- #21 You can now right click on a graph node to launch any of the scripts it represents.
- #18 & #15 Added a hook so that you can request a redraw of the graph. Useful for dynamic trees or to add an inspector button (now included in the samples).
- #20 Added a Community Nodes sample folder so that anyone can contribute behavior tree nodes! Also added a node - NavigateToDestination, which will take a GameObject or NavMeshAgent and position reference and handle movement.
Thank you to @angrypenguin on the Unity Forums for the Community Nodes idea!