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[libc] Only enable LLVM_FULL_BUILD_MODE by default for GPU targets #84664

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merged 1 commit into from
Mar 11, 2024

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@jhuber6 jhuber6 commented Mar 10, 2024

Summary:
Currently we have a conditional that turns the full build on by default
if it is a default target. This used to work fine when the GPU was the
only target that was ever present. However, we've recently changed to
allow building multiple of these at the same time. That means we should
have the ability to build overlay mode in the CPU mode and full build in
the GPU mode. This patch makes some simple adjustments to pass the
arguments per-triple. This slightly extends the existing -DRUNTIMES_
argument support to also transform any extra CMake inputs rather than
just the passed CMake variables.

Summary:
Currently we have a conditional that turns the full build on by default
if it is a default target. This used to work fine when the GPU was the
only target that was ever present. However, we've recently changed to
allow building multiple of these at the same time. That means we should
have the ability to build overlay mode in the CPU mode and full build in
the GPU mode. This patch makes some simple adjustments to pass the
arguments per-triple. This slightly extends the existing `-DRUNTIMES_`
argument support to also transform any extra CMake inputs rather than
just the passed CMake variables.
jhuber6 added a commit to jhuber6/llvm-project that referenced this pull request Mar 10, 2024
Summary:
The libc build has a few utilties that need to be built before we can do
everything in the full build. The one requirement currently is the
`libc-hdrgen` binary. If we are doing a full build runtimes mode we
first add `libc` to the projects list and then only use the `projects`
portion to buld the `libc` portion. We also use utilities for the GPU
build, namely the loader utilities. Previously we would build these
tools on-demand inside of the cross-build, which tool some hacky
workarounds for the dependency finding and target triple. This patch
instead just builds them similarly to libc-hdrgen and then passses them
in. We now either pass it manually it it was built, or just look it up
like we do with the other `clang` tools.

Depends on llvm#84664
jhuber6 added a commit to jhuber6/llvm-project that referenced this pull request Mar 10, 2024
Summary:
The libc build has a few utilties that need to be built before we can do
everything in the full build. The one requirement currently is the
`libc-hdrgen` binary. If we are doing a full build runtimes mode we
first add `libc` to the projects list and then only use the `projects`
portion to buld the `libc` portion. We also use utilities for the GPU
build, namely the loader utilities. Previously we would build these
tools on-demand inside of the cross-build, which tool some hacky
workarounds for the dependency finding and target triple. This patch
instead just builds them similarly to libc-hdrgen and then passses them
in. We now either pass it manually it it was built, or just look it up
like we do with the other `clang` tools.

Depends on llvm#84664
jhuber6 added a commit to jhuber6/llvm-project that referenced this pull request Mar 10, 2024
Summary:
The libc build has a few utilties that need to be built before we can do
everything in the full build. The one requirement currently is the
`libc-hdrgen` binary. If we are doing a full build runtimes mode we
first add `libc` to the projects list and then only use the `projects`
portion to buld the `libc` portion. We also use utilities for the GPU
build, namely the loader utilities. Previously we would build these
tools on-demand inside of the cross-build, which tool some hacky
workarounds for the dependency finding and target triple. This patch
instead just builds them similarly to libc-hdrgen and then passses them
in. We now either pass it manually it it was built, or just look it up
like we do with the other `clang` tools.

Depends on llvm#84664
jhuber6 added a commit to jhuber6/llvm-project that referenced this pull request Mar 10, 2024
Summary:
The libc build has a few utilties that need to be built before we can do
everything in the full build. The one requirement currently is the
`libc-hdrgen` binary. If we are doing a full build runtimes mode we
first add `libc` to the projects list and then only use the `projects`
portion to buld the `libc` portion. We also use utilities for the GPU
build, namely the loader utilities. Previously we would build these
tools on-demand inside of the cross-build, which tool some hacky
workarounds for the dependency finding and target triple. This patch
instead just builds them similarly to libc-hdrgen and then passses them
in. We now either pass it manually it it was built, or just look it up
like we do with the other `clang` tools.

Depends on llvm#84664
@jhuber6 jhuber6 merged commit d27c1be into llvm:main Mar 11, 2024
jhuber6 added a commit to jhuber6/llvm-project that referenced this pull request Mar 11, 2024
Summary:
The libc build has a few utilties that need to be built before we can do
everything in the full build. The one requirement currently is the
`libc-hdrgen` binary. If we are doing a full build runtimes mode we
first add `libc` to the projects list and then only use the `projects`
portion to buld the `libc` portion. We also use utilities for the GPU
build, namely the loader utilities. Previously we would build these
tools on-demand inside of the cross-build, which tool some hacky
workarounds for the dependency finding and target triple. This patch
instead just builds them similarly to libc-hdrgen and then passses them
in. We now either pass it manually it it was built, or just look it up
like we do with the other `clang` tools.

Depends on llvm#84664
jhuber6 added a commit that referenced this pull request Mar 11, 2024
Summary:
The libc build has a few utilties that need to be built before we can do
everything in the full build. The one requirement currently is the
`libc-hdrgen` binary. If we are doing a full build runtimes mode we
first add `libc` to the projects list and then only use the `projects`
portion to buld the `libc` portion. We also use utilities for the GPU
build, namely the loader utilities. Previously we would build these
tools on-demand inside of the cross-build, which tool some hacky
workarounds for the dependency finding and target triple. This patch
instead just builds them similarly to libc-hdrgen and then passses them
in. We now either pass it manually it it was built, or just look it up
like we do with the other `clang` tools.

Depends on #84664
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2 participants