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0.2.0

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@zaucy zaucy released this 07 Feb 18:01
· 28 commits to main since this release

What's Changed

  • feat: recipes are now configurable by @zaucy in #6
  • feat: add re-build and codegen menu items by @zaucy in #8
  • feat: codegen during prebuild step by @zaucy in #9
  • feat: unreal specific ecsact plugin + starting on ecsact runner by @zaucy in #11
  • fix: default object runner objects no longer run by @zaucy in #14
  • feat: ecsact package subsystems by @zaucy in #15
  • feat: async connect/disconnect subsystem by @zaucy in #16
  • feat: use new ecsact async session api by @zaucy in #17
  • feat: Add codegen for mass fragments and spawners by @Kelwan in #18
  • feat: prepare for engine plugin packaging by @zaucy in #19
  • feat: new EcsactUnrealCodgen tool by @zaucy in #20

New Contributors

Full Changelog: 0.1.0...0.2.0