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[VectorCombine] foldShuffleOfBinops - add support for length changing shuffles #88899

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85 changes: 58 additions & 27 deletions llvm/lib/Transforms/Vectorize/VectorCombine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1395,60 +1395,91 @@ bool VectorCombine::scalarizeLoadExtract(Instruction &I) {
return true;
}

/// Try to convert "shuffle (binop), (binop)" with a shared binop operand into
/// "binop (shuffle), (shuffle)".
/// Try to convert "shuffle (binop), (binop)" into "binop (shuffle), (shuffle)".
bool VectorCombine::foldShuffleOfBinops(Instruction &I) {
auto *VecTy = cast<FixedVectorType>(I.getType());
BinaryOperator *B0, *B1;
ArrayRef<int> Mask;
ArrayRef<int> OldMask;
if (!match(&I, m_Shuffle(m_OneUse(m_BinOp(B0)), m_OneUse(m_BinOp(B1)),
m_Mask(Mask))) ||
B0->getOpcode() != B1->getOpcode() || B0->getType() != VecTy)
m_Mask(OldMask))))
return false;

// Don't introduce poison into div/rem.
if (any_of(Mask, [](int M) { return M == PoisonMaskElem; }) &&
if (any_of(OldMask, [](int M) { return M == PoisonMaskElem; }) &&
B0->isIntDivRem())
return false;

// Try to replace a binop with a shuffle if the shuffle is not costly.
// The new shuffle will choose from a single, common operand, so it may be
// cheaper than the existing two-operand shuffle.
SmallVector<int> UnaryMask = createUnaryMask(Mask, Mask.size());
// TODO: Add support for addlike etc.
Instruction::BinaryOps Opcode = B0->getOpcode();
InstructionCost BinopCost = TTI.getArithmeticInstrCost(Opcode, VecTy);
InstructionCost ShufCost = TTI.getShuffleCost(
TargetTransformInfo::SK_PermuteSingleSrc, VecTy, UnaryMask);
if (ShufCost > BinopCost)
if (Opcode != B1->getOpcode())
return false;

auto *ShuffleDstTy = dyn_cast<FixedVectorType>(I.getType());
auto *BinOpTy = dyn_cast<FixedVectorType>(B0->getType());
if (!ShuffleDstTy || !BinOpTy)
return false;

unsigned NumSrcElts = BinOpTy->getNumElements();

// If we have something like "add X, Y" and "add Z, X", swap ops to match.
Value *X = B0->getOperand(0), *Y = B0->getOperand(1);
Value *Z = B1->getOperand(0), *W = B1->getOperand(1);
if (BinaryOperator::isCommutative(Opcode) && X != Z && Y != W)
if (BinaryOperator::isCommutative(Opcode) && X != Z && Y != W &&
(X == W || Y == Z))
std::swap(X, Y);

Value *Shuf0, *Shuf1;
auto ConvertToUnary = [NumSrcElts](int &M) {
if (M >= (int)NumSrcElts)
M -= NumSrcElts;
};

SmallVector<int> NewMask0(OldMask.begin(), OldMask.end());
TargetTransformInfo::ShuffleKind SK0 = TargetTransformInfo::SK_PermuteTwoSrc;
if (X == Z) {
// shuf (bo X, Y), (bo X, W) --> bo (shuf X), (shuf Y, W)
Shuf0 = Builder.CreateShuffleVector(X, UnaryMask);
Shuf1 = Builder.CreateShuffleVector(Y, W, Mask);
} else if (Y == W) {
// shuf (bo X, Y), (bo Z, Y) --> bo (shuf X, Z), (shuf Y)
Shuf0 = Builder.CreateShuffleVector(X, Z, Mask);
Shuf1 = Builder.CreateShuffleVector(Y, UnaryMask);
} else {
return false;
llvm::for_each(NewMask0, ConvertToUnary);
SK0 = TargetTransformInfo::SK_PermuteSingleSrc;
Z = PoisonValue::get(BinOpTy);
}

SmallVector<int> NewMask1(OldMask.begin(), OldMask.end());
TargetTransformInfo::ShuffleKind SK1 = TargetTransformInfo::SK_PermuteTwoSrc;
if (Y == W) {
llvm::for_each(NewMask1, ConvertToUnary);
SK1 = TargetTransformInfo::SK_PermuteSingleSrc;
W = PoisonValue::get(BinOpTy);
}

// Try to replace a binop with a shuffle if the shuffle is not costly.
TTI::TargetCostKind CostKind = TTI::TCK_RecipThroughput;

InstructionCost OldCost =
TTI.getArithmeticInstrCost(B0->getOpcode(), BinOpTy, CostKind) +
TTI.getArithmeticInstrCost(B1->getOpcode(), BinOpTy, CostKind) +
TTI.getShuffleCost(TargetTransformInfo::SK_PermuteTwoSrc, BinOpTy,
OldMask, CostKind, 0, nullptr, {B0, B1}, &I);

InstructionCost NewCost =
TTI.getShuffleCost(SK0, BinOpTy, NewMask0, CostKind, 0, nullptr, {X, Z}) +
TTI.getShuffleCost(SK1, BinOpTy, NewMask1, CostKind, 0, nullptr, {Y, W}) +
TTI.getArithmeticInstrCost(Opcode, ShuffleDstTy, CostKind);

LLVM_DEBUG(dbgs() << "Found a shuffle feeding two binops: " << I
<< "\n OldCost: " << OldCost << " vs NewCost: " << NewCost
<< "\n");
if (NewCost >= OldCost)
return false;

Value *Shuf0 = Builder.CreateShuffleVector(X, Z, NewMask0);
Value *Shuf1 = Builder.CreateShuffleVector(Y, W, NewMask1);
Value *NewBO = Builder.CreateBinOp(Opcode, Shuf0, Shuf1);

// Intersect flags from the old binops.
if (auto *NewInst = dyn_cast<Instruction>(NewBO)) {
NewInst->copyIRFlags(B0);
NewInst->andIRFlags(B1);
}

// TODO: Add Shuf0/Shuf1 to WorkList?
Worklist.pushValue(Shuf0);
Worklist.pushValue(Shuf1);
replaceValue(I, *NewBO);
return true;
}
Expand Down
67 changes: 39 additions & 28 deletions llvm/test/Transforms/VectorCombine/X86/shuffle-of-binops.ll
Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,9 @@ define <4 x float> @shuf_fdiv_v4f32_yy(<4 x float> %x, <4 x float> %y, <4 x floa
define <4 x i32> @shuf_add_v4i32_xx(<4 x i32> %x, <4 x i32> %y, <4 x i32> %z) {
; CHECK-LABEL: define <4 x i32> @shuf_add_v4i32_xx(
; CHECK-SAME: <4 x i32> [[X:%.*]], <4 x i32> [[Y:%.*]], <4 x i32> [[Z:%.*]]) #[[ATTR0]] {
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[X]], <4 x i32> poison, <4 x i32> <i32 poison, i32 poison, i32 2, i32 0>
; CHECK-NEXT: [[R1:%.*]] = shufflevector <4 x i32> [[Y]], <4 x i32> [[Z]], <4 x i32> <i32 poison, i32 poison, i32 6, i32 0>
; CHECK-NEXT: [[R2:%.*]] = add <4 x i32> [[TMP1]], [[R1]]
; CHECK-NEXT: [[B0:%.*]] = add <4 x i32> [[X]], [[Y]]
; CHECK-NEXT: [[B1:%.*]] = add <4 x i32> [[X]], [[Z]]
; CHECK-NEXT: [[R2:%.*]] = shufflevector <4 x i32> [[B0]], <4 x i32> [[B1]], <4 x i32> <i32 poison, i32 poison, i32 6, i32 0>
; CHECK-NEXT: ret <4 x i32> [[R2]]
;
%b0 = add <4 x i32> %x, %y
Expand All @@ -36,15 +36,22 @@ define <4 x i32> @shuf_add_v4i32_xx(<4 x i32> %x, <4 x i32> %y, <4 x i32> %z) {
ret <4 x i32> %r
}

; For commutative instructions, common operand may be swapped.
; For commutative instructions, common operand may be swapped (SSE - expensive fmul vs AVX - cheap fmul)

define <4 x float> @shuf_fmul_v4f32_xx_swap(<4 x float> %x, <4 x float> %y, <4 x float> %z) {
; CHECK-LABEL: define <4 x float> @shuf_fmul_v4f32_xx_swap(
; CHECK-SAME: <4 x float> [[X:%.*]], <4 x float> [[Y:%.*]], <4 x float> [[Z:%.*]]) #[[ATTR0]] {
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[Y]], <4 x float> [[Z]], <4 x i32> <i32 0, i32 3, i32 4, i32 7>
; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <4 x float> [[X]], <4 x float> poison, <4 x i32> <i32 0, i32 3, i32 0, i32 3>
; CHECK-NEXT: [[R:%.*]] = fmul <4 x float> [[TMP1]], [[TMP2]]
; CHECK-NEXT: ret <4 x float> [[R]]
; SSE-LABEL: define <4 x float> @shuf_fmul_v4f32_xx_swap(
; SSE-SAME: <4 x float> [[X:%.*]], <4 x float> [[Y:%.*]], <4 x float> [[Z:%.*]]) #[[ATTR0]] {
; SSE-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[Y]], <4 x float> [[Z]], <4 x i32> <i32 0, i32 3, i32 4, i32 7>
; SSE-NEXT: [[TMP2:%.*]] = shufflevector <4 x float> [[X]], <4 x float> poison, <4 x i32> <i32 0, i32 3, i32 0, i32 3>
; SSE-NEXT: [[R:%.*]] = fmul <4 x float> [[TMP1]], [[TMP2]]
; SSE-NEXT: ret <4 x float> [[R]]
;
; AVX-LABEL: define <4 x float> @shuf_fmul_v4f32_xx_swap(
; AVX-SAME: <4 x float> [[X:%.*]], <4 x float> [[Y:%.*]], <4 x float> [[Z:%.*]]) #[[ATTR0]] {
; AVX-NEXT: [[B0:%.*]] = fmul <4 x float> [[X]], [[Y]]
; AVX-NEXT: [[B1:%.*]] = fmul <4 x float> [[Z]], [[X]]
; AVX-NEXT: [[R:%.*]] = shufflevector <4 x float> [[B0]], <4 x float> [[B1]], <4 x i32> <i32 0, i32 3, i32 4, i32 7>
; AVX-NEXT: ret <4 x float> [[R]]
;
%b0 = fmul <4 x float> %x, %y
%b1 = fmul <4 x float> %z, %x
Expand All @@ -57,9 +64,9 @@ define <4 x float> @shuf_fmul_v4f32_xx_swap(<4 x float> %x, <4 x float> %y, <4 x
define <2 x i64> @shuf_and_v2i64_yy_swap(<2 x i64> %x, <2 x i64> %y, <2 x i64> %z) {
; CHECK-LABEL: define <2 x i64> @shuf_and_v2i64_yy_swap(
; CHECK-SAME: <2 x i64> [[X:%.*]], <2 x i64> [[Y:%.*]], <2 x i64> [[Z:%.*]]) #[[ATTR0]] {
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x i64> [[Y]], <2 x i64> poison, <2 x i32> <i32 1, i32 0>
; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <2 x i64> [[X]], <2 x i64> [[Z]], <2 x i32> <i32 3, i32 0>
; CHECK-NEXT: [[R:%.*]] = and <2 x i64> [[TMP1]], [[TMP2]]
; CHECK-NEXT: [[B0:%.*]] = and <2 x i64> [[X]], [[Y]]
; CHECK-NEXT: [[B1:%.*]] = and <2 x i64> [[Y]], [[Z]]
; CHECK-NEXT: [[R:%.*]] = shufflevector <2 x i64> [[B0]], <2 x i64> [[B1]], <2 x i32> <i32 3, i32 0>
; CHECK-NEXT: ret <2 x i64> [[R]]
;
%b0 = and <2 x i64> %x, %y
Expand All @@ -84,15 +91,22 @@ define <4 x i32> @shuf_shl_v4i32_xx(<4 x i32> %x, <4 x i32> %y, <4 x i32> %z) {
ret <4 x i32> %r
}

; negative test - common operand, but not commutable
; common operand, but not commutable (SSE - expensive vector shift vs AVX2 - cheap vector shift)

define <4 x i32> @shuf_shl_v4i32_xx_swap(<4 x i32> %x, <4 x i32> %y, <4 x i32> %z) {
; CHECK-LABEL: define <4 x i32> @shuf_shl_v4i32_xx_swap(
; CHECK-SAME: <4 x i32> [[X:%.*]], <4 x i32> [[Y:%.*]], <4 x i32> [[Z:%.*]]) #[[ATTR0]] {
; CHECK-NEXT: [[B0:%.*]] = shl <4 x i32> [[X]], [[Y]]
; CHECK-NEXT: [[B1:%.*]] = shl <4 x i32> [[Z]], [[X]]
; CHECK-NEXT: [[R1:%.*]] = shufflevector <4 x i32> [[B0]], <4 x i32> [[B1]], <4 x i32> <i32 3, i32 2, i32 2, i32 5>
; CHECK-NEXT: ret <4 x i32> [[R1]]
; SSE-LABEL: define <4 x i32> @shuf_shl_v4i32_xx_swap(
; SSE-SAME: <4 x i32> [[X:%.*]], <4 x i32> [[Y:%.*]], <4 x i32> [[Z:%.*]]) #[[ATTR0]] {
; SSE-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[X]], <4 x i32> [[Z]], <4 x i32> <i32 3, i32 2, i32 2, i32 5>
; SSE-NEXT: [[TMP2:%.*]] = shufflevector <4 x i32> [[Y]], <4 x i32> [[X]], <4 x i32> <i32 3, i32 2, i32 2, i32 5>
; SSE-NEXT: [[R:%.*]] = shl <4 x i32> [[TMP1]], [[TMP2]]
; SSE-NEXT: ret <4 x i32> [[R]]
;
; AVX-LABEL: define <4 x i32> @shuf_shl_v4i32_xx_swap(
; AVX-SAME: <4 x i32> [[X:%.*]], <4 x i32> [[Y:%.*]], <4 x i32> [[Z:%.*]]) #[[ATTR0]] {
; AVX-NEXT: [[B0:%.*]] = shl <4 x i32> [[X]], [[Y]]
; AVX-NEXT: [[B1:%.*]] = shl <4 x i32> [[Z]], [[X]]
; AVX-NEXT: [[R:%.*]] = shufflevector <4 x i32> [[B0]], <4 x i32> [[B1]], <4 x i32> <i32 3, i32 2, i32 2, i32 5>
; AVX-NEXT: ret <4 x i32> [[R]]
;
%b0 = shl <4 x i32> %x, %y
%b1 = shl <4 x i32> %z, %x
Expand All @@ -116,7 +130,7 @@ define <2 x i64> @shuf_sub_add_v2i64_yy(<2 x i64> %x, <2 x i64> %y, <2 x i64> %z
ret <2 x i64> %r
}

; negative test - type change via shuffle
; type change via shuffle

define <8 x float> @shuf_fmul_v4f32_xx_type(<4 x float> %x, <4 x float> %y, <4 x float> %z) {
; CHECK-LABEL: define <8 x float> @shuf_fmul_v4f32_xx_type(
Expand Down Expand Up @@ -168,14 +182,14 @@ define <4 x i32> @shuf_mul_v4i32_yy_use2(<4 x i32> %x, <4 x i32> %y, <4 x i32> %
ret <4 x i32> %r
}

; negative test - must have matching operand
; non-matching operands (not commutable)

define <4 x float> @shuf_fdiv_v4f32_no_common_op(<4 x float> %x, <4 x float> %y, <4 x float> %z, <4 x float> %w) {
; CHECK-LABEL: define <4 x float> @shuf_fdiv_v4f32_no_common_op(
; CHECK-SAME: <4 x float> [[X:%.*]], <4 x float> [[Y:%.*]], <4 x float> [[Z:%.*]], <4 x float> [[W:%.*]]) #[[ATTR0]] {
; CHECK-NEXT: [[B0:%.*]] = fdiv <4 x float> [[X]], [[Y]]
; CHECK-NEXT: [[B1:%.*]] = fdiv <4 x float> [[Z]], [[W]]
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[B0]], <4 x float> [[B1]], <4 x i32> <i32 1, i32 3, i32 5, i32 7>
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[X]], <4 x float> [[Z]], <4 x i32> <i32 1, i32 3, i32 5, i32 7>
; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <4 x float> [[Y]], <4 x float> [[W]], <4 x i32> <i32 1, i32 3, i32 5, i32 7>
; CHECK-NEXT: [[R:%.*]] = fdiv <4 x float> [[TMP1]], [[TMP2]]
; CHECK-NEXT: ret <4 x float> [[R]]
;
%b0 = fdiv <4 x float> %x, %y
Expand Down Expand Up @@ -216,6 +230,3 @@ define <4 x i32> @shuf_srem_v4i32_poison(<4 x i32> %a0, <4 x i32> %a1) {
ret <4 x i32> %r
}

;; NOTE: These prefixes are unused and the list is autogenerated. Do not add tests below this line:
; AVX: {{.*}}
; SSE: {{.*}}