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This repository was archived by the owner on Dec 5, 2024. It is now read-only.
This repository was archived by the owner on Dec 5, 2024. It is now read-only.

No polling of lfs locks #785

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@Joen-UnLogick

Description

@Joen-UnLogick

Description

Locks doesn't update automatically.

Steps to Reproduce

  1. Open the same project in two locations
  2. Lock a file in one of the projects
  3. Leave the other project idle for half an hour

Expected behavior:
I would expect that the other other project eventually polled the locked status and showed that the file was locked.

Actual behavior:
Nothing, there is no visual cue that the file is locked.

Locks are polled only on assembly reload (recompile, enter/leave playmode) and when you go into the locks tab of the github window. This works for most developers, but it doesn't always work for artists and level designers.

Reproduces how often:
100%

Additional Information

A menu item with a shortcut to trigger polling lock status at the very least but preferably you should be able to configure a polling interval in the settings pane.

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