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Summary:
We implement native_layer_norm which has 3 outputs

  • normalization of the input tensor according to the given normalized_shape
  • mean
  • 1/sqrt(var + eps)

https://www.internalfb.com/code/fbsource/[8db4b5872791bb88a62ecaa60b667ee4c1b189bf]/fbcode/caffe2/aten/src/ATen/native/native_functions.yaml?lines=3252

According to SS-JIA's suggestion, a model specific implementation is more performant and preferred to a generic one. So we implemented the op in the following optimized way

  • our current use case has normalized_shape of len 1, namely we do the normalization through computing the mean and var at the last width dim
  • we do the computation in just one shader native_layer_norm.glsl without invoking the shaders to compute mean and var respectively
  • we use Welford's online algorithm to compute mean and variance in one pass

Differential Revision: D56005629

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@facebook-github-bot facebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Apr 11, 2024
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This pull request was exported from Phabricator. Differential Revision: D56005629

Summary:

We implement `native_layer_norm` which has 3 outputs
- normalization of the input tensor according to the given `normalized_shape`
- mean
- 1/sqrt(var + eps)

https://www.internalfb.com/code/fbsource/[8db4b5872791bb88a62ecaa60b667ee4c1b189bf]/fbcode/caffe2/aten/src/ATen/native/native_functions.yaml?lines=3252

According to SS-JIA's suggestion, a model specific implementation is more performant and preferred to a generic one. So we implemented the op in the following optimized way
- our current use case has `normalized_shape` of len 1, namely we do the normalization through computing the mean and var at the last width dim
- we do the computation in just one shader `native_layer_norm.glsl` without invoking the shaders to compute mean and var respectively
- we use [Welford's online algorithm](https://en.wikipedia.org/wiki/Algorithms_for_calculating_variance#Welford's_online_algorithm) to compute mean and variance in one pass

Differential Revision: D56005629
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This pull request was exported from Phabricator. Differential Revision: D56005629

copyrightly added a commit to copyrightly/executorch that referenced this pull request Apr 12, 2024
Summary:

We implement `native_layer_norm` which has 3 outputs
- normalization of the input tensor according to the given `normalized_shape`
- mean
- 1/sqrt(var + eps)

https://www.internalfb.com/code/fbsource/[8db4b5872791bb88a62ecaa60b667ee4c1b189bf]/fbcode/caffe2/aten/src/ATen/native/native_functions.yaml?lines=3252

According to SS-JIA's suggestion, a model specific implementation is more performant and preferred to a generic one. So we implemented the op in the following optimized way
- our current use case has `normalized_shape` of len 1, namely we do the normalization through computing the mean and var at the last width dim
- we do the computation in just one shader `native_layer_norm.glsl` without invoking the shaders to compute mean and var respectively
- we use [Welford's online algorithm](https://en.wikipedia.org/wiki/Algorithms_for_calculating_variance#Welford's_online_algorithm) to compute mean and variance in one pass

Differential Revision: D56005629
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This pull request has been merged in 74576e8.

@mergennachin mergennachin mentioned this pull request Apr 26, 2024
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3 participants