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Add PeerManager::disconnect_node_id() #783

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18 changes: 18 additions & 0 deletions lightning/src/ln/peer_handler.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1179,6 +1179,24 @@ impl<Descriptor: SocketDescriptor, CM: Deref, RM: Deref, L: Deref> PeerManager<D
};
}

/// Disconnect a peer given its node id.
///
/// Set no_connection_possible to true to prevent any further connection with this peer,
/// force-closing any channels we have with it.
///
/// If a peer is connected, this will call `disconnect_socket` on the descriptor for the peer,
/// so be careful about reentrancy issues.
pub fn disconnect_by_node_id(&self, node_id: PublicKey, no_connection_possible: bool) {
let mut peers_lock = self.peers.lock().unwrap();
if let Some(mut descriptor) = peers_lock.node_id_to_descriptor.remove(&node_id) {
log_trace!(self.logger, "Disconnecting peer with id {} due to client request", node_id);
peers_lock.peers.remove(&descriptor);
peers_lock.peers_needing_send.remove(&descriptor);
self.message_handler.chan_handler.peer_disconnected(&node_id, no_connection_possible);
descriptor.disconnect_socket();
}
}

/// This function should be called roughly once every 30 seconds.
/// It will send pings to each peer and disconnect those which did not respond to the last round of pings.

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