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Choice of texture interpolation method #618

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@Dragoo417

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@Dragoo417

Choice of texture interpolation method

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It would be useful to be able to choose the interpolation method used to sample the texture of a mesh. I would like that the visible texture on the mesh matches the texture as closely as possible but it is not possible for now. I believe it is fixed as bilinear for now, which yields blurry patches of colors for low resolution textures.

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