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Add toolchain swift stdlib to env when swift run. #8364

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merged 1 commit into from
Mar 17, 2025

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dschaefer2
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Swift Build doesn't set the rpath of the generated executable to point at the toolchains swift standard library. We shouldn't be hardcoding those paths anyway since that restricts deployment options. Instead we point the LD_LIBRARY_PATH at swift run time to pick them up.

Swift Build doesn't set the rpath of the generated executable to
point at the toolchains swift standard library. We shouldn't be
hardcoding those paths anyway since that restricts deployment
options. Instead we point the LD_LIBRARY_PATH at swift run time
to pick them up.
@dschaefer2
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@swift-ci please test

@dschaefer2
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@swift-ci please test windows

@@ -242,11 +244,23 @@ public struct SwiftRunCommand: AsyncSwiftCommand {
arguments = options.arguments
}

// For Linux, need to point LD_LIBRARY_PATH at the swift runtime
let environment: [String: String]?
if toolchain.targetTriple.isLinux() {
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@jakepetroules jakepetroules Mar 17, 2025

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nit: could be if toolchain.targetTriple.objectFormat == .elf to cover other relevant platforms as well.

I guess for the platform part of the directory path you could use the OS part of the triple, though it's not guaranteed to be 1:1 for all platforms (e.g. Apple platforms, and Android)

(can also be a follow-on change)

@dschaefer2 dschaefer2 merged commit 6dbb879 into swiftlang:main Mar 17, 2025
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rintaro added a commit that referenced this pull request Mar 19, 2025
rintaro added a commit to rintaro/swift-package-manager that referenced this pull request Mar 19, 2025
rintaro added a commit that referenced this pull request Mar 20, 2025
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3 participants