/vertical
pins = [
board.D11,
board.D12,
board.D2,
board.D10,
board.D9,
board.D7,
board.A5,
board.A4,
board.A3,
board.A2,
board.A1,
board.A0,
]
if orientation == 1: # 1 = landscape/horizontal
pins = [
board.A2,
board.A5,
board.D10,
board.D11,
board.A1,
board.A4,
board.D9,
board.D12,
board.A0,
board.A3,
board.D7,
board.D2,
]
# the two command types -- MEDIA for ConsumerControlCodes, KEY for Keycodes
# this allows button press to send the correct HID command for the type specified
MEDIA = 1
KEY = 2
keymap = {
(0): (AMBER, MEDIA, ConsumerControlCode.PLAY_PAUSE),
(1): (AMBER, MEDIA, ConsumerControlCode.MUTE),
(2): (AMBER, MEDIA, ConsumerControlCode.VOLUME_DECREMENT),
(3): (AMBER, MEDIA, ConsumerControlCode.VOLUME_INCREMENT),
(4): (BLUE, KEY, (Keycode.GUI, Keycode.C)),
(5): (BLUE, KEY, (Keycode.GUI, Keycode.V)),
(6): (MAGENTA, KEY, [Keycode.UP_ARROW]),
(7): (PURPLE, KEY, [Keycode.BACKSPACE]),
(8): (BLUE, KEY, [Keycode.SPACE]),
(9): (MAGENTA, KEY, [Keycode.LEFT_ARROW]),
(10): (MAGENTA, KEY, [Keycode.DOWN_ARROW]),
(11): (MAGENTA, KEY, [Keycode.RIGHT_ARROW]),
}

switches = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]
for i in range(12):
switches[i] = DigitalInOut(pins[i])
switches[i].direction = Direction.INPUT
switches[i].pull = Pull.UP

switch_state = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

print("ItsyBitsy Keybow")

# Starup lights
for k in range(12):
dot_on(key_dots[k], RED)
time.sleep(0.05)
dot_on(key_dots[k], keymap[k][0]) # use individual key colors from set
time.sleep(0.05)

while True:
for button in range(12):
if switch_state[button] == 0:
if not switches[button].value:
try:
if keymap[button][1] == KEY:
kbd.press(*keymap[button][2])
else:
cc.send(keymap[button][2])
dot_on(key_dots[button], RED)
except ValueError: # deals w six key limit
pass
print("pressed key{}".format(button))
switch_state[button] = 1

if switch_state[button] == 1:
if switches[button].value:
try:
if keymap[button][1] == KEY:
kbd.release(*keymap[button][2])
dot_on(key_dots[button], keymap[button][0])
except ValueError:
pass
print("released key{}".format(button))
switch_state[button] = 0

time.sleep(0.01) # debounce