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[VectorCombine] Add intrinsics handling to shuffleToIdentity #91000

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May 12, 2024
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33 changes: 30 additions & 3 deletions llvm/lib/Transforms/Vectorize/VectorCombine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1729,7 +1729,9 @@ bool VectorCombine::foldShuffleToIdentity(Instruction &I) {
return false;

// Look for an identity value.
if (Item[0].second == 0 && Item[0].first->getType() == Ty &&
if (Item[0].second == 0 &&
cast<FixedVectorType>(Item[0].first->getType())->getNumElements() ==
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Do we have any cases where this might not be FixedVectorType?

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My understanding is that we should always remain as Vectors, and nothing will become scalable considering we are looking at shuffles and lanewise instructions.

Ty->getNumElements() &&
all_of(drop_begin(enumerate(Item)), [&](const auto &E) {
return !E.value().first || (E.value().first == Item[0].first &&
E.value().second == (int)E.index());
Expand Down Expand Up @@ -1773,6 +1775,20 @@ bool VectorCombine::foldShuffleToIdentity(Instruction &I) {
Worklist.push_back(GenerateInstLaneVectorFromOperand(Item, 1));
} else if (isa<UnaryOperator>(Item[0].first)) {
Worklist.push_back(GenerateInstLaneVectorFromOperand(Item, 0));
} else if (auto *II = dyn_cast<IntrinsicInst>(Item[0].first);
II && isTriviallyVectorizable(II->getIntrinsicID())) {
for (unsigned Op = 0, E = II->getNumOperands() - 1; Op < E; Op++) {
if (isVectorIntrinsicWithScalarOpAtArg(II->getIntrinsicID(), Op)) {
if (!all_of(drop_begin(Item), [&](InstLane &IL) {
return !IL.first ||
(cast<Instruction>(IL.first)->getOperand(Op) ==
cast<Instruction>(Item[0].first)->getOperand(Op));
}))
return false;
continue;
}
Worklist.push_back(GenerateInstLaneVectorFromOperand(Item, Op));
}
} else {
return false;
}
Expand All @@ -1799,13 +1815,24 @@ bool VectorCombine::foldShuffleToIdentity(Instruction &I) {
}

auto *I = cast<Instruction>(Item[0].first);
SmallVector<Value *> Ops(I->getNumOperands());
for (unsigned Idx = 0, E = I->getNumOperands(); Idx < E; Idx++)
auto *II = dyn_cast<IntrinsicInst>(I);
unsigned NumOps = I->getNumOperands() - (II ? 1 : 0);
SmallVector<Value *> Ops(NumOps);
for (unsigned Idx = 0; Idx < NumOps; Idx++) {
if (II && isVectorIntrinsicWithScalarOpAtArg(II->getIntrinsicID(), Idx)) {
Ops[Idx] = II->getOperand(Idx);
continue;
}
Ops[Idx] = Generate(GenerateInstLaneVectorFromOperand(Item, Idx));
}
Builder.SetInsertPoint(I);
Type *DstTy = FixedVectorType::get(I->getType()->getScalarType(),
Ty->getNumElements());
if (auto BI = dyn_cast<BinaryOperator>(I))
return Builder.CreateBinOp((Instruction::BinaryOps)BI->getOpcode(),
Ops[0], Ops[1]);
if (II)
return Builder.CreateIntrinsic(DstTy, II->getIntrinsicID(), Ops);
assert(isa<UnaryInstruction>(I) &&
"Unexpected instruction type in Generate");
return Builder.CreateUnOp((Instruction::UnaryOps)I->getOpcode(), Ops[0]);
Expand Down
62 changes: 12 additions & 50 deletions llvm/test/Transforms/VectorCombine/AArch64/shuffletoidentity.ll
Original file line number Diff line number Diff line change
Expand Up @@ -102,11 +102,7 @@ define <8 x half> @fneg(<8 x half> %a, <8 x half> %b) {

define <8 x i8> @abs(<8 x i8> %a) {
; CHECK-LABEL: @abs(
; CHECK-NEXT: [[AB:%.*]] = shufflevector <8 x i8> [[A:%.*]], <8 x i8> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[AT:%.*]] = shufflevector <8 x i8> [[A]], <8 x i8> poison, <4 x i32> <i32 7, i32 6, i32 5, i32 4>
; CHECK-NEXT: [[ABT:%.*]] = call <4 x i8> @llvm.abs.v4i8(<4 x i8> [[AT]], i1 false)
; CHECK-NEXT: [[ABB:%.*]] = call <4 x i8> @llvm.abs.v4i8(<4 x i8> [[AB]], i1 false)
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x i8> [[ABT]], <4 x i8> [[ABB]], <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[R:%.*]] = call <8 x i8> @llvm.abs.v8i8(<8 x i8> [[A:%.*]], i1 false)
; CHECK-NEXT: ret <8 x i8> [[R]]
;
%ab = shufflevector <8 x i8> %a, <8 x i8> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
Expand All @@ -119,11 +115,7 @@ define <8 x i8> @abs(<8 x i8> %a) {

define <8 x half> @powi(<8 x half> %a) {
; CHECK-LABEL: @powi(
; CHECK-NEXT: [[AB:%.*]] = shufflevector <8 x half> [[A:%.*]], <8 x half> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[AT:%.*]] = shufflevector <8 x half> [[A]], <8 x half> poison, <4 x i32> <i32 7, i32 6, i32 5, i32 4>
; CHECK-NEXT: [[ABT:%.*]] = call <4 x half> @llvm.powi.v4f16.i32(<4 x half> [[AT]], i32 10)
; CHECK-NEXT: [[ABB:%.*]] = call <4 x half> @llvm.powi.v4f16.i32(<4 x half> [[AB]], i32 10)
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x half> [[ABT]], <4 x half> [[ABB]], <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[R:%.*]] = call <8 x half> @llvm.powi.v8f16.i32(<8 x half> [[A:%.*]], i32 10)
; CHECK-NEXT: ret <8 x half> [[R]]
;
%ab = shufflevector <8 x half> %a, <8 x half> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
Expand Down Expand Up @@ -171,11 +163,7 @@ declare <4 x half> @othercall(<4 x half>)

define <8 x i32> @lrint(<8 x half> %a) {
; CHECK-LABEL: @lrint(
; CHECK-NEXT: [[AB:%.*]] = shufflevector <8 x half> [[A:%.*]], <8 x half> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[AT:%.*]] = shufflevector <8 x half> [[A]], <8 x half> poison, <4 x i32> <i32 7, i32 6, i32 5, i32 4>
; CHECK-NEXT: [[ABT:%.*]] = call <4 x i32> @llvm.lrint.v4i32.v4f16(<4 x half> [[AT]])
; CHECK-NEXT: [[ABB:%.*]] = call <4 x i32> @llvm.lrint.v4i32.v4f16(<4 x half> [[AB]])
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x i32> [[ABT]], <4 x i32> [[ABB]], <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[R:%.*]] = call <8 x i32> @llvm.lrint.v8i32.v8f16(<8 x half> [[A:%.*]])
; CHECK-NEXT: ret <8 x i32> [[R]]
;
%ab = shufflevector <8 x half> %a, <8 x half> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
Expand Down Expand Up @@ -427,15 +415,7 @@ define <8 x i8> @icmpsel(<8 x i8> %a, <8 x i8> %b, <8 x i8> %c, <8 x i8> %d) {

define <8 x half> @fma(<8 x half> %a, <8 x half> %b, <8 x half> %c) {
; CHECK-LABEL: @fma(
; CHECK-NEXT: [[AB:%.*]] = shufflevector <8 x half> [[A:%.*]], <8 x half> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[AT:%.*]] = shufflevector <8 x half> [[A]], <8 x half> poison, <4 x i32> <i32 7, i32 6, i32 5, i32 4>
; CHECK-NEXT: [[BB:%.*]] = shufflevector <8 x half> [[B:%.*]], <8 x half> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[BT:%.*]] = shufflevector <8 x half> [[B]], <8 x half> poison, <4 x i32> <i32 7, i32 6, i32 5, i32 4>
; CHECK-NEXT: [[CB:%.*]] = shufflevector <8 x half> [[C:%.*]], <8 x half> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[CT:%.*]] = shufflevector <8 x half> [[C]], <8 x half> poison, <4 x i32> <i32 7, i32 6, i32 5, i32 4>
; CHECK-NEXT: [[ABB:%.*]] = call <4 x half> @llvm.fma.v4f16(<4 x half> [[AB]], <4 x half> [[BB]], <4 x half> [[CB]])
; CHECK-NEXT: [[ABT:%.*]] = call <4 x half> @llvm.fma.v4f16(<4 x half> [[AT]], <4 x half> [[BT]], <4 x half> [[CT]])
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x half> [[ABT]], <4 x half> [[ABB]], <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[R:%.*]] = call <8 x half> @llvm.fma.v8f16(<8 x half> [[A:%.*]], <8 x half> [[B:%.*]], <8 x half> [[C:%.*]])
; CHECK-NEXT: ret <8 x half> [[R]]
;
%ab = shufflevector <8 x half> %a, <8 x half> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
Expand Down Expand Up @@ -487,19 +467,10 @@ define void @exttrunc(<8 x i32> %a, <8 x i32> %b, ptr %p) {

define <8 x i8> @intrinsics_minmax(<8 x i8> %a, <8 x i8> %b) {
; CHECK-LABEL: @intrinsics_minmax(
; CHECK-NEXT: [[AB:%.*]] = shufflevector <8 x i8> [[A:%.*]], <8 x i8> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[AT:%.*]] = shufflevector <8 x i8> [[A]], <8 x i8> poison, <4 x i32> <i32 7, i32 6, i32 5, i32 4>
; CHECK-NEXT: [[BB:%.*]] = shufflevector <8 x i8> [[B:%.*]], <8 x i8> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[BT:%.*]] = shufflevector <8 x i8> [[B]], <8 x i8> poison, <4 x i32> <i32 7, i32 6, i32 5, i32 4>
; CHECK-NEXT: [[ABT:%.*]] = call <4 x i8> @llvm.smin.v4i8(<4 x i8> [[AT]], <4 x i8> [[BT]])
; CHECK-NEXT: [[ABB:%.*]] = call <4 x i8> @llvm.smin.v4i8(<4 x i8> [[AB]], <4 x i8> [[BB]])
; CHECK-NEXT: [[ABT1:%.*]] = call <4 x i8> @llvm.smax.v4i8(<4 x i8> [[ABT]], <4 x i8> [[BT]])
; CHECK-NEXT: [[ABB1:%.*]] = call <4 x i8> @llvm.smax.v4i8(<4 x i8> [[ABB]], <4 x i8> [[BB]])
; CHECK-NEXT: [[ABT2:%.*]] = call <4 x i8> @llvm.umin.v4i8(<4 x i8> [[ABT1]], <4 x i8> [[BT]])
; CHECK-NEXT: [[ABB2:%.*]] = call <4 x i8> @llvm.umin.v4i8(<4 x i8> [[ABB1]], <4 x i8> [[BB]])
; CHECK-NEXT: [[ABT3:%.*]] = call <4 x i8> @llvm.umax.v4i8(<4 x i8> [[ABT2]], <4 x i8> [[BT]])
; CHECK-NEXT: [[ABB3:%.*]] = call <4 x i8> @llvm.umax.v4i8(<4 x i8> [[ABB2]], <4 x i8> [[BB]])
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x i8> [[ABT3]], <4 x i8> [[ABB3]], <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[TMP1:%.*]] = call <8 x i8> @llvm.smin.v8i8(<8 x i8> [[A:%.*]], <8 x i8> [[B:%.*]])
; CHECK-NEXT: [[TMP2:%.*]] = call <8 x i8> @llvm.smax.v8i8(<8 x i8> [[TMP1]], <8 x i8> [[B]])
; CHECK-NEXT: [[TMP3:%.*]] = call <8 x i8> @llvm.umin.v8i8(<8 x i8> [[TMP2]], <8 x i8> [[B]])
; CHECK-NEXT: [[R:%.*]] = call <8 x i8> @llvm.umax.v8i8(<8 x i8> [[TMP3]], <8 x i8> [[B]])
; CHECK-NEXT: ret <8 x i8> [[R]]
;
%ab = shufflevector <8 x i8> %a, <8 x i8> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
Expand All @@ -520,19 +491,10 @@ define <8 x i8> @intrinsics_minmax(<8 x i8> %a, <8 x i8> %b) {

define <8 x i8> @intrinsics_addsat(<8 x i8> %a, <8 x i8> %b) {
; CHECK-LABEL: @intrinsics_addsat(
; CHECK-NEXT: [[AB:%.*]] = shufflevector <8 x i8> [[A:%.*]], <8 x i8> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[AT:%.*]] = shufflevector <8 x i8> [[A]], <8 x i8> poison, <4 x i32> <i32 7, i32 6, i32 5, i32 4>
; CHECK-NEXT: [[BB:%.*]] = shufflevector <8 x i8> [[B:%.*]], <8 x i8> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[BT:%.*]] = shufflevector <8 x i8> [[B]], <8 x i8> poison, <4 x i32> <i32 7, i32 6, i32 5, i32 4>
; CHECK-NEXT: [[ABT:%.*]] = call <4 x i8> @llvm.sadd.sat.v4i8(<4 x i8> [[AT]], <4 x i8> [[BT]])
; CHECK-NEXT: [[ABB:%.*]] = call <4 x i8> @llvm.sadd.sat.v4i8(<4 x i8> [[AB]], <4 x i8> [[BB]])
; CHECK-NEXT: [[ABT1:%.*]] = call <4 x i8> @llvm.ssub.sat.v4i8(<4 x i8> [[ABT]], <4 x i8> [[BT]])
; CHECK-NEXT: [[ABB1:%.*]] = call <4 x i8> @llvm.ssub.sat.v4i8(<4 x i8> [[ABB]], <4 x i8> [[BB]])
; CHECK-NEXT: [[ABT2:%.*]] = call <4 x i8> @llvm.uadd.sat.v4i8(<4 x i8> [[ABT1]], <4 x i8> [[BT]])
; CHECK-NEXT: [[ABB2:%.*]] = call <4 x i8> @llvm.uadd.sat.v4i8(<4 x i8> [[ABB1]], <4 x i8> [[BB]])
; CHECK-NEXT: [[ABT3:%.*]] = call <4 x i8> @llvm.usub.sat.v4i8(<4 x i8> [[ABT2]], <4 x i8> [[BT]])
; CHECK-NEXT: [[ABB3:%.*]] = call <4 x i8> @llvm.usub.sat.v4i8(<4 x i8> [[ABB2]], <4 x i8> [[BB]])
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x i8> [[ABT3]], <4 x i8> [[ABB3]], <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[TMP1:%.*]] = call <8 x i8> @llvm.sadd.sat.v8i8(<8 x i8> [[A:%.*]], <8 x i8> [[B:%.*]])
; CHECK-NEXT: [[TMP2:%.*]] = call <8 x i8> @llvm.ssub.sat.v8i8(<8 x i8> [[TMP1]], <8 x i8> [[B]])
; CHECK-NEXT: [[TMP3:%.*]] = call <8 x i8> @llvm.uadd.sat.v8i8(<8 x i8> [[TMP2]], <8 x i8> [[B]])
; CHECK-NEXT: [[R:%.*]] = call <8 x i8> @llvm.usub.sat.v8i8(<8 x i8> [[TMP3]], <8 x i8> [[B]])
; CHECK-NEXT: ret <8 x i8> [[R]]
;
%ab = shufflevector <8 x i8> %a, <8 x i8> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
Expand Down