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[AMDGPU] Create local KnownBits in case DenseMap gets invalidated #111568
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333 changes: 333 additions & 0 deletions
333
llvm/test/CodeGen/AMDGPU/mcexpr-knownbits-assign-crash-gh-issue-110930.ll
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; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx1030 < %s | FileCheck %s | ||
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; Previously, this would hit an assertion on incompatible comparison between | ||
; APInts due to BitWidth differences. This was due to assignment of DenseMap | ||
; value using another value within that same DenseMap which results in a | ||
; use-after-free if the assignment operator invokes a DenseMap growth. | ||
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; CHECK-LABEL: I_Quit: | ||
; CHECK: .set I_Quit.num_vgpr, max(41, amdgpu.max_num_vgpr) | ||
; CHECK: .set I_Quit.num_agpr, max(0, amdgpu.max_num_agpr) | ||
; CHECK: .set I_Quit.numbered_sgpr, max(48, amdgpu.max_num_sgpr) | ||
; CHECK: .set I_Quit.private_seg_size, 16 | ||
; CHECK: .set I_Quit.uses_vcc, 1 | ||
; CHECK: .set I_Quit.uses_flat_scratch, 1 | ||
; CHECK: .set I_Quit.has_dyn_sized_stack, 1 | ||
; CHECK: .set I_Quit.has_recursion, 1 | ||
; CHECK: .set I_Quit.has_indirect_call, 1 | ||
define void @I_Quit() { | ||
%fptr = load ptr, ptr null, align 8 | ||
tail call void %fptr() | ||
ret void | ||
} | ||
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; CHECK-LABEL: P_RemoveMobj: | ||
; CHECK: .set P_RemoveMobj.num_vgpr, 0 | ||
; CHECK: .set P_RemoveMobj.num_agpr, 0 | ||
; CHECK: .set P_RemoveMobj.numbered_sgpr, 32 | ||
; CHECK: .set P_RemoveMobj.private_seg_size, 0 | ||
; CHECK: .set P_RemoveMobj.uses_vcc, 0 | ||
; CHECK: .set P_RemoveMobj.uses_flat_scratch, 0 | ||
; CHECK: .set P_RemoveMobj.has_dyn_sized_stack, 0 | ||
; CHECK: .set P_RemoveMobj.has_recursion, 0 | ||
; CHECK: .set P_RemoveMobj.has_indirect_call, 0 | ||
define void @P_RemoveMobj() { | ||
ret void | ||
} | ||
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; CHECK-LABEL: P_SpawnMobj: | ||
; CHECK: .set P_SpawnMobj.num_vgpr, 0 | ||
; CHECK: .set P_SpawnMobj.num_agpr, 0 | ||
; CHECK: .set P_SpawnMobj.numbered_sgpr, 32 | ||
; CHECK: .set P_SpawnMobj.private_seg_size, 0 | ||
; CHECK: .set P_SpawnMobj.uses_vcc, 0 | ||
; CHECK: .set P_SpawnMobj.uses_flat_scratch, 0 | ||
; CHECK: .set P_SpawnMobj.has_dyn_sized_stack, 0 | ||
; CHECK: .set P_SpawnMobj.has_recursion, 0 | ||
; CHECK: .set P_SpawnMobj.has_indirect_call, 0 | ||
define void @P_SpawnMobj() { | ||
ret void | ||
} | ||
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||
; CHECK-LABEL: G_PlayerReborn: | ||
; CHECK: .set G_PlayerReborn.num_vgpr, 0 | ||
; CHECK: .set G_PlayerReborn.num_agpr, 0 | ||
; CHECK: .set G_PlayerReborn.numbered_sgpr, 32 | ||
; CHECK: .set G_PlayerReborn.private_seg_size, 0 | ||
; CHECK: .set G_PlayerReborn.uses_vcc, 0 | ||
; CHECK: .set G_PlayerReborn.uses_flat_scratch, 0 | ||
; CHECK: .set G_PlayerReborn.has_dyn_sized_stack, 0 | ||
; CHECK: .set G_PlayerReborn.has_recursion, 0 | ||
; CHECK: .set G_PlayerReborn.has_indirect_call, 0 | ||
define void @G_PlayerReborn() { | ||
ret void | ||
} | ||
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; CHECK-LABEL: P_SetThingPosition: | ||
; CHECK: .set P_SetThingPosition.num_vgpr, 0 | ||
; CHECK: .set P_SetThingPosition.num_agpr, 0 | ||
; CHECK: .set P_SetThingPosition.numbered_sgpr, 32 | ||
; CHECK: .set P_SetThingPosition.private_seg_size, 0 | ||
; CHECK: .set P_SetThingPosition.uses_vcc, 0 | ||
; CHECK: .set P_SetThingPosition.uses_flat_scratch, 0 | ||
; CHECK: .set P_SetThingPosition.has_dyn_sized_stack, 0 | ||
; CHECK: .set P_SetThingPosition.has_recursion, 0 | ||
; CHECK: .set P_SetThingPosition.has_indirect_call, 0 | ||
define void @P_SetThingPosition() { | ||
ret void | ||
} | ||
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; CHECK-LABEL: P_SetupPsprites: | ||
; CHECK: .set P_SetupPsprites.num_vgpr, max(41, amdgpu.max_num_vgpr) | ||
; CHECK: .set P_SetupPsprites.num_agpr, max(0, amdgpu.max_num_agpr) | ||
; CHECK: .set P_SetupPsprites.numbered_sgpr, max(48, amdgpu.max_num_sgpr) | ||
; CHECK: .set P_SetupPsprites.private_seg_size, 16 | ||
; CHECK: .set P_SetupPsprites.uses_vcc, 1 | ||
; CHECK: .set P_SetupPsprites.uses_flat_scratch, 1 | ||
; CHECK: .set P_SetupPsprites.has_dyn_sized_stack, 1 | ||
; CHECK: .set P_SetupPsprites.has_recursion, 1 | ||
; CHECK: .set P_SetupPsprites.has_indirect_call, 1 | ||
define void @P_SetupPsprites(ptr addrspace(1) %i) { | ||
%fptr = load ptr, ptr addrspace(1) %i, align 8 | ||
tail call void %fptr() | ||
ret void | ||
} | ||
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; CHECK-LABEL: HU_Start: | ||
; CHECK: .set HU_Start.num_vgpr, 0 | ||
; CHECK: .set HU_Start.num_agpr, 0 | ||
; CHECK: .set HU_Start.numbered_sgpr, 32 | ||
; CHECK: .set HU_Start.private_seg_size, 0 | ||
; CHECK: .set HU_Start.uses_vcc, 0 | ||
; CHECK: .set HU_Start.uses_flat_scratch, 0 | ||
; CHECK: .set HU_Start.has_dyn_sized_stack, 0 | ||
; CHECK: .set HU_Start.has_recursion, 0 | ||
; CHECK: .set HU_Start.has_indirect_call, 0 | ||
define void @HU_Start() { | ||
ret void | ||
} | ||
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||
; CHECK-LABEL: P_SpawnPlayer: | ||
; CHECK: .set P_SpawnPlayer.num_vgpr, max(43, G_PlayerReborn.num_vgpr, P_SetThingPosition.num_vgpr, P_SetupPsprites.num_vgpr, HU_Start.num_vgpr) | ||
; CHECK: .set P_SpawnPlayer.num_agpr, max(0, G_PlayerReborn.num_agpr, P_SetThingPosition.num_agpr, P_SetupPsprites.num_agpr, HU_Start.num_agpr) | ||
; CHECK: .set P_SpawnPlayer.numbered_sgpr, max(60, G_PlayerReborn.numbered_sgpr, P_SetThingPosition.numbered_sgpr, P_SetupPsprites.numbered_sgpr, HU_Start.numbered_sgpr) | ||
; CHECK: .set P_SpawnPlayer.private_seg_size, 16+(max(G_PlayerReborn.private_seg_size, P_SetThingPosition.private_seg_size, P_SetupPsprites.private_seg_size, HU_Start.private_seg_size)) | ||
; CHECK: .set P_SpawnPlayer.uses_vcc, or(1, G_PlayerReborn.uses_vcc, P_SetThingPosition.uses_vcc, P_SetupPsprites.uses_vcc, HU_Start.uses_vcc) | ||
; CHECK: .set P_SpawnPlayer.uses_flat_scratch, or(0, G_PlayerReborn.uses_flat_scratch, P_SetThingPosition.uses_flat_scratch, P_SetupPsprites.uses_flat_scratch, HU_Start.uses_flat_scratch) | ||
; CHECK: .set P_SpawnPlayer.has_dyn_sized_stack, or(0, G_PlayerReborn.has_dyn_sized_stack, P_SetThingPosition.has_dyn_sized_stack, P_SetupPsprites.has_dyn_sized_stack, HU_Start.has_dyn_sized_stack) | ||
; CHECK: .set P_SpawnPlayer.has_recursion, or(1, G_PlayerReborn.has_recursion, P_SetThingPosition.has_recursion, P_SetupPsprites.has_recursion, HU_Start.has_recursion) | ||
; CHECK: .set P_SpawnPlayer.has_indirect_call, or(0, G_PlayerReborn.has_indirect_call, P_SetThingPosition.has_indirect_call, P_SetupPsprites.has_indirect_call, HU_Start.has_indirect_call) | ||
define void @P_SpawnPlayer() { | ||
call void @G_PlayerReborn() | ||
call void @P_SetThingPosition() | ||
call void @P_SetupPsprites(ptr addrspace(1) null) | ||
tail call void @HU_Start() | ||
ret void | ||
} | ||
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; CHECK-LABEL: I_Error: | ||
; CHECK: .set I_Error.num_vgpr, max(41, amdgpu.max_num_vgpr) | ||
; CHECK: .set I_Error.num_agpr, max(0, amdgpu.max_num_agpr) | ||
; CHECK: .set I_Error.numbered_sgpr, max(48, amdgpu.max_num_sgpr) | ||
; CHECK: .set I_Error.private_seg_size, 16 | ||
; CHECK: .set I_Error.uses_vcc, 1 | ||
; CHECK: .set I_Error.uses_flat_scratch, 1 | ||
; CHECK: .set I_Error.has_dyn_sized_stack, 1 | ||
; CHECK: .set I_Error.has_recursion, 1 | ||
; CHECK: .set I_Error.has_indirect_call, 1 | ||
define void @I_Error(...) { | ||
%fptr = load ptr, ptr null, align 8 | ||
call void %fptr() | ||
ret void | ||
} | ||
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; CHECK-LABEL: G_DoReborn: | ||
; CHECK: .set G_DoReborn.num_vgpr, max(44, P_RemoveMobj.num_vgpr, P_SpawnMobj.num_vgpr, P_SpawnPlayer.num_vgpr, I_Error.num_vgpr) | ||
; CHECK: .set G_DoReborn.num_agpr, max(0, P_RemoveMobj.num_agpr, P_SpawnMobj.num_agpr, P_SpawnPlayer.num_agpr, I_Error.num_agpr) | ||
; CHECK: .set G_DoReborn.numbered_sgpr, max(72, P_RemoveMobj.numbered_sgpr, P_SpawnMobj.numbered_sgpr, P_SpawnPlayer.numbered_sgpr, I_Error.numbered_sgpr) | ||
; CHECK: .set G_DoReborn.private_seg_size, 32+(max(P_RemoveMobj.private_seg_size, P_SpawnMobj.private_seg_size, P_SpawnPlayer.private_seg_size, I_Error.private_seg_size)) | ||
; CHECK: .set G_DoReborn.uses_vcc, or(1, P_RemoveMobj.uses_vcc, P_SpawnMobj.uses_vcc, P_SpawnPlayer.uses_vcc, I_Error.uses_vcc) | ||
; CHECK: .set G_DoReborn.uses_flat_scratch, or(0, P_RemoveMobj.uses_flat_scratch, P_SpawnMobj.uses_flat_scratch, P_SpawnPlayer.uses_flat_scratch, I_Error.uses_flat_scratch) | ||
; CHECK: .set G_DoReborn.has_dyn_sized_stack, or(0, P_RemoveMobj.has_dyn_sized_stack, P_SpawnMobj.has_dyn_sized_stack, P_SpawnPlayer.has_dyn_sized_stack, I_Error.has_dyn_sized_stack) | ||
; CHECK: .set G_DoReborn.has_recursion, or(1, P_RemoveMobj.has_recursion, P_SpawnMobj.has_recursion, P_SpawnPlayer.has_recursion, I_Error.has_recursion) | ||
; CHECK: .set G_DoReborn.has_indirect_call, or(0, P_RemoveMobj.has_indirect_call, P_SpawnMobj.has_indirect_call, P_SpawnPlayer.has_indirect_call, I_Error.has_indirect_call) | ||
define void @G_DoReborn() { | ||
call void @P_RemoveMobj() | ||
call void @P_SpawnMobj() | ||
call void @P_SpawnPlayer() | ||
call void (...) @I_Error() | ||
ret void | ||
} | ||
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; CHECK-LABEL: AM_Stop: | ||
; CHECK: .set AM_Stop.num_vgpr, 0 | ||
; CHECK: .set AM_Stop.num_agpr, 0 | ||
; CHECK: .set AM_Stop.numbered_sgpr, 32 | ||
; CHECK: .set AM_Stop.private_seg_size, 0 | ||
; CHECK: .set AM_Stop.uses_vcc, 0 | ||
; CHECK: .set AM_Stop.uses_flat_scratch, 0 | ||
; CHECK: .set AM_Stop.has_dyn_sized_stack, 0 | ||
; CHECK: .set AM_Stop.has_recursion, 0 | ||
; CHECK: .set AM_Stop.has_indirect_call, 0 | ||
define void @AM_Stop() { | ||
ret void | ||
} | ||
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; CHECK-LABEL: D_AdvanceDemo: | ||
; CHECK: .set D_AdvanceDemo.num_vgpr, 0 | ||
; CHECK: .set D_AdvanceDemo.num_agpr, 0 | ||
; CHECK: .set D_AdvanceDemo.numbered_sgpr, 32 | ||
; CHECK: .set D_AdvanceDemo.private_seg_size, 0 | ||
; CHECK: .set D_AdvanceDemo.uses_vcc, 0 | ||
; CHECK: .set D_AdvanceDemo.uses_flat_scratch, 0 | ||
; CHECK: .set D_AdvanceDemo.has_dyn_sized_stack, 0 | ||
; CHECK: .set D_AdvanceDemo.has_recursion, 0 | ||
; CHECK: .set D_AdvanceDemo.has_indirect_call, 0 | ||
define void @D_AdvanceDemo() { | ||
ret void | ||
} | ||
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; CHECK-LABEL: F_StartFinale: | ||
; CHECK: .set F_StartFinale.num_vgpr, 0 | ||
; CHECK: .set F_StartFinale.num_agpr, 0 | ||
; CHECK: .set F_StartFinale.numbered_sgpr, 32 | ||
; CHECK: .set F_StartFinale.private_seg_size, 0 | ||
; CHECK: .set F_StartFinale.uses_vcc, 0 | ||
; CHECK: .set F_StartFinale.uses_flat_scratch, 0 | ||
; CHECK: .set F_StartFinale.has_dyn_sized_stack, 0 | ||
; CHECK: .set F_StartFinale.has_recursion, 0 | ||
; CHECK: .set F_StartFinale.has_indirect_call, 0 | ||
define void @F_StartFinale() { | ||
ret void | ||
} | ||
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; CHECK-LABEL: F_Ticker: | ||
; CHECK: .set F_Ticker.num_vgpr, 0 | ||
; CHECK: .set F_Ticker.num_agpr, 0 | ||
; CHECK: .set F_Ticker.numbered_sgpr, 32 | ||
; CHECK: .set F_Ticker.private_seg_size, 0 | ||
; CHECK: .set F_Ticker.uses_vcc, 0 | ||
; CHECK: .set F_Ticker.uses_flat_scratch, 0 | ||
; CHECK: .set F_Ticker.has_dyn_sized_stack, 0 | ||
; CHECK: .set F_Ticker.has_recursion, 0 | ||
; CHECK: .set F_Ticker.has_indirect_call, 0 | ||
define void @F_Ticker() { | ||
ret void | ||
} | ||
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; CHECK-LABEL: G_CheckDemoStatus: | ||
; CHECK: .set G_CheckDemoStatus.num_vgpr, max(43, I_Quit.num_vgpr, D_AdvanceDemo.num_vgpr, I_Error.num_vgpr) | ||
; CHECK: .set G_CheckDemoStatus.num_agpr, max(0, I_Quit.num_agpr, D_AdvanceDemo.num_agpr, I_Error.num_agpr) | ||
; CHECK: .set G_CheckDemoStatus.numbered_sgpr, max(60, I_Quit.numbered_sgpr, D_AdvanceDemo.numbered_sgpr, I_Error.numbered_sgpr) | ||
; CHECK: .set G_CheckDemoStatus.private_seg_size, 32+(max(I_Quit.private_seg_size, D_AdvanceDemo.private_seg_size, I_Error.private_seg_size)) | ||
; CHECK: .set G_CheckDemoStatus.uses_vcc, or(1, I_Quit.uses_vcc, D_AdvanceDemo.uses_vcc, I_Error.uses_vcc) | ||
; CHECK: .set G_CheckDemoStatus.uses_flat_scratch, or(0, I_Quit.uses_flat_scratch, D_AdvanceDemo.uses_flat_scratch, I_Error.uses_flat_scratch) | ||
; CHECK: .set G_CheckDemoStatus.has_dyn_sized_stack, or(0, I_Quit.has_dyn_sized_stack, D_AdvanceDemo.has_dyn_sized_stack, I_Error.has_dyn_sized_stack) | ||
; CHECK: .set G_CheckDemoStatus.has_recursion, or(1, I_Quit.has_recursion, D_AdvanceDemo.has_recursion, I_Error.has_recursion) | ||
; CHECK: .set G_CheckDemoStatus.has_indirect_call, or(0, I_Quit.has_indirect_call, D_AdvanceDemo.has_indirect_call, I_Error.has_indirect_call) | ||
define i32 @G_CheckDemoStatus() { | ||
tail call void @I_Quit() | ||
tail call void @D_AdvanceDemo() | ||
call void (...) @I_Error() | ||
ret i32 0 | ||
} | ||
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; CHECK-LABEL: P_TempSaveGameFile: | ||
; CHECK: .set P_TempSaveGameFile.num_vgpr, 2 | ||
; CHECK: .set P_TempSaveGameFile.num_agpr, 0 | ||
; CHECK: .set P_TempSaveGameFile.numbered_sgpr, 32 | ||
; CHECK: .set P_TempSaveGameFile.private_seg_size, 0 | ||
; CHECK: .set P_TempSaveGameFile.uses_vcc, 0 | ||
; CHECK: .set P_TempSaveGameFile.uses_flat_scratch, 0 | ||
; CHECK: .set P_TempSaveGameFile.has_dyn_sized_stack, 0 | ||
; CHECK: .set P_TempSaveGameFile.has_recursion, 0 | ||
; CHECK: .set P_TempSaveGameFile.has_indirect_call, 0 | ||
define ptr @P_TempSaveGameFile() { | ||
ret ptr null | ||
} | ||
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; CHECK-LABEL: P_SaveGameFile: | ||
; CHECK: .set P_SaveGameFile.num_vgpr, 2 | ||
; CHECK: .set P_SaveGameFile.num_agpr, 0 | ||
; CHECK: .set P_SaveGameFile.numbered_sgpr, 32 | ||
; CHECK: .set P_SaveGameFile.private_seg_size, 0 | ||
; CHECK: .set P_SaveGameFile.uses_vcc, 0 | ||
; CHECK: .set P_SaveGameFile.uses_flat_scratch, 0 | ||
; CHECK: .set P_SaveGameFile.has_dyn_sized_stack, 0 | ||
; CHECK: .set P_SaveGameFile.has_recursion, 0 | ||
; CHECK: .set P_SaveGameFile.has_indirect_call, 0 | ||
define ptr @P_SaveGameFile() { | ||
ret ptr null | ||
} | ||
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; CHECK-LABEL: R_FlatNumForName: | ||
; CHECK: .set R_FlatNumForName.num_vgpr, max(42, I_Error.num_vgpr) | ||
; CHECK: .set R_FlatNumForName.num_agpr, max(0, I_Error.num_agpr) | ||
; CHECK: .set R_FlatNumForName.numbered_sgpr, max(48, I_Error.numbered_sgpr) | ||
; CHECK: .set R_FlatNumForName.private_seg_size, 16+(max(I_Error.private_seg_size)) | ||
; CHECK: .set R_FlatNumForName.uses_vcc, or(1, I_Error.uses_vcc) | ||
; CHECK: .set R_FlatNumForName.uses_flat_scratch, or(0, I_Error.uses_flat_scratch) | ||
; CHECK: .set R_FlatNumForName.has_dyn_sized_stack, or(0, I_Error.has_dyn_sized_stack) | ||
; CHECK: .set R_FlatNumForName.has_recursion, or(1, I_Error.has_recursion) | ||
; CHECK: .set R_FlatNumForName.has_indirect_call, or(0, I_Error.has_indirect_call) | ||
define i32 @R_FlatNumForName() { | ||
call void (...) @I_Error() | ||
unreachable | ||
} | ||
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; CHECK-LABEL: R_TextureNumForName: | ||
; CHECK: .set R_TextureNumForName.num_vgpr, max(42, R_FlatNumForName.num_vgpr) | ||
; CHECK: .set R_TextureNumForName.num_agpr, max(0, R_FlatNumForName.num_agpr) | ||
; CHECK: .set R_TextureNumForName.numbered_sgpr, max(48, R_FlatNumForName.numbered_sgpr) | ||
; CHECK: .set R_TextureNumForName.private_seg_size, 16+(max(R_FlatNumForName.private_seg_size)) | ||
; CHECK: .set R_TextureNumForName.uses_vcc, or(1, R_FlatNumForName.uses_vcc) | ||
; CHECK: .set R_TextureNumForName.uses_flat_scratch, or(0, R_FlatNumForName.uses_flat_scratch) | ||
; CHECK: .set R_TextureNumForName.has_dyn_sized_stack, or(0, R_FlatNumForName.has_dyn_sized_stack) | ||
; CHECK: .set R_TextureNumForName.has_recursion, or(1, R_FlatNumForName.has_recursion) | ||
; CHECK: .set R_TextureNumForName.has_indirect_call, or(0, R_FlatNumForName.has_indirect_call) | ||
define i32 @R_TextureNumForName() { | ||
%ret = call i32 @R_FlatNumForName() | ||
ret i32 0 | ||
} | ||
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||
; CHECK-LABEL: G_Ticker: | ||
; CHECK: .set G_Ticker.num_vgpr, max(46, G_DoReborn.num_vgpr, F_Ticker.num_vgpr, AM_Stop.num_vgpr, F_StartFinale.num_vgpr, D_AdvanceDemo.num_vgpr, R_FlatNumForName.num_vgpr, R_TextureNumForName.num_vgpr, P_TempSaveGameFile.num_vgpr, P_SaveGameFile.num_vgpr, I_Error.num_vgpr) | ||
; CHECK: .set G_Ticker.num_agpr, max(0, G_DoReborn.num_agpr, F_Ticker.num_agpr, AM_Stop.num_agpr, F_StartFinale.num_agpr, D_AdvanceDemo.num_agpr, R_FlatNumForName.num_agpr, R_TextureNumForName.num_agpr, P_TempSaveGameFile.num_agpr, P_SaveGameFile.num_agpr, I_Error.num_agpr) | ||
; CHECK: .set G_Ticker.numbered_sgpr, max(84, G_DoReborn.numbered_sgpr, F_Ticker.numbered_sgpr, AM_Stop.numbered_sgpr, F_StartFinale.numbered_sgpr, D_AdvanceDemo.numbered_sgpr, R_FlatNumForName.numbered_sgpr, R_TextureNumForName.numbered_sgpr, P_TempSaveGameFile.numbered_sgpr, P_SaveGameFile.numbered_sgpr, I_Error.numbered_sgpr) | ||
; CHECK: .set G_Ticker.private_seg_size, 32+(max(G_DoReborn.private_seg_size, F_Ticker.private_seg_size, AM_Stop.private_seg_size, F_StartFinale.private_seg_size, D_AdvanceDemo.private_seg_size, R_FlatNumForName.private_seg_size, R_TextureNumForName.private_seg_size, P_TempSaveGameFile.private_seg_size, P_SaveGameFile.private_seg_size, I_Error.private_seg_size)) | ||
; CHECK: .set G_Ticker.uses_vcc, or(1, G_DoReborn.uses_vcc, F_Ticker.uses_vcc, AM_Stop.uses_vcc, F_StartFinale.uses_vcc, D_AdvanceDemo.uses_vcc, R_FlatNumForName.uses_vcc, R_TextureNumForName.uses_vcc, P_TempSaveGameFile.uses_vcc, P_SaveGameFile.uses_vcc, I_Error.uses_vcc) | ||
; CHECK: .set G_Ticker.uses_flat_scratch, or(0, G_DoReborn.uses_flat_scratch, F_Ticker.uses_flat_scratch, AM_Stop.uses_flat_scratch, F_StartFinale.uses_flat_scratch, D_AdvanceDemo.uses_flat_scratch, R_FlatNumForName.uses_flat_scratch, R_TextureNumForName.uses_flat_scratch, P_TempSaveGameFile.uses_flat_scratch, P_SaveGameFile.uses_flat_scratch, I_Error.uses_flat_scratch) | ||
; CHECK: .set G_Ticker.has_dyn_sized_stack, or(0, G_DoReborn.has_dyn_sized_stack, F_Ticker.has_dyn_sized_stack, AM_Stop.has_dyn_sized_stack, F_StartFinale.has_dyn_sized_stack, D_AdvanceDemo.has_dyn_sized_stack, R_FlatNumForName.has_dyn_sized_stack, R_TextureNumForName.has_dyn_sized_stack, P_TempSaveGameFile.has_dyn_sized_stack, P_SaveGameFile.has_dyn_sized_stack, I_Error.has_dyn_sized_stack) | ||
; CHECK: .set G_Ticker.has_recursion, or(1, G_DoReborn.has_recursion, F_Ticker.has_recursion, AM_Stop.has_recursion, F_StartFinale.has_recursion, D_AdvanceDemo.has_recursion, R_FlatNumForName.has_recursion, R_TextureNumForName.has_recursion, P_TempSaveGameFile.has_recursion, P_SaveGameFile.has_recursion, I_Error.has_recursion) | ||
; CHECK: .set G_Ticker.has_indirect_call, or(0, G_DoReborn.has_indirect_call, F_Ticker.has_indirect_call, AM_Stop.has_indirect_call, F_StartFinale.has_indirect_call, D_AdvanceDemo.has_indirect_call, R_FlatNumForName.has_indirect_call, R_TextureNumForName.has_indirect_call, P_TempSaveGameFile.has_indirect_call, P_SaveGameFile.has_indirect_call, I_Error.has_indirect_call) | ||
define void @G_Ticker() { | ||
call void @G_DoReborn() | ||
tail call void @F_Ticker() | ||
tail call void @AM_Stop() | ||
tail call void @F_StartFinale() | ||
tail call void @D_AdvanceDemo() | ||
%call.i.i449 = call i32 @R_FlatNumForName() | ||
%call9.i.i = call i32 @R_TextureNumForName() | ||
%call.i306 = tail call ptr @P_TempSaveGameFile() | ||
%call1.i307 = call ptr @P_SaveGameFile() | ||
call void (...) @I_Error() | ||
ret void | ||
} | ||
|
||
; CHECK-LABEL: RunTic: | ||
; CHECK: .set RunTic.num_vgpr, max(46, G_CheckDemoStatus.num_vgpr, D_AdvanceDemo.num_vgpr, G_Ticker.num_vgpr) | ||
; CHECK: .set RunTic.num_agpr, max(0, G_CheckDemoStatus.num_agpr, D_AdvanceDemo.num_agpr, G_Ticker.num_agpr) | ||
; CHECK: .set RunTic.numbered_sgpr, max(84, G_CheckDemoStatus.numbered_sgpr, D_AdvanceDemo.numbered_sgpr, G_Ticker.numbered_sgpr) | ||
; CHECK: .set RunTic.private_seg_size, 32+(max(G_CheckDemoStatus.private_seg_size, D_AdvanceDemo.private_seg_size, G_Ticker.private_seg_size)) | ||
; CHECK: .set RunTic.uses_vcc, or(1, G_CheckDemoStatus.uses_vcc, D_AdvanceDemo.uses_vcc, G_Ticker.uses_vcc) | ||
; CHECK: .set RunTic.uses_flat_scratch, or(0, G_CheckDemoStatus.uses_flat_scratch, D_AdvanceDemo.uses_flat_scratch, G_Ticker.uses_flat_scratch) | ||
; CHECK: .set RunTic.has_dyn_sized_stack, or(0, G_CheckDemoStatus.has_dyn_sized_stack, D_AdvanceDemo.has_dyn_sized_stack, G_Ticker.has_dyn_sized_stack) | ||
; CHECK: .set RunTic.has_recursion, or(1, G_CheckDemoStatus.has_recursion, D_AdvanceDemo.has_recursion, G_Ticker.has_recursion) | ||
; CHECK: .set RunTic.has_indirect_call, or(0, G_CheckDemoStatus.has_indirect_call, D_AdvanceDemo.has_indirect_call, G_Ticker.has_indirect_call) | ||
define void @RunTic() { | ||
%call5.i1 = call i32 @G_CheckDemoStatus() | ||
tail call void @D_AdvanceDemo() | ||
call void @G_Ticker() | ||
ret void | ||
} | ||
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