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[overlay] Fix newMeshes to return proper modelIO meshes #12424

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Oct 16, 2017
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7 changes: 3 additions & 4 deletions stdlib/public/SDK/MetalKit/MetalKit.swift
Original file line number Diff line number Diff line change
Expand Up @@ -16,10 +16,9 @@
@available(macOS 10.11, iOS 9.0, tvOS 9.0, *)
extension MTKMesh {
public class func newMeshes(asset: MDLAsset, device: MTLDevice) throws -> (modelIOMeshes: [MDLMesh], metalKitMeshes: [MTKMesh]) {
var resultTuple : (modelIOMeshes: [MDLMesh], metalKitMeshes: [MTKMesh])
resultTuple.modelIOMeshes = [MDLMesh]()
resultTuple.metalKitMeshes = try MTKMesh.newMeshes(from: asset, device: device, sourceMeshes: AutoreleasingUnsafeMutablePointer<NSArray?>(&resultTuple.modelIOMeshes))
return resultTuple
var modelIOMeshes: NSArray?
var metalKitMeshes = try MTKMesh.newMeshes(from: asset, device: device, sourceMeshes: &modelIOMeshes)
return (modelIOMeshes: modelIOMeshes as! [MDLMesh], metalKitMeshes: metalKitMeshes)
}
}

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