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[SLP][REVEC] Fix CommonMask is transformed into vector form but used outside finalize. #120952

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31 changes: 31 additions & 0 deletions llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -311,6 +311,26 @@ static void transformScalarShuffleIndiciesToVector(unsigned VecTyNumElements,
Mask.swap(NewMask);
}

static void transformVectorShuffleIndiciesToScalar(unsigned VecTyNumElements,
SmallVectorImpl<int> &Mask) {
// This is a restored process of transformScalarShuffleIndiciesToVector.
SmallVector<int> NewMask(Mask.size() / VecTyNumElements);
for (unsigned I : seq<unsigned>(NewMask.size())) {
ArrayRef<int> Elements =
ArrayRef(Mask).slice(I * VecTyNumElements, VecTyNumElements);
if (all_of(Elements, [](int E) { return E == PoisonMaskElem; })) {
NewMask[I] = PoisonMaskElem;
continue;
}
assert((Elements[0] % VecTyNumElements == 0) &&
equal(Elements,
createSequentialMask(Elements[0], VecTyNumElements, 0)) &&
"Not a valid mask from transformScalarShuffleIndiciesToVector.");
NewMask[I] = Elements[0] / VecTyNumElements;
}
Mask.swap(NewMask);
}

/// \returns the number of groups of shufflevector
/// A group has the following features
/// 1. All of value in a group are shufflevector.
Expand Down Expand Up @@ -14286,7 +14306,18 @@ class BoUpSLP::ShuffleInstructionBuilder final : public BaseShuffleAnalysis {
std::iota(ResizeMask.begin(), std::next(ResizeMask.begin(), VecVF), 0);
Vec = createShuffle(Vec, nullptr, ResizeMask);
}
// We need to transform CommonMask into scalar form because the Action
// (TryPackScalars) interpret the mask by the number of elements in
// Scalars.
if (ScalarTyNumElements != 1) {
assert(SLPReVec && "FixedVectorType is not expected.");
transformVectorShuffleIndiciesToScalar(ScalarTyNumElements, CommonMask);
}
Action(Vec, CommonMask);
if (ScalarTyNumElements != 1) {
assert(SLPReVec && "FixedVectorType is not expected.");
transformScalarShuffleIndiciesToVector(ScalarTyNumElements, CommonMask);
}
InVectors.front() = Vec;
}
if (!SubVectors.empty()) {
Expand Down
114 changes: 114 additions & 0 deletions llvm/test/Transforms/SLPVectorizer/revec-shufflevector.ll
Original file line number Diff line number Diff line change
Expand Up @@ -121,3 +121,117 @@ entry:
store <4 x i32> %1, ptr %3, align 4
ret void
}

define void @test6(ptr %in0, ptr %in1, ptr %in2) {
; CHECK-LABEL: @test6(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP1:%.*]] = getelementptr inbounds nuw i8, ptr [[IN0:%.*]], i64 32
; CHECK-NEXT: [[LOAD2:%.*]] = load <4 x float>, ptr [[GEP1]], align 16
; CHECK-NEXT: [[TMP0:%.*]] = load <8 x float>, ptr [[IN0]], align 16
; CHECK-NEXT: [[TMP1:%.*]] = load <32 x i8>, ptr [[IN1:%.*]], align 1
; CHECK-NEXT: [[TMP2:%.*]] = uitofp <32 x i8> [[TMP1]] to <32 x float>
; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <8 x float> [[TMP0]], <8 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP15:%.*]] = shufflevector <4 x float> [[LOAD2]], <4 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP16:%.*]] = shufflevector <16 x float> [[TMP14]], <16 x float> [[TMP15]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <16 x float> [[TMP16]], <16 x float> poison, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
; CHECK-NEXT: [[TMP4:%.*]] = fmul <32 x float> [[TMP3]], [[TMP2]]
; CHECK-NEXT: store <32 x float> [[TMP4]], ptr [[IN2:%.*]], align 16
; CHECK-NEXT: [[GEP10:%.*]] = getelementptr inbounds nuw i8, ptr [[IN1]], i64 32
; CHECK-NEXT: [[LOAD5:%.*]] = load <16 x i8>, ptr [[GEP10]], align 1
; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <8 x float> [[TMP0]], <8 x float> poison, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
; CHECK-NEXT: [[GEP11:%.*]] = getelementptr inbounds nuw i8, ptr [[IN2]], i64 128
; CHECK-NEXT: [[TMP6:%.*]] = uitofp <16 x i8> [[LOAD5]] to <16 x float>
; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x float> [[LOAD2]], <4 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <8 x float> [[TMP0]], <8 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <16 x float> [[TMP7]], <16 x float> [[TMP8]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP5]], <4 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <16 x float> [[TMP9]], <16 x float> [[TMP10]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <16 x float> [[TMP11]], <16 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 0, i32 1, i32 2, i32 3>
; CHECK-NEXT: [[TMP13:%.*]] = fmul <16 x float> [[TMP12]], [[TMP6]]
; CHECK-NEXT: store <16 x float> [[TMP13]], ptr [[GEP11]], align 16
; CHECK-NEXT: ret void
;
entry:
%gep0 = getelementptr inbounds i8, ptr %in0, i64 16
%gep1 = getelementptr inbounds i8, ptr %in0, i64 32
%load0 = load <4 x float>, ptr %in0, align 16
%load1 = load <4 x float>, ptr %gep0, align 16
%load2 = load <4 x float>, ptr %gep1, align 16
%gep2 = getelementptr inbounds i8, ptr %in1, i64 16
%load3 = load <16 x i8>, ptr %in1, align 1
%load4 = load <16 x i8>, ptr %gep2, align 1
%shufflevector0 = shufflevector <16 x i8> %load3, <16 x i8> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%shufflevector1 = shufflevector <16 x i8> %load3, <16 x i8> poison, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%shufflevector2 = shufflevector <16 x i8> %load4, <16 x i8> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%shufflevector3 = shufflevector <16 x i8> %load4, <16 x i8> poison, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%zext0 = zext <8 x i8> %shufflevector0 to <8 x i16>
%zext1 = zext <8 x i8> %shufflevector1 to <8 x i16>
%zext2 = zext <8 x i8> %shufflevector2 to <8 x i16>
%zext3 = zext <8 x i8> %shufflevector3 to <8 x i16>
%shufflevector4 = shufflevector <8 x i16> %zext0, <8 x i16> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%shufflevector5 = shufflevector <8 x i16> %zext0, <8 x i16> poison, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
%shufflevector6 = shufflevector <8 x i16> %zext1, <8 x i16> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%shufflevector7 = shufflevector <8 x i16> %zext1, <8 x i16> poison, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
%shufflevector8 = shufflevector <8 x i16> %zext2, <8 x i16> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%shufflevector9 = shufflevector <8 x i16> %zext2, <8 x i16> poison, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
%shufflevector10 = shufflevector <8 x i16> %zext3, <8 x i16> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%shufflevector11 = shufflevector <8 x i16> %zext3, <8 x i16> poison, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
%uitofp0 = uitofp nneg <4 x i16> %shufflevector4 to <4 x float>
%uitofp1 = uitofp nneg <4 x i16> %shufflevector5 to <4 x float>
%uitofp2 = uitofp nneg <4 x i16> %shufflevector6 to <4 x float>
%uitofp3 = uitofp nneg <4 x i16> %shufflevector7 to <4 x float>
%uitofp4 = uitofp nneg <4 x i16> %shufflevector8 to <4 x float>
%uitofp5 = uitofp nneg <4 x i16> %shufflevector9 to <4 x float>
%uitofp6 = uitofp nneg <4 x i16> %shufflevector10 to <4 x float>
%uitofp7 = uitofp nneg <4 x i16> %shufflevector11 to <4 x float>
%fmul0 = fmul <4 x float> %load0, %uitofp0
%fmul1 = fmul <4 x float> %load1, %uitofp1
%fmul2 = fmul <4 x float> %load2, %uitofp2
%fmul3 = fmul <4 x float> %load0, %uitofp3
%fmul4 = fmul <4 x float> %load1, %uitofp4
%fmul5 = fmul <4 x float> %load2, %uitofp5
%fmul6 = fmul <4 x float> %load0, %uitofp6
%fmul7 = fmul <4 x float> %load1, %uitofp7
%gep3 = getelementptr inbounds i8, ptr %in2, i64 16
%gep4 = getelementptr inbounds i8, ptr %in2, i64 32
%gep5 = getelementptr inbounds i8, ptr %in2, i64 48
%gep6 = getelementptr inbounds i8, ptr %in2, i64 64
%gep7 = getelementptr inbounds i8, ptr %in2, i64 80
%gep8 = getelementptr inbounds i8, ptr %in2, i64 96
%gep9 = getelementptr inbounds i8, ptr %in2, i64 112
store <4 x float> %fmul0, ptr %in2, align 16
store <4 x float> %fmul1, ptr %gep3, align 16
store <4 x float> %fmul2, ptr %gep4, align 16
store <4 x float> %fmul3, ptr %gep5, align 16
store <4 x float> %fmul4, ptr %gep6, align 16
store <4 x float> %fmul5, ptr %gep7, align 16
store <4 x float> %fmul6, ptr %gep8, align 16
store <4 x float> %fmul7, ptr %gep9, align 16
%gep10 = getelementptr inbounds i8, ptr %in1, i64 32
%load5 = load <16 x i8>, ptr %gep10, align 1
%shufflevector12 = shufflevector <16 x i8> %load5, <16 x i8> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%shufflevector13 = shufflevector <16 x i8> %load5, <16 x i8> poison, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%zext4 = zext <8 x i8> %shufflevector12 to <8 x i16>
%zext5 = zext <8 x i8> %shufflevector13 to <8 x i16>
%shufflevector14 = shufflevector <8 x i16> %zext4, <8 x i16> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%shufflevector15 = shufflevector <8 x i16> %zext4, <8 x i16> poison, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
%shufflevector16 = shufflevector <8 x i16> %zext5, <8 x i16> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%shufflevector17 = shufflevector <8 x i16> %zext5, <8 x i16> poison, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
%uitofp8 = uitofp nneg <4 x i16> %shufflevector14 to <4 x float>
%uitofp9 = uitofp nneg <4 x i16> %shufflevector15 to <4 x float>
%uitofp10 = uitofp nneg <4 x i16> %shufflevector16 to <4 x float>
%uitofp11 = uitofp nneg <4 x i16> %shufflevector17 to <4 x float>
%fmul8 = fmul <4 x float> %load2, %uitofp8
%fmul9 = fmul <4 x float> %load0, %uitofp9
%fmul10 = fmul <4 x float> %load1, %uitofp10
%fmul11 = fmul <4 x float> %load2, %uitofp11
%gep11 = getelementptr inbounds i8, ptr %in2, i64 128
%gep12 = getelementptr inbounds i8, ptr %in2, i64 144
%gep13 = getelementptr inbounds i8, ptr %in2, i64 160
%gep14 = getelementptr inbounds i8, ptr %in2, i64 176
store <4 x float> %fmul8, ptr %gep11, align 16
store <4 x float> %fmul9, ptr %gep12, align 16
store <4 x float> %fmul10, ptr %gep13, align 16
store <4 x float> %fmul11, ptr %gep14, align 16
ret void
}
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