Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming
-
Updated
Sep 23, 2024 - C#
Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming
A transition post processing effect created for Serious Point Games
Visual node-based shader editor for Unity
A multicolor/gradient based fog effect created for Serious Point Games
Simple Number Counter Shader for Unity
A hatching/cross-hatching post processing effect created for Serious Point Games
A Keyhole Overlay effect created for Serious Point Games
Shaders created in unity for learning and experimenting purposes
Add a description, image, and links to the unity-shaders topic page so that developers can more easily learn about it.
To associate your repository with the unity-shaders topic, visit your repo's landing page and select "manage topics."