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[MLIR] Move warp_execute_on_lane_0 from vector to gpu #116994
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kurapov-peter:move-warp-execute-on-lane-0
Nov 22, 2024
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Shouldn't it be:
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Maybe? I had to add it to resolve some missing default constructors, and used the same approach as in
GPU_ReturnOp
andVector_YieldOp
, assuming they are empty for a reason. Looking at it now, it should be equivalent, but you're right. I think that would be the correct way of doing it to not have problems if things change. I can submit a patch for all such cases separately.