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chore(unreal): Add unreal.crash_type to properties table #6422

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Mar 6, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -210,6 +210,7 @@ Release properties overlap with event and issue search properties, so they don't
| transaction.duration | Duration, in milliseconds, of the transaction. | x | | | duration |
| transaction.op | Short code identifying the [type of operation](https://develop.sentry.dev/sdk/performance/span-operations/) the span is measuring. | x | | | string |
| transaction.status | Describes the status of the span/transaction. Check out our [Transaction Payloads documentation](https://develop.sentry.dev/sdk/event-payloads/transaction/) for all possible statuses. | x | | | string |
| unreal.crash_type | The [Unreal Crash Context Type](https://docs.unrealengine.com/4.27/en-US/API/Runtime/Core/GenericPlatform/ECrashContextType/) | x | x | | string |
| url | A specific URL that the user visited during the replay. | | | x | string |
| user.display | In order, the first available user field available: email, then username, ID, and then IP address. | x | | | string |
| user.email | An alternative, or addition, to the username. Sentry is aware of email addresses and can therefore display things such as Gravatars and unlock messaging capabilities. | x | x | x | string |
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