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Bladecoder Adventure Engine v1.3.0

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@bladecoder bladecoder released this 14 Oct 14:15
· 535 commits to master since this release

This version improves the way the engine handles the sounds to do it more usable.

DOWNLOAD AND RUNNING THE EDITOR

Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK 1.8 is required to run the Editor.

TEST PROJECTS

Several test projects can be downloaded from here.

Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.

CHANGES

  • New Sound System. Now adding sounds is more usable. Backwards compatibility preserved.
  • World properties can also be set in BladeEngine.properties.
  • Added PLATFORM property.
  • Added OpenURL action.
  • Added actions for accessing to Ink variables: InkVariable and IfInkVariable actions.
  • Added DIRECTION attribute to IfActorAttr action.
  • Initial support for assets in the root folder.
  • Ink: Change the ':' character talk separator by '>'.
  • Set actor fake depth as boolean.
  • Custom icon support for the 'leave' verb.
  • Updated blade-ink to v0.4.3.
  • Updated InGameConsole to v0.7.1.
  • 'world.json' is now called 'world'. Old files can still be loaded.
  • EDITOR: Add refPoint to the EditActorDialog.
  • EDITOR: Undo bbox points, depth markers, ref. points and walkzone points.
  • EDITOR: Added zoom keys: '+' and '-'.
  • EDITOR: Filter .zip files in File Input Dialog when selecting JRE in the package dialog.
  • And many Fixes.