Releases
v0.9.4
Bladecoder Adventure Engine v0.9.4
Compile custom classes when not found in loading project.
Fix issue #23 : Edit an existing actor
Sets editor window size to 0.9 * screen size
Better version control:
Extract version strings from build.gradle to gradle.properties in games.
Put versions in BladeEngine.properties when compiling games.
Show versions in DebugScreen
Added version to game model and saved games for further checks.
Put version variables in game gradle.properties
Bug fix adding assets because of bad filter strings.
Get appName from gradle.properties
fix little bug when loading project and the custom actions are not compiled
Editor: Better msg handling: Message Dialog
Change RECTANGLE to SUBTITLE type of Text
Editor: adjust colors in skin for a more pleasant feel.
update pathfinder classes for no warnings.
Use Gdx library instead JavaFX to set the window size.
Use enum toString() as key to retrieve custom screens implementation.
You can’t perform that action at this time.