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[Distributed] Allow overloads with different types; mangling can handle it #69595
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61 changes: 61 additions & 0 deletions
61
test/Distributed/Runtime/distributed_actor_func_calls_remoteCall_overloads.swift
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// RUN: %empty-directory(%t) | ||
// RUN: %target-swift-frontend-emit-module -emit-module-path %t/FakeDistributedActorSystems.swiftmodule -module-name FakeDistributedActorSystems -disable-availability-checking %S/../Inputs/FakeDistributedActorSystems.swift | ||
// RUN: %target-build-swift -module-name main -Xfrontend -disable-availability-checking -j2 -parse-as-library -I %t %s %S/../Inputs/FakeDistributedActorSystems.swift -o %t/a.out | ||
// RUN: %target-codesign %t/a.out | ||
// RUN: %target-run %t/a.out | %FileCheck %s --color | ||
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// REQUIRES: executable_test | ||
// REQUIRES: concurrency | ||
// REQUIRES: distributed | ||
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// rdar://76038845 | ||
// UNSUPPORTED: use_os_stdlib | ||
// UNSUPPORTED: back_deployment_runtime | ||
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// FIXME(distributed): Distributed actors currently have some issues on windows, isRemote always returns false. rdar://82593574 | ||
// UNSUPPORTED: OS=windows-msvc | ||
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import Distributed | ||
import FakeDistributedActorSystems | ||
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typealias DefaultDistributedActorSystem = FakeRoundtripActorSystem | ||
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distributed actor Greeter { | ||
distributed func callMe(_ name: String) -> String { | ||
return "\(name)" | ||
} | ||
distributed func callMe(_ number: Int) -> String { | ||
return "\(number)" | ||
} | ||
} | ||
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struct SomeError: Error, Sendable, Codable {} | ||
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func test() async throws { | ||
let system = DefaultDistributedActorSystem() | ||
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let local = Greeter(actorSystem: system) | ||
let ref = try Greeter.resolve(id: local.id, using: system) | ||
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do { | ||
let echo = try await ref.callMe("hello") | ||
precondition(echo == "hello") | ||
// CHECK: >> remoteCall: on:main.Greeter, target:main.Greeter.callMe(_:), invocation:FakeInvocationEncoder(genericSubs: [], arguments: ["hello"], returnType: Optional(Swift.String), errorType: nil), throwing:Swift.Never, returning:Swift.String | ||
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let echo2 = try await ref.callMe(42) | ||
precondition(echo2 == "42") | ||
// CHECK: >> remoteCall: on:main.Greeter, target:main.Greeter.callMe(_:), invocation:FakeInvocationEncoder(genericSubs: [], arguments: [42], returnType: Optional(Swift.String), errorType: nil), throwing:Swift.Never, returning:Swift.String | ||
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print("did not throw") | ||
// CHECK: did not throw | ||
} catch { | ||
print("error: \(error)") | ||
// CHECK-NOT: error: | ||
} | ||
} | ||
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@main struct Main { | ||
static func main() async { | ||
try! await test() | ||
} | ||
} |
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Couldn't this be simplified to:
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Yeah but perhaps a bit harder to understand? I thought "if any of them is distributed we handle differently" was a bit easier 🤔
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For me it’s easier to understand a more concise version - if async is different return
true
if one of the signatures is distributed andfalse
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Seems this logic is incorrect slightly, Doug reviewed the other PR. Will do a follow up here asap