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Platform: add HLSL compiler to the WinSDK modulemap #35576

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Merged
merged 1 commit into from
Jan 25, 2021

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compnerd
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The DirectX subsystem may require access to the HLSL compiler for
building the shaders before uploading to the GPU. This is adds to the
modulemap the D3DCompiler module to get access to the compiler.

Replace this paragraph with a description of your changes and rationale. Provide links to external references/discussions if appropriate.

Resolves SR-NNNN.

The DirectX subsystem may require access to the HLSL compiler for
building the shaders before uploading to the GPU.  This is adds to the
modulemap the D3DCompiler module to get access to the compiler.
@compnerd
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CC: @egorzhdan @STREGAsGate

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@swift-ci please smoke test

@compnerd compnerd merged commit bbe3d4f into swiftlang:main Jan 25, 2021
@compnerd compnerd deleted the hlsl branch January 25, 2021 04:03
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