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fix: bump to pre.8 and fix compile issues [MTT-3413] #631
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bumping to pre.8
fyi @ShadauxCat |
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I get this exception in the character select scene when trying to select a character:
ArgumentException: FixedString32Bytes: Truncation while copying "Unity.Netcode.ForceNetworkSerializeByMemcpy`1[[Unity.Collections.FixedString32Bytes, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"
Will look into it |
* develop: generated files as well tmp commit for merge feat: test utilities script including Playmode test helpers (#484) feat: bump to pre.8 and fix compile issues [MTT-3413] (#631) feat: client network transform move to samples [MTT-3406] (#629) feat: in-game message feed [MTT-2678] [MTT-2318] (#601) feat: networked message channel (#605) Fixed Z Fighting of Floor Tiles Near Edge of Main Boss Room (#616) fix: SceneBootstrapper detects and allows TestRunner launches (#483) removed feature to set all players unready in char select when a player leaves or joins (#625) removed setting disconnect reason to UserRequested on clients entering post-game (#626) Disallowing portait orientation for auto rotation (#627) chore: removing QoS (#623) # Conflicts: # Assets/BossRoom/Material/Characters/Character_Shadow.mat # Assets/BossRoom/Material/Characters/Enemy_Eyes_sheet.mat # Assets/BossRoom/Material/Characters/Enemy_Mouth_sheet.mat # Assets/BossRoom/Material/Characters/Hero_Eyes_sheet.mat # Assets/BossRoom/Material/Characters/Hero_Mouth_sheet.mat # Assets/BossRoom/Material/Characters/Toon/Hair_Mage_Girl.mat # Assets/BossRoom/Material/Characters/Toon/Head_Boss.mat # Assets/BossRoom/Material/Characters/Toon/Head_Imp.mat # Assets/BossRoom/Material/Characters/Toon/Head_Mage_Boy.mat # Assets/BossRoom/Material/Characters/Toon/Head_Mage_Girl.mat # Assets/BossRoom/Material/Characters/Toon/Head_Rogue_Girl.mat # Assets/BossRoom/Material/Characters/Toon/Head_Tank_Boy.mat # Assets/BossRoom/Material/Characters/Toon/Torso_Archer.mat # Assets/BossRoom/Material/Characters/Toon/Torso_Mage_Boy.mat # Assets/BossRoom/Material/Characters/Toon/Torso_Tank.mat # Assets/BossRoom/Material/Characters/Toon/Weapons_Archer.mat # Assets/BossRoom/Material/Characters/Toon/Weapons_Mage.mat # Assets/BossRoom/Material/Dungeon/env_spiderweb.mat # Assets/BossRoom/Scenes/BossRoom.unity # Assets/BossRoom/Scenes/CharSelect.unity # Assets/BossRoom/Scenes/PostGame.unity # Assets/BossRoom/Scenes/Startup.unity # Assets/BossRoom/URP/UniversalRenderPipelineAsset.asset # Assets/BossRoom/URP/UniversalRenderPipelineAsset_Renderer.asset # Assets/BossRoom/VFX/Materials/FX_Crystal.mat # Assets/BossRoom/VFX/Materials/FX_M_Flame.mat # Assets/BossRoom/VFX/Materials/FX_M_Flash_01.mat # Assets/BossRoom/VFX/Materials/FX_M_Glow_10.mat # Assets/BossRoom/VFX/Materials/FX_M_Glow_12.mat # Assets/BossRoom/VFX/Materials/FX_M_GroundCrack_2.mat # Assets/BossRoom/VFX/Materials/FX_M_Shockwave.mat # Assets/BossRoom/VFX/Materials/FX_M_Slash_01.mat # Assets/BossRoom/VFX/Materials/FX_M_Slash_02.mat # Assets/BossRoom/VFX/Materials/FX_M_StylizeSmoke_2.mat # Assets/BossRoom/VFX/Materials/FX_M_TargetingSphere_InRange.mat # Assets/BossRoom/VFX/Materials/FX_M_TargetingSphere_OutOfRange.mat # Assets/BossRoom/VFX/Materials/FX_M_TorchFire.mat # Assets/BossRoom/VFX/Materials/FX_Slash_01.mat # Assets/BossRoom/VFX/Materials/FX_SmokeDissolve.mat # Assets/BossRoom/VFX/Materials/FX_SmokeDissolve_Additive.mat # Assets/BossRoom/VFX/Materials/FX_Star.mat # Assets/BossRoom/VFX/Materials/GroundClick.mat # Assets/BossRoom/VFX/Materials/M_Archer_arrow.mat # Assets/BossRoom/VFX/Materials/M_MotionFlash.mat # Assets/BossRoom/VFX/Materials/TargetReticuleFriendly.mat # Assets/BossRoom/VFX/Materials/TargetReticuleHostile.mat # Assets/BossRoom/VFX/Materials/fx_mat_Chest.mat # Assets/BossRoom/VFX/Materials/fx_mat_GlowLine.mat # Assets/BossRoom/VFX/Materials/fx_mat_GlowLine_2.mat # Assets/BossRoom/VFX/Materials/spawndoor.mat # Assets/UniversalRenderPipelineGlobalSettings.asset.meta # Packages/manifest.json # Packages/packages-lock.json # ProjectSettings/GraphicsSettings.asset # ProjectSettings/ProjectSettings.asset # ProjectSettings/ProjectVersion.txt
…fooding * feature/bump-2021: material update update with right package lock generated files as well tmp commit for merge feat: test utilities script including Playmode test helpers (#484) feat: bump to pre.8 and fix compile issues [MTT-3413] (#631) feat: client network transform move to samples [MTT-3406] (#629) feat: in-game message feed [MTT-2678] [MTT-2318] (#601) feat: networked message channel (#605) Fixed Z Fighting of Floor Tiles Near Edge of Main Boss Room (#616) fix: SceneBootstrapper detects and allows TestRunner launches (#483) removed feature to set all players unready in char select when a player leaves or joins (#625) removed setting disconnect reason to UserRequested on clients entering post-game (#626) Disallowing portait orientation for auto rotation (#627) chore: removing QoS (#623) # Conflicts: # Assets/BossRoom/Scenes/Startup.unity # Packages/manifest.json
Description
Bump to pre.8
Fixing some breaking changes after bump.
Issue Number(s)
MTT-3413
Contribution checklist