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Description
Clear and concise description of the problem
There was already a pull request (PR) to add support for files that end with .uid
in Godot, but it only works for files that end with .gd.uid
. In reality, there are many more file types in Godot that generate associated files ending with .uid
.
Suggested solution
We could remove the godot
array and add the associated .uid
nesting rule for all related file types.
Alternative
We could add a way to implement inverse nesting rules.
Additional context
No response
Validations
- Follow our Code of Conduct
- Read the Contributing Guide.
- Check that there isn't already an issue that request the same feature to avoid creating a duplicate.