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[HLSL] Make casting functions constexpr #108902
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Sep 20, 2024
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Original file line number | Diff line number | Diff line change |
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// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -verify | ||
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// expected-no-diagnostics | ||
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// Because asfloat should be constant evaluated, all the static asserts below | ||
// should work! | ||
void ConstExprTest() { | ||
static_assert(asfloat(0x3f800000) == 1.0f, "One"); | ||
static_assert(asfloat(0x40000000.xxx).y == 2.0f, "Two"); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -verify | ||
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// expected-no-diagnostics | ||
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// Because asuint should be constant evaluated, all the static asserts below | ||
// should work! | ||
void ConstExprTest() { | ||
static_assert(asuint(1) == 1u, "One"); | ||
static_assert(asuint(2.xxx).y == 2u, "Two"); | ||
} |
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Note that while constexpr implies
inline
and since it also impliesconst
droppingstatic here is fine too, we are dropping the two attributes here.
always_inlineshouldn't matter, but dropping
nodebugpresumably does have an effect. I don't fully understand what
nodebug` is gaining us though, and if we really want to use it we should probably do that more systematically in this header anyway, so this all seems fine.