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[CodeGen][AArch64] Sink splat operands of FMul instructions #116222

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Nov 19, 2024
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16 changes: 16 additions & 0 deletions llvm/lib/Target/AArch64/AArch64TargetTransformInfo.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5239,6 +5239,22 @@ bool AArch64TTIImpl::isProfitableToSinkOperands(
// Is it profitable to sink if we found two of the same type of extends.
return !Ops.empty() && (NumSExts == 2 || NumZExts == 2);
}
case Instruction::FMul: {
// For SVE the lane-indexing is within 128-bits, so we can't fold splats.
if (I->getType()->isScalableTy())
return false;

if (cast<VectorType>(I->getType())->getElementType()->isHalfTy() &&
!ST->hasFullFP16())
return false;

// Sink splats for index lane variants
if (isSplatShuffle(I->getOperand(0)))
Ops.push_back(&I->getOperandUse(0));
if (isSplatShuffle(I->getOperand(1)))
Ops.push_back(&I->getOperandUse(1));
return !Ops.empty();
}
default:
return false;
}
Expand Down
154 changes: 143 additions & 11 deletions llvm/test/CodeGen/AArch64/sinksplat.ll
Original file line number Diff line number Diff line change
Expand Up @@ -230,29 +230,34 @@ l2:
ret <4 x i32> %c
}

define <4 x float> @fmul(<4 x float> %x, ptr %y) {
define <4 x float> @fmul(ptr %x, ptr %y) {
; CHECK-LABEL: fmul:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: mov v1.16b, v0.16b
; CHECK-NEXT: ldr q2, [x0]
; CHECK-NEXT: movi v0.2d, #0000000000000000
; CHECK-NEXT: mov w8, #1 // =0x1
; CHECK-NEXT: fmul v1.4s, v2.4s, v1.s[3]
; CHECK-NEXT: ldr s1, [x0]
; CHECK-NEXT: mov x8, xzr
; CHECK-NEXT: .LBB7_1: // %l1
; CHECK-NEXT: // =>This Inner Loop Header: Depth=1
; CHECK-NEXT: fadd v0.4s, v1.4s, v0.4s
; CHECK-NEXT: subs w8, w8, #1
; CHECK-NEXT: ldr q2, [x1, x8]
; CHECK-NEXT: add x8, x8, #16
; CHECK-NEXT: cmp w8, #16
; CHECK-NEXT: fmul v2.4s, v2.4s, v1.s[0]
; CHECK-NEXT: fadd v0.4s, v2.4s, v0.4s
; CHECK-NEXT: b.eq .LBB7_1
; CHECK-NEXT: // %bb.2: // %l2
; CHECK-NEXT: ret
entry:
%a = shufflevector <4 x float> %x, <4 x float> undef, <4 x i32> <i32 3, i32 3, i32 3, i32 3>
%x.val = load float, ptr %x
%x.ins = insertelement <4 x float> poison, float %x.val, i64 0
%a = shufflevector <4 x float> %x.ins, <4 x float> undef, <4 x i32> zeroinitializer
br label %l1

l1:
%p = phi i32 [ 0, %entry ], [ %pa, %l1 ]
%q = phi <4 x float> [ zeroinitializer, %entry ], [ %c, %l1 ]
%l = load <4 x float>, ptr %y
%idx.y = mul nuw nsw i32 %p, 4
%ptr.y = getelementptr float, ptr %y, i32 %idx.y
%l = load <4 x float>, ptr %ptr.y
%b = fmul <4 x float> %l, %a
%c = fadd <4 x float> %b, %q
%pa = add i32 %p, 1
Expand All @@ -270,10 +275,9 @@ define <4 x float> @fmuladd(<4 x float> %x, ptr %y) {
; CHECK-NEXT: movi v0.2d, #0000000000000000
; CHECK-NEXT: ldr q2, [x0]
; CHECK-NEXT: mov w8, #1 // =0x1
; CHECK-NEXT: dup v1.4s, v1.s[3]
; CHECK-NEXT: .LBB8_1: // %l1
; CHECK-NEXT: // =>This Inner Loop Header: Depth=1
; CHECK-NEXT: fmla v0.4s, v1.4s, v2.4s
; CHECK-NEXT: fmla v0.4s, v2.4s, v1.s[3]
; CHECK-NEXT: subs w8, w8, #1
; CHECK-NEXT: b.eq .LBB8_1
; CHECK-NEXT: // %bb.2: // %l2
Expand Down Expand Up @@ -418,6 +422,134 @@ l2:
ret <4 x i32> %r
}

; We shouldn't sink without fullfp16.
define <4 x half> @fmul_half(ptr %x, ptr %y) {
; CHECK-LABEL: fmul_half:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: ld1r { v1.4h }, [x0]
; CHECK-NEXT: movi d0, #0000000000000000
; CHECK-NEXT: mov x8, xzr
; CHECK-NEXT: fcvtl v1.4s, v1.4h
; CHECK-NEXT: .LBB13_1: // %l1
; CHECK-NEXT: // =>This Inner Loop Header: Depth=1
; CHECK-NEXT: ldr d2, [x1, x8]
; CHECK-NEXT: fcvtl v0.4s, v0.4h
; CHECK-NEXT: add x8, x8, #8
; CHECK-NEXT: cmp w8, #8
; CHECK-NEXT: fcvtl v2.4s, v2.4h
; CHECK-NEXT: fmul v2.4s, v2.4s, v1.4s
; CHECK-NEXT: fcvtn v2.4h, v2.4s
; CHECK-NEXT: fcvtl v2.4s, v2.4h
; CHECK-NEXT: fadd v0.4s, v2.4s, v0.4s
; CHECK-NEXT: fcvtn v0.4h, v0.4s
; CHECK-NEXT: b.eq .LBB13_1
; CHECK-NEXT: // %bb.2: // %l2
; CHECK-NEXT: ret
entry:
%x.val = load half, ptr %x
%x.ins = insertelement <4 x half> poison, half %x.val, i64 0
%a = shufflevector <4 x half> %x.ins, <4 x half> undef, <4 x i32> zeroinitializer
br label %l1

l1:
%p = phi i32 [ 0, %entry ], [ %pa, %l1 ]
%q = phi <4 x half> [ zeroinitializer, %entry ], [ %c, %l1 ]
%idx.y = mul nuw nsw i32 %p, 4
%ptr.y = getelementptr half, ptr %y, i32 %idx.y
%l = load <4 x half>, ptr %ptr.y
%b = fmul <4 x half> %l, %a
%c = fadd <4 x half> %b, %q
%pa = add i32 %p, 1
%c1 = icmp eq i32 %p, 0
br i1 %c1, label %l1, label %l2

l2:
ret <4 x half> %c
}

define <4 x half> @fmul_half_fullfp16(ptr %x, ptr %y) "target-features"="+fullfp16" {
; CHECK-LABEL: fmul_half_fullfp16:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: movi d0, #0000000000000000
; CHECK-NEXT: ldr h1, [x0]
; CHECK-NEXT: mov x8, xzr
; CHECK-NEXT: .LBB14_1: // %l1
; CHECK-NEXT: // =>This Inner Loop Header: Depth=1
; CHECK-NEXT: ldr d2, [x1, x8]
; CHECK-NEXT: add x8, x8, #8
; CHECK-NEXT: cmp w8, #8
; CHECK-NEXT: fmul v2.4h, v2.4h, v1.h[0]
; CHECK-NEXT: fadd v0.4h, v2.4h, v0.4h
; CHECK-NEXT: b.eq .LBB14_1
; CHECK-NEXT: // %bb.2: // %l2
; CHECK-NEXT: ret
entry:
%x.val = load half, ptr %x
%x.ins = insertelement <4 x half> poison, half %x.val, i64 0
%a = shufflevector <4 x half> %x.ins, <4 x half> undef, <4 x i32> zeroinitializer
br label %l1

l1:
%p = phi i32 [ 0, %entry ], [ %pa, %l1 ]
%q = phi <4 x half> [ zeroinitializer, %entry ], [ %c, %l1 ]
%idx.y = mul nuw nsw i32 %p, 4
%ptr.y = getelementptr half, ptr %y, i32 %idx.y
%l = load <4 x half>, ptr %ptr.y
%b = fmul <4 x half> %l, %a
%c = fadd <4 x half> %b, %q
%pa = add i32 %p, 1
%c1 = icmp eq i32 %p, 0
br i1 %c1, label %l1, label %l2

l2:
ret <4 x half> %c
}

; We shouldn't sink the splat operand for scalable vectors.
define <vscale x 4 x float> @fmul_scalable(ptr %x, ptr %y) "target-features"="+sve" {
; CHECK-LABEL: fmul_scalable:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: rdvl x8, #1
; CHECK-NEXT: mov z0.s, #0 // =0x0
; CHECK-NEXT: sxtw x8, w8
; CHECK-NEXT: mov w9, #1 // =0x1
; CHECK-NEXT: ld1rw { z1.s }, p0/z, [x0]
; CHECK-NEXT: lsl x8, x8, #2
; CHECK-NEXT: .LBB15_1: // %l1
; CHECK-NEXT: // =>This Inner Loop Header: Depth=1
; CHECK-NEXT: ld1w { z2.s }, p0/z, [x1]
; CHECK-NEXT: subs w9, w9, #1
; CHECK-NEXT: add x1, x1, x8
; CHECK-NEXT: fmul z2.s, z2.s, z1.s
; CHECK-NEXT: fadd z0.s, z2.s, z0.s
; CHECK-NEXT: b.eq .LBB15_1
; CHECK-NEXT: // %bb.2: // %l2
; CHECK-NEXT: ret
entry:
%x.val = load float, ptr %x
%x.ins = insertelement <vscale x 4 x float> poison, float %x.val, i64 0
%a = shufflevector <vscale x 4 x float> %x.ins, <vscale x 4 x float> undef, <vscale x 4 x i32> zeroinitializer
%33 = tail call i32 @llvm.vscale.i32()
%34 = shl nuw nsw i32 %33, 4
br label %l1

l1:
%p = phi i32 [ 0, %entry ], [ %pa, %l1 ]
%q = phi <vscale x 4 x float> [ zeroinitializer, %entry ], [ %c, %l1 ]
%idx.y = mul nuw nsw i32 %p, %34
%ptr.y = getelementptr float, ptr %y, i32 %idx.y
%l = load <vscale x 4 x float>, ptr %ptr.y
%b = fmul <vscale x 4 x float> %l, %a
%c = fadd <vscale x 4 x float> %b, %q
%pa = add i32 %p, 1
%c1 = icmp eq i32 %p, 0
br i1 %c1, label %l1, label %l2

l2:
ret <vscale x 4 x float> %c
}


declare <4 x i32> @llvm.aarch64.neon.smull.v4i32(<4 x i16>, <4 x i16>)
declare <4 x i32> @llvm.aarch64.neon.umull.v4i32(<4 x i16>, <4 x i16>)
Expand Down
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