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[SYCL] Do not install L0 loader #9166
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Signed-off-by: Sergey V Maslov <[email protected]>
Signed-off-by: smaslov <[email protected]>
@@ -30,7 +30,7 @@ runs: | |||
run: | | |||
mkdir build-e2e | |||
set PATH=%GITHUB_WORKSPACE%\install\bin;%PATH% | |||
cmake -GNinja -B build-e2e -S.\llvm\sycl\test-e2e -DSYCL_TEST_E2E_TARGETS="${{ inputs.targets }}" -DCMAKE_CXX_COMPILER="clang++" -DLLVM_LIT="..\llvm\llvm\utils\lit\lit.py" ${{ inputs.cmake_args }} | |||
cmake -GNinja -B build-e2e -S.\llvm\sycl\test-e2e -DSYCL_TEST_E2E_TARGETS="${{ inputs.targets }}" -DCMAKE_CXX_COMPILER="clang++" -DLEVEL_ZERO_LIBS_DIR="D:\github\level-zero_win-sdk\lib.fake" -DLLVM_LIT="..\llvm\llvm\utils\lit\lit.py" ${{ inputs.cmake_args }} |
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I'm not sure if those changes are actually tested by pre-commit CI. You might need to push your own branch into the repo and modify the pre-commit tasks not to skip on that branch. After that a test PR against your newly pushed branch could actually test this change.
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I specially used "fake" location to check that interop tests fail, so I know it is tested.
@intel/llvm-gatekeepers : I think this can be merged now |
Currently the L0 loader version, if being installed/used, clashes with L0 validation and L0 GPU driver components already coming from the system. So, do the same for L0 loader. --------- Signed-off-by: Sergey V Maslov <[email protected]> Signed-off-by: smaslov <[email protected]>
Currently the L0 loader version, if being installed/used, clashes with L0 validation and L0 GPU driver components already coming from the system. So, do the same for L0 loader.