Bladecoder Adventure Engine v0.9.8
DOWNLOAD AND RUNNING THE EDITOR
Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK 1.8 is required to run the Editor.
TEST PROJECTS
Several test projects can be downloaded from here.
Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.
CHANGES
- Show only ui state and time in screen debug text
- Add 'id' attribute to SoundFX.
- FIX: Pausing sounds when show menu.
- Support new properties in 'if' actions: in_inventory, interactive, current scene, previous scene and target actor in 'use' verbs
- FIX: It was cleaning sound list when disposing sounds.
- FIX: bug when disposing Spine and sound assets.
- SoundAction: Delete stop parameter. Now the current sound stops if the play parameter is empty.
- EDITOR: Disable Spine event handling in editor.
- FIX: Flickering due to swapBuffer.
- More fault tolerant when loading actions: Action field not found.
- Change stopSound from actor for stopCurrentSound
- Doesn't play spine events in reverse mode. Spine doesn't works well in that case, maybe a spine bug?
- EDITOR: New View and Tools menu. 'Run on Android device' button.
- FIX: Inventory capacity error. Inventory now change its item size dynamically to increase his capacity.
- FIX: Bug obtaining the window title from properties in desktop launcher.
- FIX: bug saving interpolation
- Automatic generation of versions.properties
- Better version handling when packaging for android.
- Show game version in menu screen.
- Update UI ATLAS
- FIX: EDITOR bug in zindex not setting for interactive actor when editing.
- FIX: EDITOR bug setting interaction property in editor. Better interaction property handling.
- Prevent event trigger when retrieving assets
- FIX: added hotspot image
- 'Remove Savegame' button size depends on dpi