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[AMDGPU] Fix gfx12 waitcnt type for image_msaa_load (#90201) #90582

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8 changes: 6 additions & 2 deletions llvm/lib/Target/AMDGPU/SIInsertWaitcnts.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -187,8 +187,12 @@ VmemType getVmemType(const MachineInstr &Inst) {
const AMDGPU::MIMGInfo *Info = AMDGPU::getMIMGInfo(Inst.getOpcode());
const AMDGPU::MIMGBaseOpcodeInfo *BaseInfo =
AMDGPU::getMIMGBaseOpcodeInfo(Info->BaseOpcode);
return BaseInfo->BVH ? VMEM_BVH
: BaseInfo->Sampler ? VMEM_SAMPLER : VMEM_NOSAMPLER;
// We have to make an additional check for isVSAMPLE here since some
// instructions don't have a sampler, but are still classified as sampler
// instructions for the purposes of e.g. waitcnt.
return BaseInfo->BVH ? VMEM_BVH
: (BaseInfo->Sampler || SIInstrInfo::isVSAMPLE(Inst)) ? VMEM_SAMPLER
: VMEM_NOSAMPLER;
Comment on lines +193 to +195
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Use a temporary variable? This nested ternary formatting is breaking my brain

}

unsigned &getCounterRef(AMDGPU::Waitcnt &Wait, InstCounterType T) {
Expand Down
26 changes: 13 additions & 13 deletions llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.msaa.load.ll
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ define amdgpu_ps <4 x float> @load_2dmsaa(<8 x i32> inreg %rsrc, i32 %s, i32 %t,
; GFX12-LABEL: load_2dmsaa:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v1, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm ; encoding: [0x06,0x20,0x46,0xe4,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f32.i32(i32 1, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
Expand All @@ -32,7 +32,7 @@ define amdgpu_ps <4 x float> @load_2dmsaa_both(<8 x i32> inreg %rsrc, ptr addrsp
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:4], [v0, v1, v2], s[0:7] dmask:0x2 dim:SQ_RSRC_IMG_2D_MSAA unorm tfe lwe ; encoding: [0x0e,0x20,0x86,0xe4,0x00,0x01,0x00,0x00,0x00,0x01,0x02,0x00]
; GFX12-NEXT: v_mov_b32_e32 v5, 0 ; encoding: [0x80,0x02,0x0a,0x7e]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: global_store_b32 v5, v4, s[8:9] ; encoding: [0x08,0x80,0x06,0xee,0x00,0x00,0x00,0x02,0x05,0x00,0x00,0x00]
; GFX12-NEXT: ; return to shader part epilog
main_body:
Expand All @@ -53,7 +53,7 @@ define amdgpu_ps <4 x float> @load_2darraymsaa(<8 x i32> inreg %rsrc, i32 %s, i3
; GFX12-LABEL: load_2darraymsaa:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v1, v2, v3], s[0:7] dmask:0x4 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm ; encoding: [0x07,0x20,0x06,0xe5,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2darraymsaa.v4f32.i32(i32 4, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
Expand All @@ -73,7 +73,7 @@ define amdgpu_ps <4 x float> @load_2darraymsaa_tfe(<8 x i32> inreg %rsrc, ptr ad
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:4], [v0, v1, v2, v3], s[0:7] dmask:0x8 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm tfe ; encoding: [0x0f,0x20,0x06,0xe6,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03]
; GFX12-NEXT: v_mov_b32_e32 v5, 0 ; encoding: [0x80,0x02,0x0a,0x7e]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: global_store_b32 v5, v4, s[8:9] ; encoding: [0x08,0x80,0x06,0xee,0x00,0x00,0x00,0x02,0x05,0x00,0x00,0x00]
; GFX12-NEXT: ; return to shader part epilog
main_body:
Expand All @@ -94,7 +94,7 @@ define amdgpu_ps <4 x float> @load_2dmsaa_glc(<8 x i32> inreg %rsrc, i32 %s, i32
; GFX12-LABEL: load_2dmsaa_glc:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v1, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm th:TH_LOAD_NT ; encoding: [0x06,0x20,0x46,0xe4,0x00,0x00,0x10,0x00,0x00,0x01,0x02,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f32.i32(i32 1, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 1)
Expand All @@ -111,7 +111,7 @@ define amdgpu_ps <4 x float> @load_2dmsaa_slc(<8 x i32> inreg %rsrc, i32 %s, i32
; GFX12-LABEL: load_2dmsaa_slc:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v1, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm th:TH_LOAD_HT ; encoding: [0x06,0x20,0x46,0xe4,0x00,0x00,0x20,0x00,0x00,0x01,0x02,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f32.i32(i32 1, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 2)
Expand All @@ -128,7 +128,7 @@ define amdgpu_ps <4 x float> @load_2dmsaa_glc_slc(<8 x i32> inreg %rsrc, i32 %s,
; GFX12-LABEL: load_2dmsaa_glc_slc:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v1, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm th:TH_LOAD_LU ; encoding: [0x06,0x20,0x46,0xe4,0x00,0x00,0x30,0x00,0x00,0x01,0x02,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f32.i32(i32 1, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 3)
Expand All @@ -145,7 +145,7 @@ define amdgpu_ps <4 x half> @load_2dmsaa_d16(<8 x i32> inreg %rsrc, i32 %s, i32
; GFX12-LABEL: load_2dmsaa_d16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:1], [v0, v1, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm d16 ; encoding: [0x26,0x20,0x46,0xe4,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x half> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f16.i32(i32 1, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
Expand All @@ -165,7 +165,7 @@ define amdgpu_ps <4 x half> @load_2dmsaa_tfe_d16(<8 x i32> inreg %rsrc, ptr addr
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:2], [v0, v1, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm tfe d16 ; encoding: [0x2e,0x20,0x46,0xe4,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x00]
; GFX12-NEXT: v_mov_b32_e32 v3, 0 ; encoding: [0x80,0x02,0x06,0x7e]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: global_store_b32 v3, v2, s[8:9] ; encoding: [0x08,0x80,0x06,0xee,0x00,0x00,0x00,0x01,0x03,0x00,0x00,0x00]
; GFX12-NEXT: ; return to shader part epilog
main_body:
Expand All @@ -186,7 +186,7 @@ define amdgpu_ps <4 x half> @load_2darraymsaa_d16(<8 x i32> inreg %rsrc, i32 %s,
; GFX12-LABEL: load_2darraymsaa_d16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:1], [v0, v1, v2, v3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm d16 ; encoding: [0x27,0x20,0x46,0xe4,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x half> @llvm.amdgcn.image.msaa.load.2darraymsaa.v4f16.i32(i32 1, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
Expand All @@ -206,7 +206,7 @@ define amdgpu_ps <4 x half> @load_2darraymsaa_tfe_d16(<8 x i32> inreg %rsrc, ptr
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:2], [v0, v1, v2, v3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm tfe d16 ; encoding: [0x2f,0x20,0x46,0xe4,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03]
; GFX12-NEXT: v_mov_b32_e32 v3, 0 ; encoding: [0x80,0x02,0x06,0x7e]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: global_store_b32 v3, v2, s[8:9] ; encoding: [0x08,0x80,0x06,0xee,0x00,0x00,0x00,0x01,0x03,0x00,0x00,0x00]
; GFX12-NEXT: ; return to shader part epilog
main_body:
Expand All @@ -229,7 +229,7 @@ define amdgpu_ps <4 x float> @load_2dmsaa_a16(<8 x i32> inreg %rsrc, i16 %s, i16
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; encoding: [0x00,0x00,0x44,0xd6,0x01,0x01,0xfe,0x03,0x00,0x01,0x04,0x05]
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm a16 ; encoding: [0x46,0x20,0x46,0xe4,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f32.i16(i32 1, i16 %s, i16 %t, i16 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
Expand All @@ -250,7 +250,7 @@ define amdgpu_ps <4 x float> @load_2darraymsaa_a16(<8 x i32> inreg %rsrc, i16 %s
; GFX12-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; encoding: [0x02,0x00,0x44,0xd6,0x03,0x05,0xfe,0x03,0x00,0x01,0x04,0x05]
; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; encoding: [0x00,0x00,0x44,0xd6,0x01,0x01,0xfe,0x03,0x00,0x01,0x04,0x05]
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v2], s[0:7] dmask:0x4 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 ; encoding: [0x47,0x20,0x06,0xe5,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2darraymsaa.v4f32.i16(i32 4, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
Expand Down
24 changes: 24 additions & 0 deletions llvm/test/CodeGen/AMDGPU/waitcnt-sample-waw.mir
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
# NOTE: Assertions have been autogenerated by utils/update_mir_test_checks.py UTC_ARGS: --version 4
# RUN: llc -mtriple=amdgcn -mcpu=gfx1100 -verify-machineinstrs -run-pass si-insert-waitcnts -o - %s | FileCheck -check-prefix=GFX11 %s

---
name: sample_load_msaa
tracksRegLiveness: true
body: |
bb.0:
liveins: $sgpr0, $sgpr1, $sgpr2, $sgpr3, $sgpr4, $sgpr5, $sgpr6, $sgpr7, $sgpr8, $sgpr9, $sgpr10, $sgpr11, $vgpr0, $vgpr1, $vgpr2, $vgpr3, $vgpr4

; GFX11-LABEL: name: sample_load_msaa
; GFX11: liveins: $sgpr0, $sgpr1, $sgpr2, $sgpr3, $sgpr4, $sgpr5, $sgpr6, $sgpr7, $sgpr8, $sgpr9, $sgpr10, $sgpr11, $vgpr0, $vgpr1, $vgpr2, $vgpr3, $vgpr4
; GFX11-NEXT: {{ $}}
; GFX11-NEXT: S_WAITCNT 0
; GFX11-NEXT: renamable $vgpr0_vgpr1_vgpr2_vgpr3 = IMAGE_SAMPLE_V4_V1_gfx11 killed renamable $vgpr0, renamable $sgpr0_sgpr1_sgpr2_sgpr3_sgpr4_sgpr5_sgpr6_sgpr7, killed renamable $sgpr8_sgpr9_sgpr10_sgpr11, 15, 0, 0, 0, 0, 0, 0, 0, 0, implicit $exec :: (dereferenceable load (s128), addrspace 8)
; GFX11-NEXT: S_WAITCNT 1015
; GFX11-NEXT: renamable $vgpr0_vgpr1_vgpr2_vgpr3 = IMAGE_MSAA_LOAD_V4_V2_gfx11 killed renamable $vgpr4_vgpr5, killed renamable $sgpr0_sgpr1_sgpr2_sgpr3_sgpr4_sgpr5_sgpr6_sgpr7, 4, 7, -1, 0, 0, -1, 0, 0, 0, implicit $exec :: (dereferenceable load (s128), addrspace 8)
; GFX11-NEXT: S_WAITCNT 1015
; GFX11-NEXT: SI_RETURN_TO_EPILOG killed $vgpr0, killed $vgpr1, killed $vgpr2, killed $vgpr3
renamable $vgpr0_vgpr1_vgpr2_vgpr3 = IMAGE_SAMPLE_V4_V1_gfx11 killed renamable $vgpr0, renamable $sgpr0_sgpr1_sgpr2_sgpr3_sgpr4_sgpr5_sgpr6_sgpr7, killed renamable $sgpr8_sgpr9_sgpr10_sgpr11, 15, 0, 0, 0, 0, 0, 0, 0, 0, implicit $exec :: (dereferenceable load (s128), addrspace 8)
renamable $vgpr0_vgpr1_vgpr2_vgpr3 = IMAGE_MSAA_LOAD_V4_V2_gfx11 killed renamable $vgpr4_vgpr5, killed renamable $sgpr0_sgpr1_sgpr2_sgpr3_sgpr4_sgpr5_sgpr6_sgpr7, 4, 7, -1, 0, 0, -1, 0, 0, 0, implicit $exec :: (dereferenceable load (s128), addrspace 8)
SI_RETURN_TO_EPILOG killed $vgpr0, killed $vgpr1, killed $vgpr2, killed $vgpr3

...