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Releases: ecsact-dev/ecsact_unreal

0.2.4

29 Mar 21:40
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Full Changelog: 0.2.3...0.2.4

0.2.3

20 Feb 21:56
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Full Changelog: 0.2.2...0.2.3

  • misc changes for our fab publish
  • EcsactUnrealCodegen now prefers the ecsact executable in the same directory
  • EcsactSDK can now be optionally embedded in the Ecsact Plugin (this is the case for a Fab install)

0.2.2

13 Feb 23:37
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What's Changed

  • fix: no block ecsact runtime build by @zaucy in #22

Full Changelog: 0.2.1...0.2.2

0.2.1

07 Feb 19:36
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Full Changelog: 0.2.0...0.2.1

0.2.0

07 Feb 18:01
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What's Changed

  • feat: recipes are now configurable by @zaucy in #6
  • feat: add re-build and codegen menu items by @zaucy in #8
  • feat: codegen during prebuild step by @zaucy in #9
  • feat: unreal specific ecsact plugin + starting on ecsact runner by @zaucy in #11
  • fix: default object runner objects no longer run by @zaucy in #14
  • feat: ecsact package subsystems by @zaucy in #15
  • feat: async connect/disconnect subsystem by @zaucy in #16
  • feat: use new ecsact async session api by @zaucy in #17
  • feat: Add codegen for mass fragments and spawners by @Kelwan in #18
  • feat: prepare for engine plugin packaging by @zaucy in #19
  • feat: new EcsactUnrealCodgen tool by @zaucy in #20

New Contributors

Full Changelog: 0.1.0...0.2.0

0.1.0

07 Aug 17:16
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Initial release. Basic functionality. Requires Ecsact SDK 0.7.2