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TextureAtlas::drawNumberOfQuads crashes #18743

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@kyriakos89

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@kyriakos89

Hi guys! We are using cocos2d-x v3.15 and we have a very big issue with the following crash (top 2nd crash). We can't reproduce it but based on our Crashlytics report, it is happening to thousands of users every month, on different model phones and ios versions.

screen shot 2018-03-21 at 11 25 45 am

Any ideas on how we can fix this problem will be appreciated. Searching the forum, the only ideas we have found is to set CC_TEXTURE_ATLAS_USE_VAO to 0, but since we can't reproduce, we are not aware if this will fix the issue. We are afraid to change CC_TEXTURE_ATLAS_USE_VAO from 0 to 1 as we will have to send live this change which might cause new crashes.

Also please let us know if you believe this might have been fixed in v3.16 or 3.17.

Thanks in advance

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