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Added AVX512F macros to ggml.c #6088

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Mar 16, 2024
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95 changes: 95 additions & 0 deletions ggml.c
Original file line number Diff line number Diff line change
Expand Up @@ -918,6 +918,101 @@ inline static float vaddvq_f32(float32x4_t v) {
#define GGML_F16_VEC_REDUCE GGML_F32Cx4_REDUCE
#endif

#elif defined(__AVX512F__)

#define GGML_SIMD

// F32 AVX512

#define GGML_F32_STEP 64
#define GGML_F32_EPR 16

#define GGML_F32x16 __m512
#define GGML_F32x16_ZERO _mm512_setzero_ps()
#define GGML_F32x16_SET1(x) _mm512_set1_ps(x)
#define GGML_F32x16_LOAD _mm512_loadu_ps
#define GGML_F32x16_STORE _mm512_storeu_ps
// _mm512_fmadd_ps is defined in AVX512F so no guard is required
#define GGML_F32x16_FMA(a, b, c) _mm512_fmadd_ps(b, c, a)
#define GGML_F32x16_ADD _mm512_add_ps
#define GGML_F32x16_MUL _mm512_mul_ps
#define GGML_F32x16_REDUCE(res, x) \
do { \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ps(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ps(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ps(x[i], x[offset+i]); \
} \
res = _mm512_reduce_add_ps(x[0]); \
} while (0)

// TODO: is this optimal ?

#define GGML_F32_VEC GGML_F32x16
#define GGML_F32_VEC_ZERO GGML_F32x16_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x16_SET1
#define GGML_F32_VEC_LOAD GGML_F32x16_LOAD
#define GGML_F32_VEC_STORE GGML_F32x16_STORE
#define GGML_F32_VEC_FMA GGML_F32x16_FMA
#define GGML_F32_VEC_ADD GGML_F32x16_ADD
#define GGML_F32_VEC_MUL GGML_F32x16_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x16_REDUCE

// F16 AVX512

// F16 AVX

#define GGML_F16_STEP 64
#define GGML_F16_EPR 16

// AVX512 has FP16 extension (AVX512_FP16) but I don't have it on my machine so I use FP32 instead

#define GGML_F32Cx16 __m512
#define GGML_F32Cx16_ZERO _mm512_setzero_ps()
#define GGML_F32Cx16_SET1(x) _mm512_set1_ps(x)

// unlike _mm256_cvt intrinsics that require F16C, _mm512_cvt is defined in AVX512F
// so F16C guard isn't required
#define GGML_F32Cx16_LOAD(x) _mm512_cvtph_ps(_mm256_loadu_si256((__m256i *)(x)))
#define GGML_F32Cx16_STORE(x, y) _mm256_storeu_si256((__m256i *)(x), _mm512_cvtps_ph(y, 0))

#define GGML_F32Cx16_FMA(a, b, c) _mm512_fmadd_ps(b, c, a)
#define GGML_F32Cx16_ADD _mm512_add_ps
#define GGML_F32Cx16_MUL _mm512_mul_ps
#define GGML_F32Cx16_REDUCE(res, x) \
do { \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ps(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ps(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ps(x[i], x[offset+i]); \
} \
res = _mm512_reduce_add_ps(x[0]); \
} while (0)

#define GGML_F16_VEC GGML_F32Cx16
#define GGML_F16_VEC_ZERO GGML_F32Cx16_ZERO
#define GGML_F16_VEC_SET1 GGML_F32Cx16_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx16_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx16_STORE(p, r[i])
#define GGML_F16_VEC_FMA GGML_F32Cx16_FMA
#define GGML_F16_VEC_ADD GGML_F32Cx16_ADD
#define GGML_F16_VEC_MUL GGML_F32Cx16_MUL
#define GGML_F16_VEC_REDUCE GGML_F32Cx16_REDUCE

#elif defined(__AVX__)

#define GGML_SIMD
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