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[AMDGPU][GFX11] Add more test coverage for FMA instructions. #65935

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343 changes: 235 additions & 108 deletions llvm/test/CodeGen/AMDGPU/dagcombine-fma-fmad.ll
Original file line number Diff line number Diff line change
@@ -1,71 +1,140 @@
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -enable-var-scope -check-prefix=GCN %s
; RUN: llc -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -enable-var-scope -check-prefixes=GCN,GFX10 %s
; RUN: llc -march=amdgcn -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -enable-var-scope -check-prefixes=GCN,GFX11 %s

define amdgpu_ps float @_amdgpu_ps_main() #0 {
; GCN-LABEL: _amdgpu_ps_main:
; GCN: ; %bb.0: ; %.entry
; GCN-NEXT: image_sample v[0:1], v[0:1], s[0:7], s[0:3] dmask:0x3 dim:SQ_RSRC_IMG_2D
; GCN-NEXT: v_mov_b32_e32 v4, 0
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: s_clause 0x1
; GCN-NEXT: image_sample v2, v[0:1], s[0:7], s[0:3] dmask:0x4 dim:SQ_RSRC_IMG_2D
; GCN-NEXT: image_sample v3, v[0:1], s[0:7], s[0:3] dmask:0x1 dim:SQ_RSRC_IMG_2D
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: image_load_mip v4, v[2:4], s[0:7] dmask:0x4 dim:SQ_RSRC_IMG_2D unorm
; GCN-NEXT: s_clause 0x3
; GCN-NEXT: s_buffer_load_dword s24, s[0:3], 0x5c
; GCN-NEXT: s_buffer_load_dword s28, s[0:3], 0x7c
; GCN-NEXT: s_buffer_load_dword s29, s[0:3], 0xc0
; GCN-NEXT: s_waitcnt_depctr 0xffe3
; GCN-NEXT: s_nop 0
; GCN-NEXT: s_buffer_load_dwordx4 s[0:3], s[0:3], 0x40
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_clause 0x1
; GCN-NEXT: s_buffer_load_dwordx4 s[4:7], s[0:3], 0x50
; GCN-NEXT: s_nop 0
; GCN-NEXT: s_buffer_load_dword s0, s[0:3], 0x2c
; GCN-NEXT: v_sub_f32_e64 v5, s24, s28
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: s_clause 0x4
; GCN-NEXT: s_buffer_load_dwordx4 s[8:11], s[0:3], 0x60
; GCN-NEXT: s_buffer_load_dwordx4 s[12:15], s[0:3], 0x20
; GCN-NEXT: s_buffer_load_dwordx4 s[16:19], s[0:3], 0x0
; GCN-NEXT: s_buffer_load_dwordx4 s[20:23], s[0:3], 0x70
; GCN-NEXT: s_buffer_load_dwordx4 s[24:27], s[0:3], 0x10
; GCN-NEXT: v_fma_f32 v1, v1, v5, s28
; GCN-NEXT: v_max_f32_e64 v6, s0, s0 clamp
; GCN-NEXT: v_add_f32_e64 v5, s29, -1.0
; GCN-NEXT: v_sub_f32_e32 v8, s0, v1
; GCN-NEXT: v_fma_f32 v7, -s2, v6, s6
; GCN-NEXT: v_fma_f32 v5, v6, v5, 1.0
; GCN-NEXT: v_mad_f32 v10, s2, v6, v2
; GCN-NEXT: s_mov_b32 s0, 0x3c23d70a
; GCN-NEXT: v_fmac_f32_e32 v1, v6, v8
; GCN-NEXT: v_fmac_f32_e32 v10, v7, v6
; GCN-NEXT: s_waitcnt lgkmcnt(0)
; GCN-NEXT: v_mul_f32_e32 v9, s10, v0
; GCN-NEXT: v_fma_f32 v0, -v0, s10, s14
; GCN-NEXT: v_mul_f32_e32 v8, s18, v2
; GCN-NEXT: v_mul_f32_e32 v3, s22, v3
; GCN-NEXT: v_fmac_f32_e32 v9, v0, v6
; GCN-NEXT: v_sub_f32_e32 v0, v1, v5
; GCN-NEXT: v_mul_f32_e32 v1, v8, v6
; GCN-NEXT: v_mul_f32_e32 v7, v6, v3
; GCN-NEXT: v_fma_f32 v3, -v6, v3, v9
; GCN-NEXT: v_fmac_f32_e32 v5, v0, v6
; GCN-NEXT: v_fma_f32 v0, v2, s26, -v1
; GCN-NEXT: v_fmac_f32_e32 v7, v3, v6
; GCN-NEXT: v_fmac_f32_e32 v1, v0, v6
; GCN-NEXT: v_mul_f32_e32 v0, v2, v6
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_add_f32_e32 v4, v4, v10
; GCN-NEXT: v_mul_f32_e32 v3, v4, v6
; GCN-NEXT: v_fmaak_f32 v4, s0, v5, 0x3ca3d70a
; GCN-NEXT: v_mul_f32_e32 v1, v3, v1
; GCN-NEXT: v_mul_f32_e32 v2, v7, v4
; GCN-NEXT: v_fmac_f32_e32 v1, v2, v0
; GCN-NEXT: v_max_f32_e32 v0, 0, v1
; GCN-NEXT: ; return to shader part epilog
; GFX10-LABEL: _amdgpu_ps_main:
; GFX10: ; %bb.0: ; %.entry
; GFX10-NEXT: image_sample v[0:1], v[0:1], s[0:7], s[0:3] dmask:0x3 dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: v_mov_b32_e32 v4, 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_clause 0x1
; GFX10-NEXT: image_sample v2, v[0:1], s[0:7], s[0:3] dmask:0x4 dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: image_sample v3, v[0:1], s[0:7], s[0:3] dmask:0x1 dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: image_load_mip v4, v[2:4], s[0:7] dmask:0x4 dim:SQ_RSRC_IMG_2D unorm
; GFX10-NEXT: s_clause 0x3
; GFX10-NEXT: s_buffer_load_dword s24, s[0:3], 0x5c
; GFX10-NEXT: s_buffer_load_dword s28, s[0:3], 0x7c
; GFX10-NEXT: s_buffer_load_dword s29, s[0:3], 0xc0
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: s_nop 0
; GFX10-NEXT: s_buffer_load_dwordx4 s[0:3], s[0:3], 0x40
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: s_clause 0x1
; GFX10-NEXT: s_buffer_load_dwordx4 s[4:7], s[0:3], 0x50
; GFX10-NEXT: s_nop 0
; GFX10-NEXT: s_buffer_load_dword s0, s[0:3], 0x2c
; GFX10-NEXT: v_sub_f32_e64 v5, s24, s28
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: s_clause 0x4
; GFX10-NEXT: s_buffer_load_dwordx4 s[8:11], s[0:3], 0x60
; GFX10-NEXT: s_buffer_load_dwordx4 s[12:15], s[0:3], 0x20
; GFX10-NEXT: s_buffer_load_dwordx4 s[16:19], s[0:3], 0x0
; GFX10-NEXT: s_buffer_load_dwordx4 s[20:23], s[0:3], 0x70
; GFX10-NEXT: s_buffer_load_dwordx4 s[24:27], s[0:3], 0x10
; GFX10-NEXT: v_fma_f32 v1, v1, v5, s28
; GFX10-NEXT: v_max_f32_e64 v6, s0, s0 clamp
; GFX10-NEXT: v_add_f32_e64 v5, s29, -1.0
; GFX10-NEXT: v_sub_f32_e32 v8, s0, v1
; GFX10-NEXT: v_fma_f32 v7, -s2, v6, s6
; GFX10-NEXT: v_fma_f32 v5, v6, v5, 1.0
; GFX10-NEXT: v_mad_f32 v10, s2, v6, v2
; GFX10-NEXT: s_mov_b32 s0, 0x3c23d70a
; GFX10-NEXT: v_fmac_f32_e32 v1, v6, v8
; GFX10-NEXT: v_fmac_f32_e32 v10, v7, v6
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: v_mul_f32_e32 v9, s10, v0
; GFX10-NEXT: v_fma_f32 v0, -v0, s10, s14
; GFX10-NEXT: v_mul_f32_e32 v8, s18, v2
; GFX10-NEXT: v_mul_f32_e32 v3, s22, v3
; GFX10-NEXT: v_fmac_f32_e32 v9, v0, v6
; GFX10-NEXT: v_sub_f32_e32 v0, v1, v5
; GFX10-NEXT: v_mul_f32_e32 v1, v8, v6
; GFX10-NEXT: v_mul_f32_e32 v7, v6, v3
; GFX10-NEXT: v_fma_f32 v3, -v6, v3, v9
; GFX10-NEXT: v_fmac_f32_e32 v5, v0, v6
; GFX10-NEXT: v_fma_f32 v0, v2, s26, -v1
; GFX10-NEXT: v_fmac_f32_e32 v7, v3, v6
; GFX10-NEXT: v_fmac_f32_e32 v1, v0, v6
; GFX10-NEXT: v_mul_f32_e32 v0, v2, v6
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_add_f32_e32 v4, v4, v10
; GFX10-NEXT: v_mul_f32_e32 v3, v4, v6
; GFX10-NEXT: v_fmaak_f32 v4, s0, v5, 0x3ca3d70a
; GFX10-NEXT: v_mul_f32_e32 v1, v3, v1
; GFX10-NEXT: v_mul_f32_e32 v2, v7, v4
; GFX10-NEXT: v_fmac_f32_e32 v1, v2, v0
; GFX10-NEXT: v_max_f32_e32 v0, 0, v1
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: _amdgpu_ps_main:
; GFX11: ; %bb.0: ; %.entry
; GFX11-NEXT: image_sample v[0:1], v[0:1], s[0:7], s[0:3] dmask:0x3 dim:SQ_RSRC_IMG_2D
; GFX11-NEXT: v_mov_b32_e32 v4, 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: image_sample v2, v[0:1], s[0:7], s[0:3] dmask:0x4 dim:SQ_RSRC_IMG_2D
; GFX11-NEXT: image_sample v3, v[0:1], s[0:7], s[0:3] dmask:0x1 dim:SQ_RSRC_IMG_2D
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: image_load_mip v4, v[2:4], s[0:7] dmask:0x4 dim:SQ_RSRC_IMG_2D unorm
; GFX11-NEXT: s_clause 0x3
; GFX11-NEXT: s_buffer_load_b32 s24, s[0:3], 0x5c
; GFX11-NEXT: s_buffer_load_b32 s28, s[0:3], 0x7c
; GFX11-NEXT: s_buffer_load_b32 s29, s[0:3], 0xc0
; GFX11-NEXT: s_buffer_load_b128 s[0:3], s[0:3], 0x40
; GFX11-NEXT: s_waitcnt lgkmcnt(0)
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: s_buffer_load_b128 s[4:7], s[0:3], 0x50
; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], 0x2c
; GFX11-NEXT: v_sub_f32_e64 v5, s24, s28
; GFX11-NEXT: s_waitcnt lgkmcnt(0)
; GFX11-NEXT: s_clause 0x3
; GFX11-NEXT: s_buffer_load_b128 s[8:11], s[0:3], 0x60
; GFX11-NEXT: s_buffer_load_b128 s[12:15], s[0:3], 0x20
; GFX11-NEXT: s_buffer_load_b128 s[16:19], s[0:3], 0x0
; GFX11-NEXT: s_buffer_load_b128 s[20:23], s[0:3], 0x70
; GFX11-NEXT: v_fma_f32 v1, v1, v5, s28
; GFX11-NEXT: v_max_f32_e64 v6, s0, s0 clamp
; GFX11-NEXT: s_buffer_load_b128 s[24:27], s[0:3], 0x10
; GFX11-NEXT: v_add_f32_e64 v5, s29, -1.0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX11-NEXT: v_sub_f32_e32 v8, s0, v1
; GFX11-NEXT: v_fma_f32 v7, -s2, v6, s6
; GFX11-NEXT: v_fma_f32 v10, s2, v6, v2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_4)
; GFX11-NEXT: v_fma_f32 v5, v6, v5, 1.0
; GFX11-NEXT: s_mov_b32 s0, 0x3c23d70a
; GFX11-NEXT: s_waitcnt lgkmcnt(0)
; GFX11-NEXT: v_mul_f32_e32 v9, s10, v0
; GFX11-NEXT: v_fma_f32 v0, -v0, s10, s14
; GFX11-NEXT: v_mul_f32_e32 v3, s22, v3
; GFX11-NEXT: v_dual_fmac_f32 v1, v6, v8 :: v_dual_mul_f32 v8, s18, v2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX11-NEXT: v_fmac_f32_e32 v9, v0, v6
; GFX11-NEXT: v_dual_fmac_f32 v10, v7, v6 :: v_dual_mul_f32 v7, v6, v3
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX11-NEXT: v_sub_f32_e32 v0, v1, v5
; GFX11-NEXT: v_fma_f32 v3, -v6, v3, v9
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX11-NEXT: v_fmac_f32_e32 v7, v3, v6
; GFX11-NEXT: v_fmac_f32_e32 v5, v0, v6
; GFX11-NEXT: v_mul_f32_e32 v1, v8, v6
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_add_f32_e32 v4, v4, v10
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX11-NEXT: v_dual_mul_f32 v3, v4, v6 :: v_dual_fmaak_f32 v4, s0, v5, 0x3ca3d70a
; GFX11-NEXT: v_fma_f32 v0, v2, s26, -v1
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_1) | instid1(VALU_DEP_4)
; GFX11-NEXT: v_fmac_f32_e32 v1, v0, v6
; GFX11-NEXT: v_mul_f32_e32 v0, v2, v6
; GFX11-NEXT: v_mul_f32_e32 v2, v7, v4
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_mul_f32_e32 v1, v3, v1
; GFX11-NEXT: v_fmac_f32_e32 v1, v2, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_max_f32_e32 v0, 0, v1
; GFX11-NEXT: ; return to shader part epilog
.entry:
%0 = call <3 x float> @llvm.amdgcn.image.sample.2d.v3f32.f32(i32 7, float undef, float undef, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0)
%.i2243 = extractelement <3 x float> %0, i32 2
Expand Down Expand Up @@ -168,13 +237,22 @@ define amdgpu_ps float @_amdgpu_ps_main() #0 {
}

define float @fmac_sequence_simple(float %a, float %b, float %c, float %d, float %e) #0 {
; GCN-LABEL: fmac_sequence_simple:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_fma_f32 v2, v2, v3, v4
; GCN-NEXT: v_fmac_f32_e32 v2, v0, v1
; GCN-NEXT: v_mov_b32_e32 v0, v2
; GCN-NEXT: s_setpc_b64 s[30:31]
; GFX10-LABEL: fmac_sequence_simple:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: v_fma_f32 v2, v2, v3, v4
; GFX10-NEXT: v_fmac_f32_e32 v2, v0, v1
; GFX10-NEXT: v_mov_b32_e32 v0, v2
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: fmac_sequence_simple:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: v_fma_f32 v2, v2, v3, v4
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_fmac_f32_e32 v2, v0, v1
; GFX11-NEXT: v_mov_b32_e32 v0, v2
; GFX11-NEXT: s_setpc_b64 s[30:31]
%t0 = fmul fast float %a, %b
%t1 = fmul fast float %c, %d
%t2 = fadd fast float %t0, %t1
Expand All @@ -183,14 +261,25 @@ define float @fmac_sequence_simple(float %a, float %b, float %c, float %d, float
}

define float @fmac_sequence_innermost_fmul(float %a, float %b, float %c, float %d, float %e, float %f, float %g) #0 {
; GCN-LABEL: fmac_sequence_innermost_fmul:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_mad_f32 v2, v2, v3, v6
; GCN-NEXT: v_fmac_f32_e32 v2, v0, v1
; GCN-NEXT: v_fmac_f32_e32 v2, v4, v5
; GCN-NEXT: v_mov_b32_e32 v0, v2
; GCN-NEXT: s_setpc_b64 s[30:31]
; GFX10-LABEL: fmac_sequence_innermost_fmul:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: v_mad_f32 v2, v2, v3, v6
; GFX10-NEXT: v_fmac_f32_e32 v2, v0, v1
; GFX10-NEXT: v_fmac_f32_e32 v2, v4, v5
; GFX10-NEXT: v_mov_b32_e32 v0, v2
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: fmac_sequence_innermost_fmul:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: v_fma_f32 v2, v2, v3, v6
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_fmac_f32_e32 v2, v0, v1
; GFX11-NEXT: v_fmac_f32_e32 v2, v4, v5
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_mov_b32_e32 v0, v2
; GFX11-NEXT: s_setpc_b64 s[30:31]
%t0 = fmul fast float %a, %b
%t1 = fmul fast float %c, %d
%t2 = fadd fast float %t0, %t1
Expand All @@ -201,14 +290,25 @@ define float @fmac_sequence_innermost_fmul(float %a, float %b, float %c, float %
}

define float @fmac_sequence_innermost_fmul_swapped_operands(float %a, float %b, float %c, float %d, float %e, float %f, float %g) #0 {
; GCN-LABEL: fmac_sequence_innermost_fmul_swapped_operands:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_mad_f32 v2, v2, v3, v6
; GCN-NEXT: v_fmac_f32_e32 v2, v0, v1
; GCN-NEXT: v_fmac_f32_e32 v2, v4, v5
; GCN-NEXT: v_mov_b32_e32 v0, v2
; GCN-NEXT: s_setpc_b64 s[30:31]
; GFX10-LABEL: fmac_sequence_innermost_fmul_swapped_operands:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: v_mad_f32 v2, v2, v3, v6
; GFX10-NEXT: v_fmac_f32_e32 v2, v0, v1
; GFX10-NEXT: v_fmac_f32_e32 v2, v4, v5
; GFX10-NEXT: v_mov_b32_e32 v0, v2
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: fmac_sequence_innermost_fmul_swapped_operands:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: v_fma_f32 v2, v2, v3, v6
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_fmac_f32_e32 v2, v0, v1
; GFX11-NEXT: v_fmac_f32_e32 v2, v4, v5
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_mov_b32_e32 v0, v2
; GFX11-NEXT: s_setpc_b64 s[30:31]
%t0 = fmul fast float %a, %b
%t1 = fmul fast float %c, %d
%t2 = fadd fast float %t0, %t1
Expand All @@ -219,12 +319,20 @@ define float @fmac_sequence_innermost_fmul_swapped_operands(float %a, float %b,
}

define amdgpu_ps float @fmac_sequence_innermost_fmul_sgpr(float inreg %a, float inreg %b, float inreg %c, float inreg %d, float inreg %e, float inreg %f, float %g) #0 {
; GCN-LABEL: fmac_sequence_innermost_fmul_sgpr:
; GCN: ; %bb.0:
; GCN-NEXT: v_mac_f32_e64 v0, s2, s3
; GCN-NEXT: v_fmac_f32_e64 v0, s0, s1
; GCN-NEXT: v_fmac_f32_e64 v0, s4, s5
; GCN-NEXT: ; return to shader part epilog
; GFX10-LABEL: fmac_sequence_innermost_fmul_sgpr:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mac_f32_e64 v0, s2, s3
; GFX10-NEXT: v_fmac_f32_e64 v0, s0, s1
; GFX10-NEXT: v_fmac_f32_e64 v0, s4, s5
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: fmac_sequence_innermost_fmul_sgpr:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_fmac_f32_e64 v0, s2, s3
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_fmac_f32_e64 v0, s0, s1
; GFX11-NEXT: v_fmac_f32_e64 v0, s4, s5
; GFX11-NEXT: ; return to shader part epilog
%t0 = fmul fast float %a, %b
%t1 = fmul fast float %c, %d
%t2 = fadd fast float %t0, %t1
Expand All @@ -235,14 +343,25 @@ define amdgpu_ps float @fmac_sequence_innermost_fmul_sgpr(float inreg %a, float
}

define amdgpu_ps float @fmac_sequence_innermost_fmul_multiple_use(float inreg %a, float inreg %b, float inreg %c, float inreg %d, float inreg %e, float inreg %f, float %g) #0 {
; GCN-LABEL: fmac_sequence_innermost_fmul_multiple_use:
; GCN: ; %bb.0:
; GCN-NEXT: v_mul_f32_e64 v1, s2, s3
; GCN-NEXT: v_fmac_f32_e64 v1, s0, s1
; GCN-NEXT: v_fma_f32 v2, s5, s4, v1
; GCN-NEXT: v_fmac_f32_e32 v1, s5, v2
; GCN-NEXT: v_add_f32_e32 v0, v1, v0
; GCN-NEXT: ; return to shader part epilog
; GFX10-LABEL: fmac_sequence_innermost_fmul_multiple_use:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mul_f32_e64 v1, s2, s3
; GFX10-NEXT: v_fmac_f32_e64 v1, s0, s1
; GFX10-NEXT: v_fma_f32 v2, s5, s4, v1
; GFX10-NEXT: v_fmac_f32_e32 v1, s5, v2
; GFX10-NEXT: v_add_f32_e32 v0, v1, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: fmac_sequence_innermost_fmul_multiple_use:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mul_f32_e64 v1, s2, s3
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_fmac_f32_e64 v1, s0, s1
; GFX11-NEXT: v_fma_f32 v2, s5, s4, v1
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_fmac_f32_e32 v1, s5, v2
; GFX11-NEXT: v_add_f32_e32 v0, v1, v0
; GFX11-NEXT: ; return to shader part epilog
%t0 = fmul fast float %a, %b
%t1 = fmul fast float %c, %d
%t2 = fadd fast float %t0, %t1
Expand All @@ -258,12 +377,20 @@ define amdgpu_ps float @fmac_sequence_innermost_fmul_multiple_use(float inreg %a
; selecting it as a multiply. In some cases the multiply is better because
; SIFoldOperands can fold it into a previous instruction as an output modifier.
define amdgpu_ps float @fma_vs_output_modifier(float %x, i32 %n) #0 {
; GCN-LABEL: fma_vs_output_modifier:
; GCN: ; %bb.0:
; GCN-NEXT: v_cvt_f32_i32_e64 v1, v1 mul:2
; GCN-NEXT: v_mul_f32_e32 v0, v0, v0
; GCN-NEXT: v_mul_f32_e32 v0, v0, v1
; GCN-NEXT: ; return to shader part epilog
; GFX10-LABEL: fma_vs_output_modifier:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_cvt_f32_i32_e64 v1, v1 mul:2
; GFX10-NEXT: v_mul_f32_e32 v0, v0, v0
; GFX10-NEXT: v_mul_f32_e32 v0, v0, v1
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: fma_vs_output_modifier:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_cvt_f32_i32_e64 v1, v1 mul:2
; GFX11-NEXT: v_mul_f32_e32 v0, v0, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_mul_f32_e32 v0, v0, v1
; GFX11-NEXT: ; return to shader part epilog
%s = sitofp i32 %n to float
%m = fmul contract float %x, %x
%a = fmul contract float %m, 2.0
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