Releases: ecsact-dev/ecsact_unreal
Releases · ecsact-dev/ecsact_unreal
0.2.4
0.2.3
Full Changelog: 0.2.2...0.2.3
- misc changes for our fab publish
EcsactUnrealCodegen
now prefers theecsact
executable in the same directory- EcsactSDK can now be optionally embedded in the Ecsact Plugin (this is the case for a Fab install)
0.2.2
0.2.1
Full Changelog: 0.2.0...0.2.1
0.2.0
What's Changed
- feat: recipes are now configurable by @zaucy in #6
- feat: add re-build and codegen menu items by @zaucy in #8
- feat: codegen during prebuild step by @zaucy in #9
- feat: unreal specific ecsact plugin + starting on ecsact runner by @zaucy in #11
- fix: default object runner objects no longer run by @zaucy in #14
- feat: ecsact package subsystems by @zaucy in #15
- feat: async connect/disconnect subsystem by @zaucy in #16
- feat: use new ecsact async session api by @zaucy in #17
- feat: Add codegen for mass fragments and spawners by @Kelwan in #18
- feat: prepare for engine plugin packaging by @zaucy in #19
- feat: new EcsactUnrealCodgen tool by @zaucy in #20
New Contributors
Full Changelog: 0.1.0...0.2.0