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release v2.1.0: merge to main #834

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Merged
merged 23 commits into from
Apr 27, 2023
Merged

release v2.1.0: merge to main #834

merged 23 commits into from
Apr 27, 2023

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fernando-cortez
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@fernando-cortez fernando-cortez commented Apr 27, 2023

Description

Updating main with develop.

Issue Number(s)

N/A

Contribution checklist

  • Tests have been added for boss room and/or utilities pack
  • Release notes have been added to the project changelog file and/or package changelog file
  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
  • Include the ticket ID number within the body message of the PR to create a hyperlink
  • An Index entry has been added in readme.md if applicable

fernando-cortez and others added 23 commits December 15, 2022 15:41
…[MTT-4893] (#784)

* re-adding breakable component reference to enemyportal

* changelog addition
…34] (#785)

* untoggling Tank graphics hitreact audio loop property

* removing loop audio toggle from Rogue's dash end

* changelog addition
* clientcharacter todo cleanup

* changelog addition
* removing (now) redundant cached NetworkBehaviour status

* changelog addition
* set ClientConnectedState inheriting from OnlineState

* moved k_DtlsConnType constant to ConnectionMethod where it is used
* updating test framework package
* using android-execution-base image for android builds
* updating image

* removing arg to specify player connection IP
* Simplifying reconnection

* Adding possibility of early failure when reconnecting if lobby no longer exists
…#805)

* replacing polling for lobby updates with lobby events

* adding support for deleted lobby events

* updating to lobby 1.1.0-pre.3

* fixing issue with UpdateRunner using wrong dt when updating subscribers

* simplifying LobbyServiceFacade delete, leaveLobby and reconnect method calls

* Adding early return in reconnection when lobby is deleted

* removing GetLobby unused method

* Adding short delay before first reconnect attempt to give time for lobby to be properly updated

Co-authored-by: Sam Bellomo <[email protected]>
* Update ConnectionMethod.cs

* Update Assets/Scripts/ConnectionManagement/ConnectionMethod.cs
* using NetworkEndPoint.TryParse to validate IP address and port
…erialization [MTT-5912] (#822)

* adding INetworkSerializeByMemcpy where recommended

* changelog cleanup & addition

* comments inside lobbyplayerstate, index added, changelog revision
…263] (#824)

* replacing custom pool implementation with native one

* removing unnecessary external public apis
* upgrade to NGO 1.3.1, creating NetworkPrefabs ScriptableObject

* changelog addition
* removing an unneeded method
* Boss Room updated to NGO v1.4.0

* changelog addition
* truncating generated GUID string, & displaying authentication exception

* feedback, and comments on authentication service name requirements

* formatting

* changelog addition
)

* removing SceneLoaderWrapper.AddOnSceneEventCallback and replacing it with registrations to NetworkManager callbacks
* Adding OnServerShutdown event to ConnectionManager and ConnectionStates

* Fixing failing test
@fernando-cortez fernando-cortez added the 1-Needs Review PR needs attention from the assignee and reviewers label Apr 27, 2023
@fernando-cortez fernando-cortez merged commit a4cafe2 into main Apr 27, 2023
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3 participants