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[SLP][NFC] Add freeze instruction tests for upcoming support #102215

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121 changes: 101 additions & 20 deletions llvm/test/Transforms/SLPVectorizer/X86/addsub.ll
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,87 @@ entry:
ret void
}

define void @addsub_freeze() #0 {
; CHECK-LABEL: @addsub_freeze(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = load i32, ptr @b, align 4
; CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr @c, align 4
; CHECK-NEXT: [[ADD:%.*]] = add nsw i32 [[TMP0]], [[TMP1]]
; CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr @d, align 4
; CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr @e, align 4
; CHECK-NEXT: [[ADD1:%.*]] = add nsw i32 [[TMP2]], [[TMP3]]
; CHECK-NEXT: [[ADD2:%.*]] = add nsw i32 [[ADD]], [[ADD1]]
; CHECK-NEXT: [[FREEZE_ADD2:%.*]] = freeze i32 [[ADD2]]
; CHECK-NEXT: store i32 [[FREEZE_ADD2]], ptr @a, align 4
; CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 1), align 4
; CHECK-NEXT: [[TMP5:%.*]] = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 1), align 4
; CHECK-NEXT: [[ADD3:%.*]] = add nsw i32 [[TMP4]], [[TMP5]]
; CHECK-NEXT: [[TMP6:%.*]] = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 1), align 4
; CHECK-NEXT: [[TMP7:%.*]] = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 1), align 4
; CHECK-NEXT: [[ADD4:%.*]] = add nsw i32 [[TMP6]], [[TMP7]]
; CHECK-NEXT: [[SUB:%.*]] = sub nsw i32 [[ADD3]], [[ADD4]]
; CHECK-NEXT: [[FREEZE_SUB:%.*]] = freeze i32 [[SUB]]
; CHECK-NEXT: store i32 [[FREEZE_SUB]], ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 1), align 4
; CHECK-NEXT: [[TMP8:%.*]] = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 2), align 4
; CHECK-NEXT: [[TMP9:%.*]] = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 2), align 4
; CHECK-NEXT: [[ADD5:%.*]] = add nsw i32 [[TMP8]], [[TMP9]]
; CHECK-NEXT: [[TMP10:%.*]] = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 2), align 4
; CHECK-NEXT: [[TMP11:%.*]] = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 2), align 4
; CHECK-NEXT: [[ADD6:%.*]] = add nsw i32 [[TMP10]], [[TMP11]]
; CHECK-NEXT: [[ADD7:%.*]] = add nsw i32 [[ADD5]], [[ADD6]]
; CHECK-NEXT: [[FREEZE_ADD7:%.*]] = freeze i32 [[ADD7]]
; CHECK-NEXT: store i32 [[FREEZE_ADD7]], ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 2), align 4
; CHECK-NEXT: [[TMP12:%.*]] = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 3), align 4
; CHECK-NEXT: [[TMP13:%.*]] = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 3), align 4
; CHECK-NEXT: [[ADD8:%.*]] = add nsw i32 [[TMP12]], [[TMP13]]
; CHECK-NEXT: [[TMP14:%.*]] = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 3), align 4
; CHECK-NEXT: [[TMP15:%.*]] = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 3), align 4
; CHECK-NEXT: [[ADD9:%.*]] = add nsw i32 [[TMP14]], [[TMP15]]
; CHECK-NEXT: [[SUB10:%.*]] = sub nsw i32 [[ADD8]], [[ADD9]]
; CHECK-NEXT: [[FREEZE_SUB10:%.*]] = freeze i32 [[SUB10]]
; CHECK-NEXT: store i32 [[FREEZE_SUB10]], ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 3), align 4
; CHECK-NEXT: ret void
;
entry:
%0 = load i32, ptr @b, align 4
%1 = load i32, ptr @c, align 4
%add = add nsw i32 %0, %1
%2 = load i32, ptr @d, align 4
%3 = load i32, ptr @e, align 4
%add1 = add nsw i32 %2, %3
%add2 = add nsw i32 %add, %add1
%freeze.add2 = freeze i32 %add2
store i32 %freeze.add2, ptr @a, align 4
%4 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 1), align 4
%5 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 1), align 4
%add3 = add nsw i32 %4, %5
%6 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 1), align 4
%7 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 1), align 4
%add4 = add nsw i32 %6, %7
%sub = sub nsw i32 %add3, %add4
%freeze.sub = freeze i32 %sub
store i32 %freeze.sub, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 1), align 4
%8 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 2), align 4
%9 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 2), align 4
%add5 = add nsw i32 %8, %9
%10 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 2), align 4
%11 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 2), align 4
%add6 = add nsw i32 %10, %11
%add7 = add nsw i32 %add5, %add6
%freeze.add7 = freeze i32 %add7
store i32 %freeze.add7, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 2), align 4
%12 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 3), align 4
%13 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 3), align 4
%add8 = add nsw i32 %12, %13
%14 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 3), align 4
%15 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 3), align 4
%add9 = add nsw i32 %14, %15
%sub10 = sub nsw i32 %add8, %add9
%freeze.sub10 = freeze i32 %sub10
store i32 %freeze.sub10, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 3), align 4
ret void
}

; Function Attrs: nounwind uwtable
define void @subadd() #0 {
; CHECK-LABEL: @subadd(
Expand Down Expand Up @@ -301,14 +382,14 @@ define void @reorder_alt_subTree() #0 {

define void @reorder_alt_rightsubTree(ptr nocapture %c, ptr noalias nocapture readonly %a, ptr noalias nocapture readonly %b, ptr noalias nocapture readonly %d) {
; CHECK-LABEL: @reorder_alt_rightsubTree(
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr [[D:%.*]], align 8
; CHECK-NEXT: [[TMP4:%.*]] = load <2 x double>, ptr [[A:%.*]], align 8
; CHECK-NEXT: [[TMP6:%.*]] = load <2 x double>, ptr [[B:%.*]], align 8
; CHECK-NEXT: [[TMP7:%.*]] = fadd <2 x double> [[TMP4]], [[TMP6]]
; CHECK-NEXT: [[TMP8:%.*]] = fsub <2 x double> [[TMP7]], [[TMP2]]
; CHECK-NEXT: [[TMP9:%.*]] = fadd <2 x double> [[TMP7]], [[TMP2]]
; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <2 x double> [[TMP8]], <2 x double> [[TMP9]], <2 x i32> <i32 0, i32 3>
; CHECK-NEXT: store <2 x double> [[TMP10]], ptr [[C:%.*]], align 8
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr [[D:%.*]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr [[A:%.*]], align 8
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x double>, ptr [[B:%.*]], align 8
; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP2]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = fsub <2 x double> [[TMP4]], [[TMP1]]
; CHECK-NEXT: [[TMP6:%.*]] = fadd <2 x double> [[TMP4]], [[TMP1]]
; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <2 x double> [[TMP5]], <2 x double> [[TMP6]], <2 x i32> <i32 0, i32 3>
; CHECK-NEXT: store <2 x double> [[TMP7]], ptr [[C:%.*]], align 8
; CHECK-NEXT: ret void
;
%1 = load double, ptr %a
Expand All @@ -332,20 +413,20 @@ define void @reorder_alt_rightsubTree(ptr nocapture %c, ptr noalias nocapture re

define void @vec_shuff_reorder() #0 {
; CHECK-LABEL: @vec_shuff_reorder(
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x float>, ptr @fa, align 4
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x float>, ptr @fb, align 4
; CHECK-NEXT: [[TMP5:%.*]] = load <2 x float>, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4
; CHECK-NEXT: [[TMP6:%.*]] = load <2 x float>, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x float>, ptr @fa, align 4
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x float>, ptr @fb, align 4
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x float>, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4
; CHECK-NEXT: [[TMP4:%.*]] = load <2 x float>, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4
; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP1]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP3]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x float> [[TMP5]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP8]], <4 x float> [[TMP9]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <2 x float> [[TMP3]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <4 x float> [[TMP12]], <4 x float> [[TMP13]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
; CHECK-NEXT: [[TMP15:%.*]] = fadd <4 x float> [[TMP10]], [[TMP14]]
; CHECK-NEXT: [[TMP16:%.*]] = fsub <4 x float> [[TMP10]], [[TMP14]]
; CHECK-NEXT: [[TMP17:%.*]] = shufflevector <4 x float> [[TMP15]], <4 x float> [[TMP16]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
; CHECK-NEXT: store <4 x float> [[TMP17]], ptr @fc, align 4
; CHECK-NEXT: [[TMP11:%.*]] = fadd <4 x float> [[TMP7]], [[TMP10]]
; CHECK-NEXT: [[TMP12:%.*]] = fsub <4 x float> [[TMP7]], [[TMP10]]
; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <4 x float> [[TMP11]], <4 x float> [[TMP12]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
; CHECK-NEXT: store <4 x float> [[TMP13]], ptr @fc, align 4
; CHECK-NEXT: ret void
;
%1 = load float, ptr @fb, align 4
Expand Down
31 changes: 31 additions & 0 deletions llvm/test/Transforms/SLPVectorizer/X86/fmuladd.ll
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,37 @@ define void @fmuladd_2f64() #0 {
ret void
}

define void @fmuladd_2f64_freeze() #0 {
; CHECK-LABEL: @fmuladd_2f64_freeze(
; CHECK-NEXT: [[A0:%.*]] = load double, ptr @srcA64, align 8
; CHECK-NEXT: [[A1:%.*]] = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 1), align 8
; CHECK-NEXT: [[B0:%.*]] = load double, ptr @srcB64, align 8
; CHECK-NEXT: [[B1:%.*]] = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 1), align 8
; CHECK-NEXT: [[C0:%.*]] = load double, ptr @srcC64, align 8
; CHECK-NEXT: [[C1:%.*]] = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 1), align 8
; CHECK-NEXT: [[FMULADD0:%.*]] = call double @llvm.fmuladd.f64(double [[A0]], double [[B0]], double [[C0]])
; CHECK-NEXT: [[FMULADD1:%.*]] = call double @llvm.fmuladd.f64(double [[A1]], double [[B1]], double [[C1]])
; CHECK-NEXT: [[FREEZE0:%.*]] = freeze double [[FMULADD0]]
; CHECK-NEXT: [[FREEZE1:%.*]] = freeze double [[FMULADD1]]
; CHECK-NEXT: store double [[FREEZE0]], ptr @dst64, align 8
; CHECK-NEXT: store double [[FREEZE1]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 1), align 8
; CHECK-NEXT: ret void
;
%a0 = load double, ptr @srcA64, align 8
%a1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 1), align 8
%b0 = load double, ptr @srcB64, align 8
%b1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 1), align 8
%c0 = load double, ptr @srcC64, align 8
%c1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcC64, i32 0, i64 1), align 8
%fmuladd0 = call double @llvm.fmuladd.f64(double %a0, double %b0, double %c0)
%fmuladd1 = call double @llvm.fmuladd.f64(double %a1, double %b1, double %c1)
%freeze0 = freeze double %fmuladd0
%freeze1 = freeze double %fmuladd1
store double %freeze0, ptr @dst64, align 8
store double %freeze1, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 1), align 8
ret void
}

define void @fmuladd_4f64() #0 {
; SSE-LABEL: @fmuladd_4f64(
; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr @srcA64, align 8
Expand Down
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