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[DirectX] Clean up extra vectors when lowering to buffer store #116721

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Dec 2, 2024
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46 changes: 35 additions & 11 deletions llvm/lib/Target/DirectX/DXILOpLowering.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -531,23 +531,47 @@ class OpLowerer {
return make_error<StringError>(
"typedBufferStore data must be a vector of 4 elements",
inconvertibleErrorCode());
Value *Data0 =
IRB.CreateExtractElement(Data, ConstantInt::get(Int32Ty, 0));
Value *Data1 =
IRB.CreateExtractElement(Data, ConstantInt::get(Int32Ty, 1));
Value *Data2 =
IRB.CreateExtractElement(Data, ConstantInt::get(Int32Ty, 2));
Value *Data3 =
IRB.CreateExtractElement(Data, ConstantInt::get(Int32Ty, 3));

std::array<Value *, 8> Args{Handle, Index0, Index1, Data0,
Data1, Data2, Data3, Mask};

// Since we're post-scalarizer, we likely have a vector that's constructed
// solely for the argument of the store. If so, just use the scalar values
// from before they're inserted into the temporary.
std::array<Value *, 4> DataElements{nullptr, nullptr, nullptr, nullptr};
auto *IEI = dyn_cast<InsertElementInst>(Data);
while (IEI) {
auto *IndexOp = dyn_cast<ConstantInt>(IEI->getOperand(2));
if (!IndexOp)
break;
size_t IndexVal = IndexOp->getZExtValue();
assert(IndexVal < 4 && "Too many elements for buffer store");
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If we start support > 4 element vectors, are asserts like this going to bite us (ie hard to debug errors that don't show up in production builds?)

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@bogner bogner Nov 20, 2024

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I don't think so, this is fairly likely to crash in a non-asserts build if it comes up anyways, and this is a fairly obvious place we'd need to update if we were to make such a change. Note that we'd have to expand into multiple calls to dx.op.BufferStore here if we were to support larger vectors in HLSL's typed buffers, so this isn't just some implementation detail we'd be likely to forget about.

DataElements[IndexVal] = IEI->getOperand(1);
IEI = dyn_cast<InsertElementInst>(IEI->getOperand(0));
}

// If for some reason we weren't able to forward the arguments from the
// scalarizer artifact, then we need to actually extract elements from the
// vector.
for (int I = 0, E = 4; I != E; ++I)
if (DataElements[I] == nullptr)
DataElements[I] =
IRB.CreateExtractElement(Data, ConstantInt::get(Int32Ty, I));

std::array<Value *, 8> Args{
Handle, Index0, Index1, DataElements[0],
DataElements[1], DataElements[2], DataElements[3], Mask};
Expected<CallInst *> OpCall =
OpBuilder.tryCreateOp(OpCode::BufferStore, Args, CI->getName());
if (Error E = OpCall.takeError())
return E;

CI->eraseFromParent();
// Clean up any leftover `insertelement`s
IEI = dyn_cast<InsertElementInst>(Data);
while (IEI && IEI->use_empty()) {
InsertElementInst *Tmp = IEI;
IEI = dyn_cast<InsertElementInst>(IEI->getOperand(0));
Tmp->eraseFromParent();
}

return Error::success();
});
}
Expand Down
24 changes: 24 additions & 0 deletions llvm/test/CodeGen/DirectX/BufferStore.ll
Original file line number Diff line number Diff line change
Expand Up @@ -90,3 +90,27 @@ define void @storei16(<4 x i16> %data, i32 %index) {

ret void
}

define void @store_scalarized_floats(float %data0, float %data1, float %data2, float %data3, i32 %index) {

; CHECK: [[BIND:%.*]] = call %dx.types.Handle @dx.op.createHandleFromBinding(i32 217,
; CHECK: [[HANDLE:%.*]] = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle [[BIND]]
%buffer = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
@llvm.dx.handle.fromBinding.tdx.TypedBuffer_v4f32_1_0_0(
i32 0, i32 0, i32 1, i32 0, i1 false)

; We shouldn't end up with any inserts/extracts.
; CHECK-NOT: insertelement
; CHECK-NOT: extractelement

; CHECK: call void @dx.op.bufferStore.f32(i32 69, %dx.types.Handle [[HANDLE]], i32 %index, i32 undef, float %data0, float %data1, float %data2, float %data3, i8 15)
%vec.upto0 = insertelement <4 x float> poison, float %data0, i64 0
%vec.upto1 = insertelement <4 x float> %vec.upto0, float %data1, i64 1
%vec.upto2 = insertelement <4 x float> %vec.upto1, float %data2, i64 2
%vec = insertelement <4 x float> %vec.upto2, float %data3, i64 3
call void @llvm.dx.typedBufferStore(
target("dx.TypedBuffer", <4 x float>, 1, 0, 0) %buffer,
i32 %index, <4 x float> %vec)

ret void
}
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