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[DirectX] Use scalar arguments for @llvm.dx.dot intrinsics #134570
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Now that we have the new DirectX target builtins I had another thought on how to do this that would eliminate our convert one intrinsic to another intrinsic trick we are doing here. Just expose dot2, dot3, and dot4 in the frontend. If we are comfortable with doing scalarization in the frontend for dot2add then does it make sense to do that for these fdot cases?
Downside is we would need sema check for these 3 new cases which seems like overkill and maybe disqualifies this idea.
You may also have to call a builtin from a builtin via
FunctionDecl *lookupBuiltinFunction(..)
to avoid having to change the HLSL headers which is maybe another disqualifier.There was a problem hiding this comment.
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I still think having a generic
fdot
for the frontend to emit makes sense. The implementation being per vector size is a bit odd and wouldn't scale, so if we did ever have a >4 elementfdot
I feel like it would be nicer for the backend to handle it rather than need the frontend to contend with all of these details.