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fix: NetworkVariables with NetworkVariableUpdateTraits can cause other NetworkVariables to drop changes (up-port) #3466

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1 change: 1 addition & 0 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Fixed

- Fixed issue where `NetworkVariable`s on a `NetworkBehaviour` could fail to synchronize changes if one has `NetworkVariableUpdateTraits` set and is dirty but is not ready to send. (#3466)
- Fixed issues with the `NetworkBehaviour` and `NetworkVariable` length safety checks. (#3405)
- Fixed memory leaks when domain reload is disabled. (#3427)
- Fixed an exception being thrown when unregistering a custom message handler from within the registered callback. (#3417)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1094,8 +1094,8 @@ internal void NetworkVariableUpdate(ulong targetClientId, bool forceSend = false
if (networkVariable.CanSend())
{
shouldSend = true;
break;
}
break;
}
}
// All of this is just to prevent the DA Host from re-sending a NetworkVariable update it received from the client owner
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Original file line number Diff line number Diff line change
@@ -1,138 +1,180 @@
using System.Collections;
using System.Text;
using NUnit.Framework;
using Unity.Netcode.TestHelpers.Runtime;
using UnityEngine;
using Object = UnityEngine.Object;
using UnityEngine.TestTools;

namespace Unity.Netcode.RuntimeTests
{
internal class NetworkVariableTraitsComponent : NetworkBehaviour
{
public NetworkVariable<float> TheVariable = new NetworkVariable<float>();
public NetworkVariable<float> AnotherVariable = new NetworkVariable<float>();
}

[TestFixture(HostOrServer.Host)]
[TestFixture(HostOrServer.DAHost)]
internal class NetworkVariableTraitsTests : NetcodeIntegrationTest
{
protected override int NumberOfClients => 2;
protected override int NumberOfClients => 3;

protected override bool m_EnableTimeTravel => true;
protected override bool m_SetupIsACoroutine => false;
protected override bool m_TearDownIsACoroutine => false;
private StringBuilder m_ErrorLog = new StringBuilder();

public NetworkVariableTraitsTests(HostOrServer hostOrServer) : base(hostOrServer) { }

protected override void OnPlayerPrefabGameObjectCreated()
{
m_PlayerPrefab.AddComponent<NetworkVariableTraitsComponent>();
}

public NetworkVariableTraitsComponent GetTestComponent()
public NetworkVariableTraitsComponent GetAuthorityComponent()
{
return m_ClientNetworkManagers[0].LocalClient.PlayerObject.GetComponent<NetworkVariableTraitsComponent>();
return GetAuthorityNetworkManager().LocalClient.PlayerObject.GetComponent<NetworkVariableTraitsComponent>();
}

public NetworkVariableTraitsComponent GetServerComponent()
private bool AllAuthorityInstanceValuesMatch(float firstValue, float secondValue = 0.0f)
{
foreach (var obj in Object.FindObjectsByType<NetworkVariableTraitsComponent>(FindObjectsSortMode.None))
m_ErrorLog.Clear();
var authorityComponent = GetAuthorityComponent();
if (authorityComponent.TheVariable.Value != firstValue || authorityComponent.AnotherVariable.Value != secondValue)
{
m_ErrorLog.Append($"[Client-{authorityComponent.OwnerClientId}][{authorityComponent.name}] Authority values did not match ({firstValue} | {secondValue})! " +
$"TheVariable: {authorityComponent.TheVariable.Value} | AnotherVariable: {authorityComponent.AnotherVariable.Value}");
return false;
}
foreach (var client in m_ClientNetworkManagers)
{
if (obj.NetworkManager == m_ServerNetworkManager && obj.OwnerClientId == m_ClientNetworkManagers[0].LocalClientId)
if (client.LocalClient.IsSessionOwner)
{
continue;
}
if (!client.SpawnManager.SpawnedObjects.ContainsKey(authorityComponent.NetworkObjectId))
{
m_ErrorLog.Append($"Failed to find {authorityComponent.name} instance on Client-{client.LocalClientId}!");
return false;
}
var testComponent = client.SpawnManager.SpawnedObjects[authorityComponent.NetworkObjectId].GetComponent<NetworkVariableTraitsComponent>();
if (testComponent.TheVariable.Value != firstValue || testComponent.AnotherVariable.Value != secondValue)
{
return obj;
m_ErrorLog.Append($"[Client-{client.LocalClientId}][{testComponent.name}] Authority values did not match ({firstValue} | {secondValue})! " +
$"TheVariable: {testComponent.TheVariable.Value} | AnotherVariable: {testComponent.AnotherVariable.Value}");
return false;
}
}

return null;
return true;
}

[Test]
public void WhenNewValueIsLessThanThreshold_VariableIsNotSerialized()
[UnityTest]
public IEnumerator WhenNewValueIsLessThanThreshold_VariableIsNotSerialized()
{
var serverComponent = GetServerComponent();
var testComponent = GetTestComponent();
serverComponent.TheVariable.CheckExceedsDirtinessThreshold = (in float value, in float newValue) => Mathf.Abs(newValue - value) >= 0.1;

serverComponent.TheVariable.Value = 0.05f;

TimeTravel(2, 120);

Assert.AreEqual(0.05f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0, testComponent.TheVariable.Value); ;
var authorityComponent = GetAuthorityComponent();
authorityComponent.TheVariable.CheckExceedsDirtinessThreshold = (in float value, in float newValue) => Mathf.Abs(newValue - value) >= 0.1;

var timeoutHelper = new TimeoutHelper(1.0f);
var newValue = 0.05f;
authorityComponent.TheVariable.Value = newValue;
yield return WaitForConditionOrTimeOut(() => AllAuthorityInstanceValuesMatch(newValue), timeoutHelper);
Assert.True(timeoutHelper.TimedOut, $"Non-authority instances recieved changes when they should not have!");
}
[Test]
public void WhenNewValueIsGreaterThanThreshold_VariableIsSerialized()
{
var serverComponent = GetServerComponent();
var testComponent = GetTestComponent();
serverComponent.TheVariable.CheckExceedsDirtinessThreshold = (in float value, in float newValue) => Mathf.Abs(newValue - value) >= 0.1;

serverComponent.TheVariable.Value = 0.15f;

TimeTravel(2, 120);

Assert.AreEqual(0.15f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0.15f, testComponent.TheVariable.Value); ;
[UnityTest]
public IEnumerator WhenNewValueIsGreaterThanThreshold_VariableIsSerialized()
{
var authorityComponent = GetAuthorityComponent();
authorityComponent.TheVariable.CheckExceedsDirtinessThreshold = (in float value, in float newValue) => Mathf.Abs(newValue - value) >= 0.1;

var timeoutHelper = new TimeoutHelper(1.0f);
var newValue = 0.15f;
authorityComponent.TheVariable.Value = newValue;
yield return WaitForConditionOrTimeOut(() => AllAuthorityInstanceValuesMatch(newValue), timeoutHelper);
AssertOnTimeout($"{m_ErrorLog}", timeoutHelper);
}

[Test]
public void WhenNewValueIsLessThanThresholdButMaxTimeHasPassed_VariableIsSerialized()
[UnityTest]
public IEnumerator WhenNewValueIsLessThanThresholdButMaxTimeHasPassed_VariableIsSerialized()
{
var serverComponent = GetServerComponent();
var testComponent = GetTestComponent();
serverComponent.TheVariable.CheckExceedsDirtinessThreshold = (in float value, in float newValue) => Mathf.Abs(newValue - value) >= 0.1;
serverComponent.TheVariable.SetUpdateTraits(new NetworkVariableUpdateTraits { MaxSecondsBetweenUpdates = 2 });
serverComponent.TheVariable.LastUpdateSent = m_ServerNetworkManager.NetworkTimeSystem.LocalTime;

serverComponent.TheVariable.Value = 0.05f;

TimeTravel(1 / 60f * 119, 119);

Assert.AreEqual(0.05f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0, testComponent.TheVariable.Value); ;

TimeTravel(1 / 60f * 4, 4);

Assert.AreEqual(0.05f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0.05f, testComponent.TheVariable.Value); ;
var authorityComponent = GetAuthorityComponent();
authorityComponent.TheVariable.CheckExceedsDirtinessThreshold = (in float value, in float newValue) => Mathf.Abs(newValue - value) >= 0.1;
authorityComponent.TheVariable.SetUpdateTraits(new NetworkVariableUpdateTraits { MaxSecondsBetweenUpdates = 1.0f });
authorityComponent.TheVariable.LastUpdateSent = authorityComponent.NetworkManager.NetworkTimeSystem.LocalTime;

var timeoutHelper = new TimeoutHelper(0.62f);
var newValue = 0.05f;
authorityComponent.TheVariable.Value = newValue;
// We expect a timeout for this condition
yield return WaitForConditionOrTimeOut(() => AllAuthorityInstanceValuesMatch(newValue), timeoutHelper);
Assert.True(timeoutHelper.TimedOut, $"Non-authority instances recieved changes when they should not have!");

// Now we expect this to not timeout
yield return WaitForConditionOrTimeOut(() => AllAuthorityInstanceValuesMatch(newValue), timeoutHelper);
AssertOnTimeout($"{m_ErrorLog}", timeoutHelper);
}

[Test]
public void WhenNewValueIsGreaterThanThresholdButMinTimeHasNotPassed_VariableIsNotSerialized()
[UnityTest]
public IEnumerator WhenNewValueIsGreaterThanThresholdButMinTimeHasNotPassed_VariableIsNotSerialized()
{
var serverComponent = GetServerComponent();
var testComponent = GetTestComponent();
serverComponent.TheVariable.CheckExceedsDirtinessThreshold = (in float value, in float newValue) => Mathf.Abs(newValue - value) >= 0.1;
serverComponent.TheVariable.SetUpdateTraits(new NetworkVariableUpdateTraits { MinSecondsBetweenUpdates = 2 });
serverComponent.TheVariable.LastUpdateSent = m_ServerNetworkManager.NetworkTimeSystem.LocalTime;

serverComponent.TheVariable.Value = 0.15f;

TimeTravel(1 / 60f * 119, 119);

Assert.AreEqual(0.15f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0, testComponent.TheVariable.Value); ;

TimeTravel(1 / 60f * 4, 4);

Assert.AreEqual(0.15f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0.15f, testComponent.TheVariable.Value); ;
var authorityComponent = GetAuthorityComponent();
authorityComponent.TheVariable.CheckExceedsDirtinessThreshold = (in float value, in float newValue) => Mathf.Abs(newValue - value) >= 0.1;
authorityComponent.TheVariable.SetUpdateTraits(new NetworkVariableUpdateTraits { MinSecondsBetweenUpdates = 1 });
authorityComponent.TheVariable.LastUpdateSent = authorityComponent.NetworkManager.NetworkTimeSystem.LocalTime;

var timeoutHelper = new TimeoutHelper(0.62f);
var newValue = 0.15f;
authorityComponent.TheVariable.Value = newValue;
// We expect a timeout for this condition
yield return WaitForConditionOrTimeOut(() => AllAuthorityInstanceValuesMatch(newValue), timeoutHelper);
Assert.True(timeoutHelper.TimedOut, $"Non-authority instances recieved changes when they should not have!");

// Now we expect this to not timeout
yield return WaitForConditionOrTimeOut(() => AllAuthorityInstanceValuesMatch(newValue), timeoutHelper);
AssertOnTimeout($"{m_ErrorLog}", timeoutHelper);
}

[Test]
public void WhenNoThresholdIsSetButMinTimeHasNotPassed_VariableIsNotSerialized()
[UnityTest]
public IEnumerator WhenNoThresholdIsSetButMinTimeHasNotPassed_VariableIsNotSerialized()
{
var serverComponent = GetServerComponent();
var testComponent = GetTestComponent();
serverComponent.TheVariable.SetUpdateTraits(new NetworkVariableUpdateTraits { MinSecondsBetweenUpdates = 2 });
serverComponent.TheVariable.LastUpdateSent = m_ServerNetworkManager.NetworkTimeSystem.LocalTime;

serverComponent.TheVariable.Value = 0.15f;

TimeTravel(1 / 60f * 119, 119);

Assert.AreEqual(0.15f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0, testComponent.TheVariable.Value); ;

TimeTravel(1 / 60f * 4, 4);
var authorityComponent = GetAuthorityComponent();
authorityComponent.TheVariable.SetUpdateTraits(new NetworkVariableUpdateTraits { MinSecondsBetweenUpdates = 1 });
authorityComponent.TheVariable.LastUpdateSent = authorityComponent.NetworkManager.NetworkTimeSystem.LocalTime;

var timeoutHelper = new TimeoutHelper(0.62f);
var newValue = 0.15f;
authorityComponent.TheVariable.Value = newValue;
// We expect a timeout for this condition
yield return WaitForConditionOrTimeOut(() => AllAuthorityInstanceValuesMatch(newValue), timeoutHelper);
Assert.True(timeoutHelper.TimedOut, $"Non-authority instances recieved changes when they should not have!");

// Now we expect this to not timeout
yield return WaitForConditionOrTimeOut(() => AllAuthorityInstanceValuesMatch(newValue), timeoutHelper);
AssertOnTimeout($"{m_ErrorLog}", timeoutHelper);
}

Assert.AreEqual(0.15f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0.15f, testComponent.TheVariable.Value); ;
/// <summary>
/// Integration test to validate that a <see cref="NetworkVariable{T}"/> with <see cref="NetworkVariableUpdateTraits"/>
/// does not cause other <see cref="NetworkVariable{T}"/>s to miss an update when they are dirty but the one with
/// traits is not ready to send an update.
/// </summary>
[UnityTest]
public IEnumerator WhenNonTraitsIsDirtyButTraitsIsNotReadyToSend()
{
var authorityComponent = GetAuthorityComponent();
authorityComponent.TheVariable.SetUpdateTraits(new NetworkVariableUpdateTraits { MinSecondsBetweenUpdates = 1 });
authorityComponent.TheVariable.LastUpdateSent = authorityComponent.NetworkManager.NetworkTimeSystem.LocalTime;

var timeoutHelper = new TimeoutHelper(0.62f);
var firstValue = 0.15f;
var secondValue = 0.15f;
authorityComponent.TheVariable.Value = firstValue;
// We expect a timeout for this condition
yield return WaitForConditionOrTimeOut(() => AllAuthorityInstanceValuesMatch(firstValue, secondValue), timeoutHelper);
Assert.True(timeoutHelper.TimedOut, $"Non-authority instances recieved changes when they should not have!");

secondValue = 1.5f;
authorityComponent.AnotherVariable.Value = secondValue;
// Now we expect this to not timeout
yield return WaitForConditionOrTimeOut(() => AllAuthorityInstanceValuesMatch(firstValue, secondValue), timeoutHelper);
AssertOnTimeout($"{m_ErrorLog}", timeoutHelper);
}
}
}