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[HLSL][Doc] Add doc about expected differences #82395
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[HLSL][Doc] Add doc about expected differences #82395
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This document covers expected differences between Clang and the HLSL reference compiler implementations (FXC & DXC). The document is not intended to be exhaustive, but it should be a best effort to cover known cases. This document should document both the behavioral difference and the explanation of why Clang differs. The initail document covers known overload resolution differences.
@llvm/pr-subscribers-clang @llvm/pr-subscribers-hlsl Author: Chris B (llvm-beanz) ChangesThis document covers expected differences between Clang and the HLSL reference compiler implementations (FXC & DXC). The document is not intended to be exhaustive, but it should be a best effort to cover known cases. This document should document both the behavioral difference and the explanation of why Clang differs. The initail document covers known overload resolution differences. Full diff: https://github.com/llvm/llvm-project/pull/82395.diff 2 Files Affected:
diff --git a/clang/docs/HLSL/ExpectedDifferences.rst b/clang/docs/HLSL/ExpectedDifferences.rst
new file mode 100644
index 00000000000000..f1d52b52092466
--- /dev/null
+++ b/clang/docs/HLSL/ExpectedDifferences.rst
@@ -0,0 +1,108 @@
+
+Expected Differences vs DXC and FXC
+===================================
+
+.. contents::
+ :local:
+
+Introduction
+============
+
+HLSL currently has two reference compilers, the `DirectX Shader Compiler (DXC)
+<https://github.com/microsoft/DirectXShaderCompiler/>`_ and the
+`Effect-Compiler (FXC) <https://learn.microsoft.com/en-us/windows/win32/direct3dtools/fxc>`_.
+The two reference compilers do not fully agree. Some known disagreements in the
+references are tracked on
+`DXC's GitHub
+<https://github.com/microsoft/DirectXShaderCompiler/issues?q=is%3Aopen+is%3Aissue+label%3Afxc-disagrees>`_,
+but many more are known to exist.
+
+HLSL as implemented by Clang will also not fully match either of the reference
+implementations, it is instead being written to match the `draft language
+specification <https://microsoft.github.io/hlsl-specs/specs/hlsl.pdf>`_.
+
+This document is a non-exhaustive collection the known differences between
+Clang's implementation of HLSL and the existing reference compilers.
+
+General Principles
+------------------
+
+Most of the intended differences between Clang and the earlier reference
+compilers are focused on increased consistency and correctness. Both reference
+compilers do not always apply language rules the same in all contexts.
+
+Clang also deviates from the reference compilers by providing different
+diagnostics, both in terms of the textual messages and the contexts in which
+diagnostics are produced. While striving for a high level of source
+compatibility with conforming HLSL code, Clang may produce earlier and more
+robust diagnostics for incorrect code or reject code that a reference compiler
+incorrectly accepted.
+
+Language Version
+================
+
+Clang targets language compatibility for HLSL 2021 as implemented by DXC.
+Language features that were removed in earlier versions of HLSL may be added on
+a case-by-case basis, but are not planned for the initial implementation.
+
+Overload Resolution
+===================
+
+Clang's HLSL implementation adopts C++ overload resolution rules as proposed for
+HLSL 202x based on proposal
+`0007 <https://github.com/microsoft/hlsl-specs/blob/main/proposals/0007-const-instance-methods.md>`_
+and
+`0008 <https://github.com/microsoft/hlsl-specs/blob/main/proposals/0008-non-member-operator-overloading.md>`_.
+
+Clang's implementation extends standard overload resolution rules to HLSL
+library functionality. This causes subtle changes in overload resolution
+behavior between Clang and DXC. Some examples include:
+
+.. code-block:: c++
+
+ void halfOrInt16(half H);
+ void halfOrInt16(uint16_t I);
+
+ void takesDoubles(double, double, double);
+
+ cbuffer CB {
+ uint U;
+ uint I;
+ float X, Y, Z;
+ double3 A, B;
+ }
+
+ export void call() {
+ halfOrInt16(U); // All: Resolves to halfOrInt16(uint16_t).
+ halfOrInt16(I); // All: Resolves to halfOrInt16(uint16_t).
+ #ifndef IGNORE_ERRORS
+ half H = asfloat16(I); // DXC: Fails to resolve overload for int.
+ // Clang: Resolves to halfOrInt16(uint16_t).
+ half H = asfloat16(U); // DXC: Fails to resolve overload for int.
+ // Clang: Resolves to halfOrInt16(uint16_t).
+ #endif
+ half H = asfloat16(0x01); // DXC: Resolves to halfOrInt16(half).
+ // Clang: Resolves to halfOrInt16(uint16_t).
+
+ takesDoubles(X, Y, Z); // Works on all compilers
+ #ifndef IGNORE_ERRORS
+ fma(X, Y, Z); // DXC: Fails to resolve no known conversion from float to double.
+ // Clang: Resolces to fma(double,double,double).
+ #endif
+
+ double D = dot(A, B); // DXC: Resolves to dot(double3, double3), fails DXIL Validation.
+ // FXC: Expands to compute double dot product with fmul/fadd
+ // Clang: Resolves to dot(float3, float3), emits conversion warnings.
+
+ }
+
+`Compiler Explorer <https://godbolt.org/z/1qz6sn713>`_
+
+.. note::
+
+ In Clang a conscious decision was made to exclude the ``dot(vector<double,N>,
+ vector<double,N>)`` overload and allow overload resolution to resolve the
+ ``vector<float,N>`` overload. This approach provides ``-Wconversion``
+ diagnostic notifying the user of the conversion rather than silently altering
+ precision relative to the other overloads (as FXC does) or generating code
+ that will fail validation (as DXC does).
diff --git a/clang/docs/HLSL/HLSLDocs.rst b/clang/docs/HLSL/HLSLDocs.rst
index 1f232129548d0b..97b2425f013b34 100644
--- a/clang/docs/HLSL/HLSLDocs.rst
+++ b/clang/docs/HLSL/HLSLDocs.rst
@@ -11,6 +11,7 @@ HLSL Design and Implementation
.. toctree::
:maxdepth: 1
+ ExpectedDifferences
HLSLIRReference
ResourceTypes
EntryFunctions
|
halfOrInt16(I); // All: Resolves to halfOrInt16(uint16_t). | ||
#ifndef IGNORE_ERRORS | ||
half H = asfloat16(I); // DXC: Fails to resolve overload for int. | ||
// Clang: Resolves to halfOrInt16(uint16_t). |
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Looks like there is a typo in the comment here and a few places below: halfOfInt16
-> asfloat16
// Clang: Resolves to asfloat16(uint16_t). | ||
#endif | ||
half H = asfloat16(0x01); // DXC: Resolves to asfloat16(half). | ||
// Clang: Resolves to asfloat16(uint16_t). |
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Not sure how best to present it, since it's a builtin, but it might be nice to point out what the overload set of asfloat16
is to clarify what the actual difference in behaviour is here.
takesDoubles(X, Y, Z); // Works on all compilers | ||
#ifndef IGNORE_ERRORS | ||
fma(X, Y, Z); // DXC: Fails to resolve no known conversion from float to double. | ||
// Clang: Resolces to fma(double,double,double). |
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Typo: "Resolces"
Co-authored-by: S. Bharadwaj Yadavalli <[email protected]>
This document covers expected differences between Clang and the HLSL reference compiler implementations (FXC & DXC). The document is not intended to be exhaustive, but it should be a best effort to cover known cases.
This document should document both the behavioral difference and the explanation of why Clang differs.
The initail document covers known overload resolution differences.