Skip to content

Fix --no-clean for vulkan-shaders-gen #10445

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
wants to merge 5 commits into from
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion ggml/src/ggml-vulkan/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ if (Vulkan_FOUND)
--output-dir ${_ggml_vk_output_dir}
--target-hpp ${_ggml_vk_header}
--target-cpp ${_ggml_vk_source}
--no-clean
--no-clean true

DEPENDS ${_ggml_vk_shader_deps}
COMMENT "Generate vulkan shaders"
Expand Down
6 changes: 3 additions & 3 deletions ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ std::string input_dir = "vulkan-shaders";
std::string output_dir = "/tmp";
std::string target_hpp = "ggml-vulkan-shaders.hpp";
std::string target_cpp = "ggml-vulkan-shaders.cpp";
bool no_clean = false;
std::string no_clean = "FALSE";

const std::vector<std::string> type_names = {
"f32",
Expand Down Expand Up @@ -463,7 +463,7 @@ void write_output_files() {
}
fprintf(src, "\n};\n\n");

if (!no_clean) {
if (no_clean != "TRUE") {
std::remove(path.c_str());
}
}
Expand Down Expand Up @@ -496,7 +496,7 @@ int main(int argc, char** argv) {
target_cpp = args["--target-cpp"]; // Path to generated cpp file
}
if (args.find("--no-clean") != args.end()) {
no_clean = true; // Keep temporary SPIR-V files in output-dir after build
no_clean = to_uppercase(args["--no-clean"]); // Keep temporary SPIR-V files in output-dir after build
}

if (!directory_exists(input_dir)) {
Expand Down
Loading