Releases: Yecats/UnityBehaviorTreeVisualizer
Releases · Yecats/UnityBehaviorTreeVisualizer
Behavior Tree Visualizer - v0.1.3
- #21 You can now right click on a graph node to launch any of the scripts it represents.
- #18 & #15 Added a hook so that you can request a redraw of the graph. Useful for dynamic trees or to add an inspector button (now included in the samples).
- #20 Added a Community Nodes sample folder so that anyone can contribute behavior tree nodes! Also added a node - NavigateToDestination, which will take a GameObject or NavMeshAgent and position reference and handle movement.
Thank you to @angrypenguin on the Unity Forums for the Community Nodes idea!
Behavior Tree Visualizer - v0.1.2
This is the first release of Behavior Tree Visualizer. Compatible with Unity 2019.4 and 2020.1.
To import the package into your project, you can either download the .zip below or install through Package Manager with this URL: https://github.com/Yecats/UnityBehaviorTreeVisualizer/tree/main/com.wug.behaviortreevisualizer.
- Draws a graph representation of your behavior tree implementation
- Highlights nodes as they are running and surfaces StatusReason message
- Several style customization settings. Go here for more information.
- Includes standard behavior tree nodes for new implementations. Go here for more information.
- Sample project demonstrating behavior tree usage
Note: May work with Unity's 2020.2 beta - this has not yet been tested.