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fix typo in podcast 41 transcript #446

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2 changes: 1 addition & 1 deletion podcast/41/transcript.markdown
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ Good evening, Moritz. Good to have you on the show. How did you get into Haskel

*JB (0:06:17)*: We being not the company that imploded, but rather –

*MA (0:06:20)*: My wife and I. So, it was like, okay, I don’t have a job, and I really want to get this cross-compilation thing going. So, I started writing a blog post and basically published every few days things on building, cross-compiling Haskell, and whatnot. Then a new company came and said, “Hey, if you can cross-compile to mobile, maybe you can cross-compile to Windows, because Windows in CI sucks so much. We really, really don’t want to compile to Windows.” I was like, “Sure, why not? Let’s try. I’ve never tried it, but we can do.” That’s when I basically started at, back then, IOHK and started building Windows cross-compiler for Haskell so we could basic compile the flexure product of the company to Windows without actually using Windows. 
*MA (0:06:20)*: My wife and I. So, it was like, okay, I don’t have a job, and I really want to get this cross-compilation thing going. So, I started writing a blog post and basically published every few days things on building, cross-compiling Haskell, and whatnot. Then a new company came and said, “Hey, if you can cross-compile to mobile, maybe you can cross-compile to Windows, because Windows in CI sucks so much. We really, really don’t want to compile to Windows.” I was like, “Sure, why not? Let’s try. I’ve never tried it, but we can do.” That’s when I basically started at, back then, IOHK and started building Windows cross-compiler for Haskell so we could basically compile the flagship product of the company to Windows without actually using Windows. 

Since then, I’ve been at the same company, doing mostly cross-compilation and primarily develop experience topics for GHC. And large parts of that is also building for ARM and for static binaries, because ultimately just building a static binary is so much easier to distribute. So, you can treat Windows and other platforms just as basically deployment targets and then ignore it. That’s basically how that went.

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