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[DirectX] Calculate resource binding offsets using the lower bound #117303
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Resource bindings are indexed from the beginning of the binding space, not from the binding itself. This means that we need to populate the index for non-array resources with the same value as the slot number (and arrays, when we implement them, will be the sum of the slot number and the access index).
@llvm/pr-subscribers-backend-directx @llvm/pr-subscribers-clang Author: Justin Bogner (bogner) ChangesResource bindings are indexed from the beginning of the binding space, not from the binding itself. This means that we need to populate the index for non-array resources with the same value as the slot number (and arrays, when we implement them, will be the sum of the slot number and the access index). Full diff: https://github.com/llvm/llvm-project/pull/117303.diff 4 Files Affected:
diff --git a/clang/lib/CodeGen/CGHLSLRuntime.cpp b/clang/lib/CodeGen/CGHLSLRuntime.cpp
index 7ba0d615018181..b4e17466087b16 100644
--- a/clang/lib/CodeGen/CGHLSLRuntime.cpp
+++ b/clang/lib/CodeGen/CGHLSLRuntime.cpp
@@ -588,7 +588,7 @@ llvm::Function *CGHLSLRuntime::createResourceBindingInitFn() {
auto *Slot = llvm::ConstantInt::get(CGM.IntTy, RBA->getSlotNumber());
// FIXME: resource arrays are not yet implemented
auto *Range = llvm::ConstantInt::get(CGM.IntTy, 1);
- auto *Index = llvm::ConstantInt::get(CGM.IntTy, 0);
+ auto *Index = llvm::ConstantInt::get(CGM.IntTy, RBA->getSlotNumber());
// FIXME: NonUniformResourceIndex bit is not yet implemented
auto *NonUniform = llvm::ConstantInt::get(Int1Ty, false);
llvm::Value *Args[] = {Space, Slot, Range, Index, NonUniform};
diff --git a/clang/test/CodeGenHLSL/builtins/RWBuffer-constructor.hlsl b/clang/test/CodeGenHLSL/builtins/RWBuffer-constructor.hlsl
index 3949f7b943cfe0..a820d782896aaf 100644
--- a/clang/test/CodeGenHLSL/builtins/RWBuffer-constructor.hlsl
+++ b/clang/test/CodeGenHLSL/builtins/RWBuffer-constructor.hlsl
@@ -19,7 +19,7 @@ RWBuffer<float> Buf : register(u5, space3);
// CHECK: define internal void @_init_resource_bindings() {
// CHECK-NEXT: entry:
-// CHECK-DXIL-NEXT: %Buf_h = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.handle.fromBinding.tdx.TypedBuffer_f32_1_0_0t(i32 3, i32 5, i32 1, i32 0, i1 false)
+// CHECK-DXIL-NEXT: %Buf_h = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.handle.fromBinding.tdx.TypedBuffer_f32_1_0_0t(i32 3, i32 5, i32 1, i32 5, i1 false)
// CHECK-DXIL-NEXT: store target("dx.TypedBuffer", float, 1, 0, 0) %Buf_h, ptr @Buf, align 4
// CHECK-SPIRV-NEXT: %Buf_h = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.spv.handle.fromBinding.tdx.TypedBuffer_f32_1_0_0t(i32 3, i32 5, i32 1, i32 0, i1 false)
// CHECK-SPIRV-NEXT: store target("dx.TypedBuffer", float, 1, 0, 0) %Buf_h, ptr @Buf, align 4
diff --git a/clang/test/CodeGenHLSL/builtins/StructuredBuffers-constructors.hlsl b/clang/test/CodeGenHLSL/builtins/StructuredBuffers-constructors.hlsl
index 2e141b9279fa61..d7478c2981a85d 100644
--- a/clang/test/CodeGenHLSL/builtins/StructuredBuffers-constructors.hlsl
+++ b/clang/test/CodeGenHLSL/builtins/StructuredBuffers-constructors.hlsl
@@ -37,24 +37,24 @@ RasterizerOrderedStructuredBuffer<float> Buf5 : register(u1, space2);
// CHECK: define internal void @_init_resource_bindings() {
// CHECK-NEXT: entry:
-// CHECK-DXIL-NEXT: %Buf_h = call target("dx.RawBuffer", float, 0, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 10, i32 1, i32 0, i1 false)
+// CHECK-DXIL-NEXT: %Buf_h = call target("dx.RawBuffer", float, 0, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 10, i32 1, i32 10, i1 false)
// CHECK-DXIL-NEXT: store target("dx.RawBuffer", float, 0, 0) %Buf_h, ptr @Buf, align 4
-// CHECK-DXIL-NEXT: %Buf2_h = call target("dx.RawBuffer", float, 1, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 1, i32 5, i32 1, i32 0, i1 false)
+// CHECK-DXIL-NEXT: %Buf2_h = call target("dx.RawBuffer", float, 1, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 1, i32 5, i32 1, i32 5, i1 false)
// CHECK-DXIL-NEXT: store target("dx.RawBuffer", float, 1, 0) %Buf2_h, ptr @Buf2, align 4
-// CHECK-DXIL-NEXT: %Buf3_h = call target("dx.RawBuffer", float, 1, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 3, i32 1, i32 0, i1 false)
+// CHECK-DXIL-NEXT: %Buf3_h = call target("dx.RawBuffer", float, 1, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 3, i32 1, i32 3, i1 false)
// CHECK-DXIL-NEXT: store target("dx.RawBuffer", float, 1, 0) %Buf3_h, ptr @Buf3, align 4
-// CHECK-DXIL-NEXT: %Buf4_h = call target("dx.RawBuffer", float, 1, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 4, i32 1, i32 0, i1 false)
+// CHECK-DXIL-NEXT: %Buf4_h = call target("dx.RawBuffer", float, 1, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 4, i32 1, i32 4, i1 false)
// CHECK-DXIL-NEXT: store target("dx.RawBuffer", float, 1, 0) %Buf4_h, ptr @Buf4, align 4
-// CHECK-DXIL-NEXT: %Buf5_h = call target("dx.RawBuffer", float, 1, 1) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_1t(i32 2, i32 1, i32 1, i32 0, i1 false)
+// CHECK-DXIL-NEXT: %Buf5_h = call target("dx.RawBuffer", float, 1, 1) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_1t(i32 2, i32 1, i32 1, i32 1, i1 false)
// CHECK-DXIL-NEXT: store target("dx.RawBuffer", float, 1, 1) %Buf5_h, ptr @Buf5, align 4
-// CHECK-SPIRV-NEXT: %Buf_h = call target("dx.RawBuffer", float, 0, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 10, i32 1, i32 0, i1 false)
+// CHECK-SPIRV-NEXT: %Buf_h = call target("dx.RawBuffer", float, 0, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 10, i32 1, i32 10, i1 false)
// CHECK-SPIRV-NEXT: store target("dx.RawBuffer", float, 0, 0) %Buf_h, ptr @Buf", align 4
-// CHECK-SPIRV-NEXT: %Buf2_h = call target("dx.RawBuffer", float, 1, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 1, i32 5, i32 1, i32 0, i1 false)
+// CHECK-SPIRV-NEXT: %Buf2_h = call target("dx.RawBuffer", float, 1, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 1, i32 5, i32 1, i32 5, i1 false)
// CHECK-SPIRV-NEXT: store target("dx.RawBuffer", float, 1, 0) %Buf2_h, ptr @Buf2", align 4
-// CHECK-SPIRV-NEXT: %Buf3_h = call target("dx.RawBuffer", float, 0, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 3, i32 1, i32 0, i1 false)
+// CHECK-SPIRV-NEXT: %Buf3_h = call target("dx.RawBuffer", float, 0, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 3, i32 1, i32 3, i1 false)
// CHECK-SPIRV-NEXT: store target("dx.RawBuffer", float, 0, 0) %Buf3_h, ptr @Buf3, align 4
-// CHECK-SPIRV-NEXT: %Buf4_h = call target("dx.RawBuffer", float, 1, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 4, i32 1, i32 0, i1 false)
+// CHECK-SPIRV-NEXT: %Buf4_h = call target("dx.RawBuffer", float, 1, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 4, i32 1, i32 4, i1 false)
// CHECK-SPIRV-NEXT: store target("dx.RawBuffer", float, 1, 0) %Buf4_h, ptr @Buf4, align 4
-// CHECK-SPIRV-NEXT: %Buf5_h = call target("dx.RawBuffer", float, 1, 1) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_1t(i32 2, i32 1, i32 1, i32 0, i1 false)
+// CHECK-SPIRV-NEXT: %Buf5_h = call target("dx.RawBuffer", float, 1, 1) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_1t(i32 2, i32 1, i32 1, i32 1, i1 false)
// CHECK-SPIRV-NEXT: store target("dx.RawBuffer", float, 1, 1) %Buf5_h, ptr @Buf5, align 4
diff --git a/clang/test/CodeGenHLSL/resource-bindings.hlsl b/clang/test/CodeGenHLSL/resource-bindings.hlsl
new file mode 100644
index 00000000000000..dfa65f3e6cc314
--- /dev/null
+++ b/clang/test/CodeGenHLSL/resource-bindings.hlsl
@@ -0,0 +1,19 @@
+// RUN: %clang_cc1 -triple dxil--shadermodel6.6-compute -x hlsl -finclude-default-header -emit-llvm -o - %s | FileCheck %s
+
+// CHECK: define internal void @_init_resource_bindings() {
+
+// CHECK: %U0S0_h = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0) @llvm.dx.handle.fromBinding.tdx.TypedBuffer_v4f32_1_0_0t(i32 0, i32 0, i32 1, i32 0, i1 false)
+RWBuffer<float4> U0S0 : register(u0);
+
+// CHECK: %U5S3_h = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.handle.fromBinding.tdx.TypedBuffer_f32_1_0_0t(i32 3, i32 5, i32 1, i32 5, i1 false)
+RWBuffer<float> U5S3 : register(u5, space3);
+
+// CHECK: %T2S2_h = call target("dx.RawBuffer", i32, 0, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_i32_0_0t(i32 2, i32 2, i32 1, i32 2, i1 false)
+StructuredBuffer<int> T2S2 : register(t2, space2);
+struct S {
+ float4 f;
+ int i;
+};
+
+// CHECK: %T3S0_h = call target("dx.RawBuffer", %struct.S = type { <4 x float>, i32, [12 x i8] }, 0, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_s_struct.Ss_0_0t(i32 0, i32 3, i32 1, i32 3, i1 false)
+StructuredBuffer<S> T3S0 : register(t3);
|
@llvm/pr-subscribers-hlsl Author: Justin Bogner (bogner) ChangesResource bindings are indexed from the beginning of the binding space, not from the binding itself. This means that we need to populate the index for non-array resources with the same value as the slot number (and arrays, when we implement them, will be the sum of the slot number and the access index). Full diff: https://github.com/llvm/llvm-project/pull/117303.diff 4 Files Affected:
diff --git a/clang/lib/CodeGen/CGHLSLRuntime.cpp b/clang/lib/CodeGen/CGHLSLRuntime.cpp
index 7ba0d615018181..b4e17466087b16 100644
--- a/clang/lib/CodeGen/CGHLSLRuntime.cpp
+++ b/clang/lib/CodeGen/CGHLSLRuntime.cpp
@@ -588,7 +588,7 @@ llvm::Function *CGHLSLRuntime::createResourceBindingInitFn() {
auto *Slot = llvm::ConstantInt::get(CGM.IntTy, RBA->getSlotNumber());
// FIXME: resource arrays are not yet implemented
auto *Range = llvm::ConstantInt::get(CGM.IntTy, 1);
- auto *Index = llvm::ConstantInt::get(CGM.IntTy, 0);
+ auto *Index = llvm::ConstantInt::get(CGM.IntTy, RBA->getSlotNumber());
// FIXME: NonUniformResourceIndex bit is not yet implemented
auto *NonUniform = llvm::ConstantInt::get(Int1Ty, false);
llvm::Value *Args[] = {Space, Slot, Range, Index, NonUniform};
diff --git a/clang/test/CodeGenHLSL/builtins/RWBuffer-constructor.hlsl b/clang/test/CodeGenHLSL/builtins/RWBuffer-constructor.hlsl
index 3949f7b943cfe0..a820d782896aaf 100644
--- a/clang/test/CodeGenHLSL/builtins/RWBuffer-constructor.hlsl
+++ b/clang/test/CodeGenHLSL/builtins/RWBuffer-constructor.hlsl
@@ -19,7 +19,7 @@ RWBuffer<float> Buf : register(u5, space3);
// CHECK: define internal void @_init_resource_bindings() {
// CHECK-NEXT: entry:
-// CHECK-DXIL-NEXT: %Buf_h = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.handle.fromBinding.tdx.TypedBuffer_f32_1_0_0t(i32 3, i32 5, i32 1, i32 0, i1 false)
+// CHECK-DXIL-NEXT: %Buf_h = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.handle.fromBinding.tdx.TypedBuffer_f32_1_0_0t(i32 3, i32 5, i32 1, i32 5, i1 false)
// CHECK-DXIL-NEXT: store target("dx.TypedBuffer", float, 1, 0, 0) %Buf_h, ptr @Buf, align 4
// CHECK-SPIRV-NEXT: %Buf_h = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.spv.handle.fromBinding.tdx.TypedBuffer_f32_1_0_0t(i32 3, i32 5, i32 1, i32 0, i1 false)
// CHECK-SPIRV-NEXT: store target("dx.TypedBuffer", float, 1, 0, 0) %Buf_h, ptr @Buf, align 4
diff --git a/clang/test/CodeGenHLSL/builtins/StructuredBuffers-constructors.hlsl b/clang/test/CodeGenHLSL/builtins/StructuredBuffers-constructors.hlsl
index 2e141b9279fa61..d7478c2981a85d 100644
--- a/clang/test/CodeGenHLSL/builtins/StructuredBuffers-constructors.hlsl
+++ b/clang/test/CodeGenHLSL/builtins/StructuredBuffers-constructors.hlsl
@@ -37,24 +37,24 @@ RasterizerOrderedStructuredBuffer<float> Buf5 : register(u1, space2);
// CHECK: define internal void @_init_resource_bindings() {
// CHECK-NEXT: entry:
-// CHECK-DXIL-NEXT: %Buf_h = call target("dx.RawBuffer", float, 0, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 10, i32 1, i32 0, i1 false)
+// CHECK-DXIL-NEXT: %Buf_h = call target("dx.RawBuffer", float, 0, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 10, i32 1, i32 10, i1 false)
// CHECK-DXIL-NEXT: store target("dx.RawBuffer", float, 0, 0) %Buf_h, ptr @Buf, align 4
-// CHECK-DXIL-NEXT: %Buf2_h = call target("dx.RawBuffer", float, 1, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 1, i32 5, i32 1, i32 0, i1 false)
+// CHECK-DXIL-NEXT: %Buf2_h = call target("dx.RawBuffer", float, 1, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 1, i32 5, i32 1, i32 5, i1 false)
// CHECK-DXIL-NEXT: store target("dx.RawBuffer", float, 1, 0) %Buf2_h, ptr @Buf2, align 4
-// CHECK-DXIL-NEXT: %Buf3_h = call target("dx.RawBuffer", float, 1, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 3, i32 1, i32 0, i1 false)
+// CHECK-DXIL-NEXT: %Buf3_h = call target("dx.RawBuffer", float, 1, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 3, i32 1, i32 3, i1 false)
// CHECK-DXIL-NEXT: store target("dx.RawBuffer", float, 1, 0) %Buf3_h, ptr @Buf3, align 4
-// CHECK-DXIL-NEXT: %Buf4_h = call target("dx.RawBuffer", float, 1, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 4, i32 1, i32 0, i1 false)
+// CHECK-DXIL-NEXT: %Buf4_h = call target("dx.RawBuffer", float, 1, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 4, i32 1, i32 4, i1 false)
// CHECK-DXIL-NEXT: store target("dx.RawBuffer", float, 1, 0) %Buf4_h, ptr @Buf4, align 4
-// CHECK-DXIL-NEXT: %Buf5_h = call target("dx.RawBuffer", float, 1, 1) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_1t(i32 2, i32 1, i32 1, i32 0, i1 false)
+// CHECK-DXIL-NEXT: %Buf5_h = call target("dx.RawBuffer", float, 1, 1) @llvm.dx.handle.fromBinding.tdx.RawBuffer_f32_1_1t(i32 2, i32 1, i32 1, i32 1, i1 false)
// CHECK-DXIL-NEXT: store target("dx.RawBuffer", float, 1, 1) %Buf5_h, ptr @Buf5, align 4
-// CHECK-SPIRV-NEXT: %Buf_h = call target("dx.RawBuffer", float, 0, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 10, i32 1, i32 0, i1 false)
+// CHECK-SPIRV-NEXT: %Buf_h = call target("dx.RawBuffer", float, 0, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 10, i32 1, i32 10, i1 false)
// CHECK-SPIRV-NEXT: store target("dx.RawBuffer", float, 0, 0) %Buf_h, ptr @Buf", align 4
-// CHECK-SPIRV-NEXT: %Buf2_h = call target("dx.RawBuffer", float, 1, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 1, i32 5, i32 1, i32 0, i1 false)
+// CHECK-SPIRV-NEXT: %Buf2_h = call target("dx.RawBuffer", float, 1, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 1, i32 5, i32 1, i32 5, i1 false)
// CHECK-SPIRV-NEXT: store target("dx.RawBuffer", float, 1, 0) %Buf2_h, ptr @Buf2", align 4
-// CHECK-SPIRV-NEXT: %Buf3_h = call target("dx.RawBuffer", float, 0, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 3, i32 1, i32 0, i1 false)
+// CHECK-SPIRV-NEXT: %Buf3_h = call target("dx.RawBuffer", float, 0, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 3, i32 1, i32 3, i1 false)
// CHECK-SPIRV-NEXT: store target("dx.RawBuffer", float, 0, 0) %Buf3_h, ptr @Buf3, align 4
-// CHECK-SPIRV-NEXT: %Buf4_h = call target("dx.RawBuffer", float, 1, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 4, i32 1, i32 0, i1 false)
+// CHECK-SPIRV-NEXT: %Buf4_h = call target("dx.RawBuffer", float, 1, 0) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_0t(i32 0, i32 4, i32 1, i32 4, i1 false)
// CHECK-SPIRV-NEXT: store target("dx.RawBuffer", float, 1, 0) %Buf4_h, ptr @Buf4, align 4
-// CHECK-SPIRV-NEXT: %Buf5_h = call target("dx.RawBuffer", float, 1, 1) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_1t(i32 2, i32 1, i32 1, i32 0, i1 false)
+// CHECK-SPIRV-NEXT: %Buf5_h = call target("dx.RawBuffer", float, 1, 1) @llvm.spv.handle.fromBinding.tdx.RawBuffer_f32_1_1t(i32 2, i32 1, i32 1, i32 1, i1 false)
// CHECK-SPIRV-NEXT: store target("dx.RawBuffer", float, 1, 1) %Buf5_h, ptr @Buf5, align 4
diff --git a/clang/test/CodeGenHLSL/resource-bindings.hlsl b/clang/test/CodeGenHLSL/resource-bindings.hlsl
new file mode 100644
index 00000000000000..dfa65f3e6cc314
--- /dev/null
+++ b/clang/test/CodeGenHLSL/resource-bindings.hlsl
@@ -0,0 +1,19 @@
+// RUN: %clang_cc1 -triple dxil--shadermodel6.6-compute -x hlsl -finclude-default-header -emit-llvm -o - %s | FileCheck %s
+
+// CHECK: define internal void @_init_resource_bindings() {
+
+// CHECK: %U0S0_h = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0) @llvm.dx.handle.fromBinding.tdx.TypedBuffer_v4f32_1_0_0t(i32 0, i32 0, i32 1, i32 0, i1 false)
+RWBuffer<float4> U0S0 : register(u0);
+
+// CHECK: %U5S3_h = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.handle.fromBinding.tdx.TypedBuffer_f32_1_0_0t(i32 3, i32 5, i32 1, i32 5, i1 false)
+RWBuffer<float> U5S3 : register(u5, space3);
+
+// CHECK: %T2S2_h = call target("dx.RawBuffer", i32, 0, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_i32_0_0t(i32 2, i32 2, i32 1, i32 2, i1 false)
+StructuredBuffer<int> T2S2 : register(t2, space2);
+struct S {
+ float4 f;
+ int i;
+};
+
+// CHECK: %T3S0_h = call target("dx.RawBuffer", %struct.S = type { <4 x float>, i32, [12 x i8] }, 0, 0) @llvm.dx.handle.fromBinding.tdx.RawBuffer_s_struct.Ss_0_0t(i32 0, i32 3, i32 1, i32 3, i1 false)
+StructuredBuffer<S> T3S0 : register(t3);
|
clang/lib/CodeGen/CGHLSLRuntime.cpp
Outdated
@@ -588,7 +588,7 @@ llvm::Function *CGHLSLRuntime::createResourceBindingInitFn() { | |||
auto *Slot = llvm::ConstantInt::get(CGM.IntTy, RBA->getSlotNumber()); | |||
// FIXME: resource arrays are not yet implemented | |||
auto *Range = llvm::ConstantInt::get(CGM.IntTy, 1); | |||
auto *Index = llvm::ConstantInt::get(CGM.IntTy, 0); | |||
auto *Index = llvm::ConstantInt::get(CGM.IntTy, RBA->getSlotNumber()); |
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This is not the way I implemented this for SPIR-V. This assumes the Slot
and Index
as interwined, which they are in DXIL, but not in SPIR-V.
In SPIR-V, the Slot
is the binding number, and all elements of the resource array are accessed through the same binding number. The element does not get their own binding number. The binding and index are independent.
Would it be possible to keep this as is, and have the DXIL backend add the slot number to the index?
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It might be better to just diverge this by the target. That way the intermediate IR reflects the index correctly.
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Diverging is fine. We will have to diverge when identifying the slots anyway. Because we keep samplers and textures in the same "space", we will need a more complicated way of determining the right space and slot. Plus we will eventually add the vk::binding
attribute which will be another consideration.
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If we opt to diverge this by target we should probably not use the matching intrinsic names between dxil and spirv in this case, as that could end up confusing. It might be best to defer that until we're dealing with textures or the binding attribute so we can make sure we're making the right decisions on how to split it up.
I think it would be fine to just do this indexing in the backend, since any index that's less than the slot should be invalid anyway. I'll try that out and report back.
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I've changed this to do the translation in the backend.
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This change looks right for DXIL (and I'll approve in that context), but @s-perron's comment about SPIR-V is something we should address before merging.
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This approach makes sense to me.
In the DXIL CreateHandle and CreateHandleFromBinding ops, resource bindings are
indexed from the beginning of the binding space, not from the binding itself.
Translate from an index into the binding to one from the beginning of the space
when lowering to these operations.