Releases: brunomikoski/ScriptableObjectCollection
Releases · brunomikoski/ScriptableObjectCollection
2.4.0 - QoL and Fixes
What's Changed
Changed
- Fixed generated static access code overwriting the collection definition
- Pre 2.3.0 collections will now be assumed to want a namespace setting that is the same namespace as its item type
- When generating static/indirect access code using the new
.g.cs
suffix, existing static/indirect access code that uses the old.cs
suffix is now automatically removed to prevent compile errors - Added Generic SetValue for Collection Generator
- Feature/smoother migration to 2 3 0 by @RoyTheunissen in #168
- Added generic value support for generators by @brunomikoski in #169
Full Changelog: v2.3.9...v2.4.0
Improving duplicating collection and other quality of life improvements
Changed
- Added some general fixes to validate Collection and Items have unique
LongGuid
- Fixed issues when after some operation with the context menu on the CollectionEditor items would not refresh properly
- Fixed issue when moving items between collection would not generate unique names
- Removed the post processing of assets that tried to assign items to collections automatically, since this was causing issue when duplicating collections, everyting now is done on the collection
- Overall code improvement and organization
Added
- Added new Context Menu for moving items between collections
- Added the new PropertyDrawer that shows what Collection every item belongs to
- Added a few more Confirmation dialog when detecting items that looks wrong
What's Changed
- Bug fixes and improvements by @brunomikoski in #167
Full Changelog: v2.3.8...v2.3.9
Small fixes and QoL Improvements
Changed
- Fixed naming issue on the new Move Items context menu introduced on [2.3.7]
- Renamed
Delete Item
toRemove Item
on the context menu - Updated the Confirmation for the Removal of items, now ask if you just want to remove the reference, remove the reference and delete the asset or cancel the operation
- Exposed OnEnable and OnDisable from the CollectionCustomEditor to be overriden by other editors
What's Changed
- Fix on context menu and other small fixes by @brunomikoski in #165
Full Changelog: v2.3.7...v2.3.8
Unity 6 support and other improvements
What's Changed
Added
- Added new context menu to move items between collections
- Added new Rename context menu
- Added new CollectionItemQuery to be used with ItemPIcker
Changed
- Improved Unity 6 support
- Fixed null ref when collections settings where not set
- Fixed some renaming issues
- Changed event where non automatically loaded items are removed on editor simulation
- Fixed null ref on empty collection
- Ensured that the namespace for generated code is the same as the script by default by @RoyTheunissen in #161
- Feature/unity 6 support by @brunomikoski in #162
Full Changelog: v2.3.6...v2.3.7
Improved Context Menu Usability
What's Changed
- Updated ListView to allow for multiple selection
- Updated Context Menu functionality to support multiple selection (Copy/Paste/Duplicate/Delete)
- Feature/qol asset manipulation by @brunomikoski in #156
Full Changelog: v2.3.5...v2.3.6
Fix items not saved
Changed
- Added
ApplyModifiedProperties()
to property drawers again, since was causing issues with the shareable picker. This was removed on [2.3.4]
What's Changed
- fix: items not being saved without ApplyModifiedProperties() by @brunomikoski in #155
Full Changelog: v2.3.4...v2.3.5
Updates and QoL changes
Changed
- Update PickerPropertyDrawer to use PopupList from property path cache to avoid issue when rendered inside a List/Array
- Update CollectionRegistry to search for the ScriptableObjectCollection using the
AssetDatabase.FindAssets
instead of theTypeCache
first - Added confirmation popup for deleting items from the Collection
- Fixed issue while renaming one asset could be canceled on arrow keys press
- Fix removing wrong usages of ApplyModifiedProperties
- Fixed issue with the CollectionItemPicker not updating the collection properly on editor mode
- Fixed issue with check if a collection could be partial not working, and newly created collections were not being generated as partial
- Updated the Reload of collections when entering Edit Mode to only load collections that have been removed.
What's Changed
- Bugfix/fix picker property drawer by @brunomikoski in #150
- fix: using direct AssetDatabase.Find by @brunomikoski in #151
- Feature/more qol fixes by @brunomikoski in #152
- Feature/fix item picker editor usage by @brunomikoski in #153
- Feature/added smarter load unloaded collections by @brunomikoski in #154
Full Changelog: v2.3.3...v2.3.4
ItemPicker tweaks and new plus button
Added
- Added new plus button for
ItemPicker
allowing you to add new items to the collection from the Drawer itself.
Removed
- Removed old
itemsGuids
that was marked as obsolete since last year. If you are upgrading from an older version, please update to a previous version before upgrading to 2.3.3.
Changed
- Small cleanups and fixes
Full Changelog: v2.3.2...v2.3.3
Small fixes
Added
- Added tooltip for the Generate Addressables Method toggle
Changed
- Changed the Save method for the SOCSettings to be less expensive
- Fixed issue when the Addressables Settings haven't been created yet
- Organized Methods/Properties on the Collection
- Bumped minimum supported version to 2022.2
What's Changed
- Feature/small fixes by @brunomikoski in #144
Full Changelog: v2.3.1...v2.3.2
New Sample and Visual Updates
Added
- Added Addressables support again, now you if addressables is available on your project and the collection is set to non auto loaded, and the collection is set to use addressables, will write some helper code on the static file to load the collectiom from the addressables.
- Added a Addressables Sample project as well
- Added Reset Settings context menu option
- Added the Write Addressable Loading Methods toggle for the collection
Changed
- Updated the visuals of the CollectionEditor again, make it a bit tighter and more readable
- Refactored the settings again (sorry, some settings will be lost again) to make the system more extensible and easier to maintain, settings are now stored inside the .meta files, so it can be versioned but also keep changes between projects
Full Changelog: v2.3.0...v2.3.1