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[Float2Int] Fix miscompile with floats that can be converted to large values #85996
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The range in the debug print for this instruction seems problematic
That range only contains one value, 0.
The pass computed a minimum bitwidth of 3
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Don't know if that is something for another PR because I only touched the conversion aspect, upon which the type converted to was set to 32 bits anyway
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Whether minbitwith is 3 or 1, it only matters in choosing a 32 or 64 bit type. At least, right now that is what happens.
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That means either R.getLower().getSignificantBits() or R.getHigher().getSignificantBits() returned 2.
Because that + 1 makes 3
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If the value is not negative, this
function returns the same value as getActiveBits()+1.
Okay so assuming 1 has 1 active bit, that makes 2, and then + 1 is 3 for MinBitWidth
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Perhaps I should remove the + 1 from the MinBW assigned to it from the max of the range ends
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Why?
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34 makes more sense than 35 for UINT_MAX
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How so?
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define i32 @pr79158_2() {
; CHECK-LABEL: @pr79158_2(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[X_I:%.]] = alloca i32, align 4
; CHECK-NEXT: call void @llvm.lifetime.start.p0(i64 4, ptr nonnull [[X_I]])
; CHECK-NEXT: store volatile i32 1, ptr [[X_I]], align 4
; CHECK-NEXT: [[X_I_0_X_I_0_X_0_X_0_X_0__I:%.]] = load volatile i32, ptr [[X_I]], align 4
; CHECK-NEXT: [[CMP_I:%.]] = icmp sgt i32 [[X_I_0_X_I_0_X_0_X_0_X_0__I]], 0
; CHECK-NEXT: [[TMP0:%.]] = zext i1 [[CMP_I]] to i32
; CHECK-NEXT: [[MUL_I1:%.*]] = mul i32 [[TMP0]], -2147483648
; CHECK-NEXT: call void @llvm.lifetime.end.p0(i64 4, ptr nonnull [[X_I]])
; CHECK-NEXT: ret i32 0
I feel like i32 should be chosen in particular I mean.