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Added SinglePlayerTransport that provides the ability to start as a host for a single player network session. (#3473)
When using UnityTransport >=2.4 and Unity >= 6000.1.0a1, SetConnectionData will accept a fully qualified hostname instead of an IP as a connect address on the client side. (#3441)
Fixed
Fixed issue where the NetworkObject.DontDestroyWithOwner was not being honored. (#3477)
Fixed issue where non-authority NetworkTransform instances would not allow non-synchronized axis values to be updated locally. (#3471)
Fixed issue where invoking NetworkObject.NetworkShow and NetworkObject.ChangeOwnership consecutively within the same call stack location could result in an unnecessary change in ownership error message generated on the target client side. (#3468)
Fixed issue where NetworkVariables on a NetworkBehaviour could fail to synchronize changes if one has NetworkVariableUpdateTraits set and is dirty but is not ready to send. (#3466)
Fixed issue with the Distributed Authority connection sequence with scene management enabled where the ClientConnected event was fired before the client was synchronized. (#3459)
Fixed inconsistencies in the OnSceneEvent callback. (#3458)
Fixed issues with the NetworkBehaviour and NetworkVariable length safety checks. (#3405)
Fixed memory leaks when domain reload is disabled. (#3427)
Fixed issue where disabling the physics or physics2D package modules could result in a compilation error. (#3422)
Fixed an exception being thrown when unregistering a custom message handler from within the registered callback. (#3417)