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[mlir][spirv] Add atan and atan2 pattern to MathToSPIRV Conversion pass #102633

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3 changes: 3 additions & 0 deletions mlir/lib/Conversion/MathToSPIRV/MathToSPIRV.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -414,6 +414,7 @@ void populateMathToSPIRVPatterns(SPIRVTypeConverter &typeConverter,
ExpM1OpPattern<spirv::GLExpOp>, PowFOpPattern, RoundOpPattern,
CheckedElementwiseOpPattern<math::AbsFOp, spirv::GLFAbsOp>,
CheckedElementwiseOpPattern<math::AbsIOp, spirv::GLSAbsOp>,
CheckedElementwiseOpPattern<math::AtanOp, spirv::GLAtanOp>,
CheckedElementwiseOpPattern<math::CeilOp, spirv::GLCeilOp>,
CheckedElementwiseOpPattern<math::CosOp, spirv::GLCosOp>,
CheckedElementwiseOpPattern<math::ExpOp, spirv::GLExpOp>,
Expand All @@ -431,6 +432,8 @@ void populateMathToSPIRVPatterns(SPIRVTypeConverter &typeConverter,
patterns.add<Log1pOpPattern<spirv::CLLogOp>, ExpM1OpPattern<spirv::CLExpOp>,
CheckedElementwiseOpPattern<math::AbsFOp, spirv::CLFAbsOp>,
CheckedElementwiseOpPattern<math::AbsIOp, spirv::CLSAbsOp>,
CheckedElementwiseOpPattern<math::AtanOp, spirv::CLAtanOp>,
CheckedElementwiseOpPattern<math::Atan2Op, spirv::CLAtan2Op>,
CheckedElementwiseOpPattern<math::CeilOp, spirv::CLCeilOp>,
CheckedElementwiseOpPattern<math::CosOp, spirv::CLCosOp>,
CheckedElementwiseOpPattern<math::ErfOp, spirv::CLErfOp>,
Expand Down
78 changes: 43 additions & 35 deletions mlir/test/Conversion/MathToSPIRV/math-to-gl-spirv.mlir
Original file line number Diff line number Diff line change
Expand Up @@ -6,65 +6,69 @@ module attributes {

// CHECK-LABEL: @float32_unary_scalar
func.func @float32_unary_scalar(%arg0: f32) {
// CHECK: spirv.GL.Atan %{{.*}}: f32
%0 = math.atan %arg0 : f32
// CHECK: spirv.GL.Cos %{{.*}}: f32
%0 = math.cos %arg0 : f32
%1 = math.cos %arg0 : f32
// CHECK: spirv.GL.Exp %{{.*}}: f32
%1 = math.exp %arg0 : f32
%2 = math.exp %arg0 : f32
// CHECK: %[[EXP:.+]] = spirv.GL.Exp %arg0
// CHECK: %[[ONE:.+]] = spirv.Constant 1.000000e+00 : f32
// CHECK: spirv.FSub %[[EXP]], %[[ONE]]
%2 = math.expm1 %arg0 : f32
%3 = math.expm1 %arg0 : f32
// CHECK: spirv.GL.Log %{{.*}}: f32
%3 = math.log %arg0 : f32
%4 = math.log %arg0 : f32
// CHECK: %[[ONE:.+]] = spirv.Constant 1.000000e+00 : f32
// CHECK: %[[ADDONE:.+]] = spirv.FAdd %[[ONE]], %{{.+}}
// CHECK: spirv.GL.Log %[[ADDONE]]
%4 = math.log1p %arg0 : f32
%5 = math.log1p %arg0 : f32
// CHECK: spirv.GL.RoundEven %{{.*}}: f32
%5 = math.roundeven %arg0 : f32
%6 = math.roundeven %arg0 : f32
// CHECK: spirv.GL.InverseSqrt %{{.*}}: f32
%6 = math.rsqrt %arg0 : f32
%7 = math.rsqrt %arg0 : f32
// CHECK: spirv.GL.Sqrt %{{.*}}: f32
%7 = math.sqrt %arg0 : f32
%8 = math.sqrt %arg0 : f32
// CHECK: spirv.GL.Tanh %{{.*}}: f32
%8 = math.tanh %arg0 : f32
%9 = math.tanh %arg0 : f32
// CHECK: spirv.GL.Sin %{{.*}}: f32
%9 = math.sin %arg0 : f32
%10 = math.sin %arg0 : f32
// CHECK: spirv.GL.FAbs %{{.*}}: f32
%10 = math.absf %arg0 : f32
%11 = math.absf %arg0 : f32
// CHECK: spirv.GL.Ceil %{{.*}}: f32
%11 = math.ceil %arg0 : f32
%12 = math.ceil %arg0 : f32
// CHECK: spirv.GL.Floor %{{.*}}: f32
%12 = math.floor %arg0 : f32
%13 = math.floor %arg0 : f32
return
}

// CHECK-LABEL: @float32_unary_vector
func.func @float32_unary_vector(%arg0: vector<3xf32>) {
// CHECK: spirv.GL.Atan %{{.*}}: vector<3xf32>
%0 = math.atan %arg0 : vector<3xf32>
// CHECK: spirv.GL.Cos %{{.*}}: vector<3xf32>
%0 = math.cos %arg0 : vector<3xf32>
%1 = math.cos %arg0 : vector<3xf32>
// CHECK: spirv.GL.Exp %{{.*}}: vector<3xf32>
%1 = math.exp %arg0 : vector<3xf32>
%2 = math.exp %arg0 : vector<3xf32>
// CHECK: %[[EXP:.+]] = spirv.GL.Exp %arg0
// CHECK: %[[ONE:.+]] = spirv.Constant dense<1.000000e+00> : vector<3xf32>
// CHECK: spirv.FSub %[[EXP]], %[[ONE]]
%2 = math.expm1 %arg0 : vector<3xf32>
%3 = math.expm1 %arg0 : vector<3xf32>
// CHECK: spirv.GL.Log %{{.*}}: vector<3xf32>
%3 = math.log %arg0 : vector<3xf32>
%4 = math.log %arg0 : vector<3xf32>
// CHECK: %[[ONE:.+]] = spirv.Constant dense<1.000000e+00> : vector<3xf32>
// CHECK: %[[ADDONE:.+]] = spirv.FAdd %[[ONE]], %{{.+}}
// CHECK: spirv.GL.Log %[[ADDONE]]
%4 = math.log1p %arg0 : vector<3xf32>
%5 = math.log1p %arg0 : vector<3xf32>
// CHECK: spirv.GL.RoundEven %{{.*}}: vector<3xf32>
%5 = math.roundeven %arg0 : vector<3xf32>
%6 = math.roundeven %arg0 : vector<3xf32>
// CHECK: spirv.GL.InverseSqrt %{{.*}}: vector<3xf32>
%6 = math.rsqrt %arg0 : vector<3xf32>
%7 = math.rsqrt %arg0 : vector<3xf32>
// CHECK: spirv.GL.Sqrt %{{.*}}: vector<3xf32>
%7 = math.sqrt %arg0 : vector<3xf32>
%8 = math.sqrt %arg0 : vector<3xf32>
// CHECK: spirv.GL.Tanh %{{.*}}: vector<3xf32>
%8 = math.tanh %arg0 : vector<3xf32>
%9 = math.tanh %arg0 : vector<3xf32>
// CHECK: spirv.GL.Sin %{{.*}}: vector<3xf32>
%9 = math.sin %arg0 : vector<3xf32>
%10 = math.sin %arg0 : vector<3xf32>
return
}

Expand Down Expand Up @@ -229,18 +233,20 @@ module attributes {

// CHECK-LABEL: @vector_2d
func.func @vector_2d(%arg0: vector<2x2xf32>) {
// CHECK-NEXT: math.atan {{.+}} : vector<2x2xf32>
%0 = math.atan %arg0 : vector<2x2xf32>
// CHECK-NEXT: math.cos {{.+}} : vector<2x2xf32>
%0 = math.cos %arg0 : vector<2x2xf32>
%1 = math.cos %arg0 : vector<2x2xf32>
// CHECK-NEXT: math.exp {{.+}} : vector<2x2xf32>
%1 = math.exp %arg0 : vector<2x2xf32>
%2 = math.exp %arg0 : vector<2x2xf32>
// CHECK-NEXT: math.absf {{.+}} : vector<2x2xf32>
%2 = math.absf %arg0 : vector<2x2xf32>
%3 = math.absf %arg0 : vector<2x2xf32>
// CHECK-NEXT: math.ceil {{.+}} : vector<2x2xf32>
%3 = math.ceil %arg0 : vector<2x2xf32>
%4 = math.ceil %arg0 : vector<2x2xf32>
// CHECK-NEXT: math.floor {{.+}} : vector<2x2xf32>
%4 = math.floor %arg0 : vector<2x2xf32>
%5 = math.floor %arg0 : vector<2x2xf32>
// CHECK-NEXT: math.powf {{.+}}, {{%.+}} : vector<2x2xf32>
%5 = math.powf %arg0, %arg0 : vector<2x2xf32>
%6 = math.powf %arg0, %arg0 : vector<2x2xf32>
// CHECK-NEXT: return
return
}
Expand All @@ -249,18 +255,20 @@ func.func @vector_2d(%arg0: vector<2x2xf32>) {

// CHECK-LABEL: @tensor_1d
func.func @tensor_1d(%arg0: tensor<2xf32>) {
// CHECK-NEXT: math.atan {{.+}} : tensor<2xf32>
%0 = math.atan %arg0 : tensor<2xf32>
// CHECK-NEXT: math.cos {{.+}} : tensor<2xf32>
%0 = math.cos %arg0 : tensor<2xf32>
%1 = math.cos %arg0 : tensor<2xf32>
// CHECK-NEXT: math.exp {{.+}} : tensor<2xf32>
%1 = math.exp %arg0 : tensor<2xf32>
%2 = math.exp %arg0 : tensor<2xf32>
// CHECK-NEXT: math.absf {{.+}} : tensor<2xf32>
%2 = math.absf %arg0 : tensor<2xf32>
%3 = math.absf %arg0 : tensor<2xf32>
// CHECK-NEXT: math.ceil {{.+}} : tensor<2xf32>
%3 = math.ceil %arg0 : tensor<2xf32>
%4 = math.ceil %arg0 : tensor<2xf32>
// CHECK-NEXT: math.floor {{.+}} : tensor<2xf32>
%4 = math.floor %arg0 : tensor<2xf32>
%5 = math.floor %arg0 : tensor<2xf32>
// CHECK-NEXT: math.powf {{.+}}, {{%.+}} : tensor<2xf32>
%5 = math.powf %arg0, %arg0 : tensor<2xf32>
%6 = math.powf %arg0, %arg0 : tensor<2xf32>
// CHECK-NEXT: return
return
}
Expand Down
90 changes: 51 additions & 39 deletions mlir/test/Conversion/MathToSPIRV/math-to-opencl-spirv.mlir
Original file line number Diff line number Diff line change
Expand Up @@ -4,83 +4,91 @@ module attributes { spirv.target_env = #spirv.target_env<#spirv.vce<v1.0, [Kerne

// CHECK-LABEL: @float32_unary_scalar
func.func @float32_unary_scalar(%arg0: f32) {
// CHECK: spirv.CL.atan %{{.*}}: f32
%0 = math.atan %arg0 : f32
// CHECK: spirv.CL.cos %{{.*}}: f32
%0 = math.cos %arg0 : f32
%1 = math.cos %arg0 : f32
// CHECK: spirv.CL.exp %{{.*}}: f32
%1 = math.exp %arg0 : f32
%2 = math.exp %arg0 : f32
// CHECK: %[[EXP:.+]] = spirv.CL.exp %arg0
// CHECK: %[[ONE:.+]] = spirv.Constant 1.000000e+00 : f32
// CHECK: spirv.FSub %[[EXP]], %[[ONE]]
%2 = math.expm1 %arg0 : f32
%3 = math.expm1 %arg0 : f32
// CHECK: spirv.CL.log %{{.*}}: f32
%3 = math.log %arg0 : f32
%4 = math.log %arg0 : f32
// CHECK: %[[ONE:.+]] = spirv.Constant 1.000000e+00 : f32
// CHECK: %[[ADDONE:.+]] = spirv.FAdd %[[ONE]], %{{.+}}
// CHECK: spirv.CL.log %[[ADDONE]]
%4 = math.log1p %arg0 : f32
%5 = math.log1p %arg0 : f32
// CHECK: spirv.CL.rint %{{.*}}: f32
%5 = math.roundeven %arg0 : f32
%6 = math.roundeven %arg0 : f32
// CHECK: spirv.CL.rsqrt %{{.*}}: f32
%6 = math.rsqrt %arg0 : f32
%7 = math.rsqrt %arg0 : f32
// CHECK: spirv.CL.sqrt %{{.*}}: f32
%7 = math.sqrt %arg0 : f32
%8 = math.sqrt %arg0 : f32
// CHECK: spirv.CL.tanh %{{.*}}: f32
%8 = math.tanh %arg0 : f32
%9 = math.tanh %arg0 : f32
// CHECK: spirv.CL.sin %{{.*}}: f32
%9 = math.sin %arg0 : f32
%10 = math.sin %arg0 : f32
// CHECK: spirv.CL.fabs %{{.*}}: f32
%10 = math.absf %arg0 : f32
%11 = math.absf %arg0 : f32
// CHECK: spirv.CL.ceil %{{.*}}: f32
%11 = math.ceil %arg0 : f32
%12 = math.ceil %arg0 : f32
// CHECK: spirv.CL.floor %{{.*}}: f32
%12 = math.floor %arg0 : f32
%13 = math.floor %arg0 : f32
// CHECK: spirv.CL.erf %{{.*}}: f32
%13 = math.erf %arg0 : f32
%14 = math.erf %arg0 : f32
// CHECK: spirv.CL.round %{{.*}}: f32
%14 = math.round %arg0 : f32
%15 = math.round %arg0 : f32
return
}

// CHECK-LABEL: @float32_unary_vector
func.func @float32_unary_vector(%arg0: vector<3xf32>) {
// CHECK: spirv.CL.atan %{{.*}}: vector<3xf32>
%0 = math.atan %arg0 : vector<3xf32>
// CHECK: spirv.CL.cos %{{.*}}: vector<3xf32>
%0 = math.cos %arg0 : vector<3xf32>
%1 = math.cos %arg0 : vector<3xf32>
// CHECK: spirv.CL.exp %{{.*}}: vector<3xf32>
%1 = math.exp %arg0 : vector<3xf32>
%2 = math.exp %arg0 : vector<3xf32>
// CHECK: %[[EXP:.+]] = spirv.CL.exp %arg0
// CHECK: %[[ONE:.+]] = spirv.Constant dense<1.000000e+00> : vector<3xf32>
// CHECK: spirv.FSub %[[EXP]], %[[ONE]]
%2 = math.expm1 %arg0 : vector<3xf32>
%3 = math.expm1 %arg0 : vector<3xf32>
// CHECK: spirv.CL.log %{{.*}}: vector<3xf32>
%3 = math.log %arg0 : vector<3xf32>
%4 = math.log %arg0 : vector<3xf32>
// CHECK: %[[ONE:.+]] = spirv.Constant dense<1.000000e+00> : vector<3xf32>
// CHECK: %[[ADDONE:.+]] = spirv.FAdd %[[ONE]], %{{.+}}
// CHECK: spirv.CL.log %[[ADDONE]]
%4 = math.log1p %arg0 : vector<3xf32>
%5 = math.log1p %arg0 : vector<3xf32>
// CHECK: spirv.CL.rint %{{.*}}: vector<3xf32>
%5 = math.roundeven %arg0 : vector<3xf32>
%6 = math.roundeven %arg0 : vector<3xf32>
// CHECK: spirv.CL.rsqrt %{{.*}}: vector<3xf32>
%6 = math.rsqrt %arg0 : vector<3xf32>
%7 = math.rsqrt %arg0 : vector<3xf32>
// CHECK: spirv.CL.sqrt %{{.*}}: vector<3xf32>
%7 = math.sqrt %arg0 : vector<3xf32>
%8 = math.sqrt %arg0 : vector<3xf32>
// CHECK: spirv.CL.tanh %{{.*}}: vector<3xf32>
%8 = math.tanh %arg0 : vector<3xf32>
%9 = math.tanh %arg0 : vector<3xf32>
// CHECK: spirv.CL.sin %{{.*}}: vector<3xf32>
%9 = math.sin %arg0 : vector<3xf32>
%10 = math.sin %arg0 : vector<3xf32>
return
}

// CHECK-LABEL: @float32_binary_scalar
func.func @float32_binary_scalar(%lhs: f32, %rhs: f32) {
// CHECK: spirv.CL.atan2 %{{.*}}: f32
%0 = math.atan2 %lhs, %rhs : f32
// CHECK: spirv.CL.pow %{{.*}}: f32
%0 = math.powf %lhs, %rhs : f32
%1 = math.powf %lhs, %rhs : f32
return
}

// CHECK-LABEL: @float32_binary_vector
func.func @float32_binary_vector(%lhs: vector<4xf32>, %rhs: vector<4xf32>) {
// CHECK: spirv.CL.atan2 %{{.*}}: vector<4xf32>
%0 = math.atan2 %lhs, %rhs : vector<4xf32>
// CHECK: spirv.CL.pow %{{.*}}: vector<4xf32>
%0 = math.powf %lhs, %rhs : vector<4xf32>
%1 = math.powf %lhs, %rhs : vector<4xf32>
return
}

Expand Down Expand Up @@ -118,18 +126,20 @@ module attributes {

// CHECK-LABEL: @vector_2d
func.func @vector_2d(%arg0: vector<2x2xf32>) {
// CHECK-NEXT: math.atan {{.+}} : vector<2x2xf32>
%0 = math.atan %arg0 : vector<2x2xf32>
// CHECK-NEXT: math.cos {{.+}} : vector<2x2xf32>
%0 = math.cos %arg0 : vector<2x2xf32>
%1 = math.cos %arg0 : vector<2x2xf32>
// CHECK-NEXT: math.exp {{.+}} : vector<2x2xf32>
%1 = math.exp %arg0 : vector<2x2xf32>
%2 = math.exp %arg0 : vector<2x2xf32>
// CHECK-NEXT: math.absf {{.+}} : vector<2x2xf32>
%2 = math.absf %arg0 : vector<2x2xf32>
%3 = math.absf %arg0 : vector<2x2xf32>
// CHECK-NEXT: math.ceil {{.+}} : vector<2x2xf32>
%3 = math.ceil %arg0 : vector<2x2xf32>
%4 = math.ceil %arg0 : vector<2x2xf32>
// CHECK-NEXT: math.floor {{.+}} : vector<2x2xf32>
%4 = math.floor %arg0 : vector<2x2xf32>
%5 = math.floor %arg0 : vector<2x2xf32>
// CHECK-NEXT: math.powf {{.+}}, {{%.+}} : vector<2x2xf32>
%5 = math.powf %arg0, %arg0 : vector<2x2xf32>
%6 = math.powf %arg0, %arg0 : vector<2x2xf32>
// CHECK-NEXT: return
return
}
Expand All @@ -138,18 +148,20 @@ func.func @vector_2d(%arg0: vector<2x2xf32>) {

// CHECK-LABEL: @tensor_1d
func.func @tensor_1d(%arg0: tensor<2xf32>) {
// CHECK-NEXT: math.atan {{.+}} : tensor<2xf32>
%0 = math.atan %arg0 : tensor<2xf32>
// CHECK-NEXT: math.cos {{.+}} : tensor<2xf32>
%0 = math.cos %arg0 : tensor<2xf32>
%1 = math.cos %arg0 : tensor<2xf32>
// CHECK-NEXT: math.exp {{.+}} : tensor<2xf32>
%1 = math.exp %arg0 : tensor<2xf32>
%2 = math.exp %arg0 : tensor<2xf32>
// CHECK-NEXT: math.absf {{.+}} : tensor<2xf32>
%2 = math.absf %arg0 : tensor<2xf32>
%3 = math.absf %arg0 : tensor<2xf32>
// CHECK-NEXT: math.ceil {{.+}} : tensor<2xf32>
%3 = math.ceil %arg0 : tensor<2xf32>
%4 = math.ceil %arg0 : tensor<2xf32>
// CHECK-NEXT: math.floor {{.+}} : tensor<2xf32>
%4 = math.floor %arg0 : tensor<2xf32>
%5 = math.floor %arg0 : tensor<2xf32>
// CHECK-NEXT: math.powf {{.+}}, {{%.+}} : tensor<2xf32>
%5 = math.powf %arg0, %arg0 : tensor<2xf32>
%6 = math.powf %arg0, %arg0 : tensor<2xf32>
// CHECK-NEXT: return
return
}
Expand Down
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