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Releases: CodinGame/codingame-game-engine

v3.3.2

30 Jan 15:39
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🐞 Bug fixes

  • Included missing addAgent polymorphism – custom nickname with default avatar.
  • Improved display of player output in local test page.
  • Better handling of errors from initializing modules.
  • Unused title property no longer mandatory in config.ini.
  • setFrameDuration() now throws an exception on non-positive values.
  • We no longer wait the full player timeout time when creating a frame when no players have been executed.

⚠️ Known issues

  • ToggleModule only works in local IDE

v3.3.1

28 Jan 15:24
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🐞 Bug fix

  • setFrameDuration() regression from 3.0.0 fixed.

⚠️ Known issues

  • Frames created when no players have been executed will still wait the full player timeout time.
  • ToggleModule only works in local IDE

v3.3.0

28 Jan 15:24
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🎁 New feature

  • The EndScreenModule allows you to display a custom text instead of the score.

⚠️ Known issues

  • Frames created when no players have been executed will still wait the full player timeout time.
  • ToggleModule only works in local IDE

v3.2.0

23 Jan 16:28
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🎁 New features

🐞 Bug fix

  • Fixed absence of game summaries from the local test page of SOLO games.

⚠️ Known issues

  • Frames created when no players have been executed will still wait the full player timeout time.
  • Maven modules not available as dependencies
  • setFrameDuration() does not work in the init().
  • ToggleModule only works in local IDE

v3.1.0

18 Jan 14:03
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🎁 New feature

  • A frame is created even if no players have been executed at the end of each gameTurn.

🐞 Bug fix

  • Fixed an issue with sprites.

⚠️ Known issues

  • Frames created when no players have been executed will still wait the full player timeout time.
  • setFrameDuration() does not work in the init().

v3.0.0

11 Jan 13:47
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January 11, 2019

🎁 New features

  • BitmapText has been added.
  • Text can be bold.
  • Shapes now have a blendmode property.

🐞 Bug fixes

  • πŸ’₯ Breaking change Renamed SpriteSheetLoader to SpriteSheetSplitter.
  • Subfolders of the assets folder work on Windows now.
  • Frame zero now has a duration of zero.
  • The SpriteSheetSplitter doesn't reload the sprite sheet if it's already in the TextureCache.
  • The local player now uses the parameters stored in the LocalStorage.
  • Removed the max turn warning, since it's replaced by a limit of alloted time.
  • Better process cleanup.
  • Fixed security issue (ZipSlip bug).
  • Fixed the minimum max time alloted to players (now it really is 50ms).

⚠️ Known issues

  • setFrameDuration() does not work in the init().

v2.15

11 Jan 13:46
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November 29, 2018

🐞 Bug fixes

  • Frame zero is not animated anymore.
  • Less spammy warnings.

v2.14

11 Jan 13:46
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October 30, 2018

🎁 New features

  • Limited the max total alloted time to the players to 25s.
  • SpriteAnimation now a has reworked API and a pause function.

🐞 Bug fixes

  • Better error handling.
  • Reworked the commit system, fixing some big issues and reducing data usage.

v2.11

11 Jan 13:45
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September 14, 2018

🐞 Bug fixes

  • Fixed BufferedGroup performance issues.
  • Better handling of modules errors.

v2.9

11 Jan 13:45
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August 21, 2018

🎁 New feature

  • Local test page design now matches the website one.